Zdexby TheHolyOneZ
2,291 classes
Class

UForceFeedbackComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.ForceFeedbackComponent 0x02D0 (720 B) align 16 inherited 0x01F0 vtable /Script/Engine
0x00x02D0

Members 10

OffsetSizeNameTypeFlagsDefault
0x08ForceFeedbackEffectUForceFeedbackEffect*8 flagsnullptr
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagsfalse
0x01bLooping : 1bit 2bool5 flagstrue
0x01bIgnoreTimeDilation : 1bit 3bool5 flagsfalse
0x01bOverrideAttenuation : 1bit 4bool5 flagsfalse
0x01F90x03padding / unreflected
0x04IntensityMultiplierfloat7 flags1
0x08AttenuationSettingsUForceFeedbackAttenuation*7 flagsnullptr
0xB0AttenuationOverridesFForceFeedbackAttenuationSettings3 flags{}
0x10OnForceFeedbackFinishedFMulticastScriptDelegate4 flags<delegate>
0x02C80x08unreflected bytes to end of UForceFeedbackComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>5 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>3 flags[]

Functions 6

SignatureFlagsNativeParams
void Stop()NativePublic0x00
void SetIntensityMultiplier(float NewIntensityMultiplier)FinalNative+1 flags0x04
void SetForceFeedbackEffect(UForceFeedbackEffect* NewForceFeedbackEffect)FinalNative+1 flags0x08
void Play(float StartTime)NativePublic0x04
bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings)FinalNative+1 flags0xB1
void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings)FinalNative+1 flags0xB0

Used by 1

types with a member, parameter or interface of this type