Zdexby TheHolyOneZ
2,291 classes
Class

UDirectionalLightComponent

: ULightComponent : ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.DirectionalLightComponent 0x03A0 (928 B) align 16 inherited 0x0320 vtable /Script/Engine
0x00x03A0

Members 25

OffsetSizeNameTypeFlagsDefault
0x04ShadowCascadeBiasDistributionfloat9 flags1
0x01bEnableLightShaftOcclusion : 1bit 0bool6 flagsfalse
0x03250x03padding / unreflected
0x04OcclusionMaskDarknessfloat8 flags0.05
0x04OcclusionDepthRangefloat8 flags1e+05
0x0CLightShaftOverrideDirectionFVector9 flags{X=0, Y=0, Z=0}
0x04WholeSceneDynamicShadowRadiusfloatDeprecated+5 flags20000
0x04DynamicShadowDistanceMovableLightfloat8 flags20000
0x04DynamicShadowDistanceStationaryLightfloat8 flags0
0x04DynamicShadowCascadesint328 flags3
0x04CascadeDistributionExponentfloat8 flags3
0x04CascadeTransitionFractionfloat8 flags0.1
0x04ShadowDistanceFadeoutFractionfloat8 flags0.1
0x01bUseInsetShadowsForMovableObjects : 1bit 0bool7 flagstrue
0x03590x03padding / unreflected
0x04FarShadowCascadeCountint329 flags0
0x04FarShadowDistancefloat9 flags3e+05
0x04DistanceFieldShadowDistancefloat8 flags30000
0x04LightSourceAnglefloat8 flags0.5357
0x04LightSourceSoftAnglefloat8 flags0
0x04TraceDistancefloat9 flags10000
0x10LightmassSettingsFLightmassDirectionalLightSettings3 flags{LightSourceAngle=1}
0x01bCastModulatedShadows : 1bit 0bool7 flagsfalse
0x03850x03padding / unreflected
0x04ModulatedShadowColorFColor10 flags{B=128, G=128, R=128, A=255}
0x04ShadowAmountfloat10 flags1
0x01bUsedAsAtmosphereSunLight : 1bit 0bool7 flagsfalse
0x03910x03padding / unreflected
0x04AtmosphereSunLightIndexint329 flags0
0x03980x08unreflected bytes to end of UDirectionalLightComponent
Inherited from ULightComponent 33
OffsetSizeNameTypeFlagsDefault
0x04Temperaturefloat9 flags6500
0x04MaxDrawDistancefloat6 flags0
0x04MaxDistanceFadeRangefloat6 flags0
0x01bUseTemperature : 1bit 0bool6 flagsfalse
0x022D0x03padding / unreflected
0x04ShadowMapChannelint32Deprecated+5 flags0
0x02340x04padding / unreflected
0x04MinRoughnessfloatDeprecated+5 flags0
0x04SpecularScalefloat9 flags1
0x04ShadowResolutionScalefloat9 flags1
0x04ShadowBiasfloat9 flags0.5
0x04ShadowSlopeBiasfloat9 flags0.5
0x04ShadowSharpenfloat9 flags0
0x04ContactShadowLengthfloat8 flags0
0x01ContactShadowLengthInWS : 1bit 0bool6 flagsfalse
0x01InverseSquaredFalloff : 1bit 1boolDeprecated+3 flagsfalse
0x01CastTranslucentShadows : 1bit 2bool7 flagsfalse
0x01bCastShadowsFromCinematicObjectsOnly : 1bit 3bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 4bool7 flagsfalse
0x01bForceCachedShadowsForMovablePrimitives : 1bit 5bool7 flagsfalse
0x02550x03padding / unreflected
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02590x07padding / unreflected
0x08LightFunctionMaterialUMaterialInterface*8 flagsnullptr
0x0CLightFunctionScaleFVector8 flags{X=1024, Y=1024, Z=1024}
0x02740x04padding / unreflected
0x08IESTextureUTextureLightProfile*8 flagsnullptr
0x01bUseIESBrightness : 1bit 0bool6 flagsfalse
0x02810x03padding / unreflected
0x04IESBrightnessScalefloat9 flags1
0x04LightFunctionFadeDistancefloat8 flags1e+05
0x04DisabledBrightnessfloat8 flags0.5
0x01bEnableLightShaftBloom : 1bit 0bool6 flagsfalse
0x02910x03padding / unreflected
0x04BloomScalefloat8 flags0.2
0x04BloomThresholdfloat8 flags0
0x04BloomMaxBrightnessfloat8 flags100
0x04BloomTintFColor8 flags{B=255, G=255, R=255, A=255}
0x01bUseRayTracedDistanceFieldShadowsbool8 flagsfalse
0x02A50x03padding / unreflected
0x04RayStartOffsetDepthScalefloat9 flags0.003
Inherited from ULightComponentBase 18
OffsetSizeNameTypeFlagsDefault
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool7 flagsfalse
0x01bTransmission : 1bit 5bool7 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool7 flagsfalse
0x01bCastRaytracedShadow : 1bit 0bool7 flagstrue
0x01bAffectReflection : 1bit 1bool7 flagstrue
0x01bAffectGlobalIllumination : 1bit 2bool7 flagstrue
0x020E0x02padding / unreflected
0x04IndirectLightingIntensityfloat9 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>5 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>3 flags[]

Functions 10

SignatureFlagsNativeParams
void SetShadowDistanceFadeoutFraction(float NewValue)FinalNative+1 flags0x04
void SetShadowAmount(float NewValue)FinalNative+1 flags0x04
void SetOcclusionMaskDarkness(float NewValue)FinalNative+1 flags0x04
void SetLightShaftOverrideDirection(const FVector& NewValue)FinalNative+1 flags0x0C
void SetEnableLightShaftOcclusion(bool bNewValue)FinalNative+1 flags0x01
void SetDynamicShadowDistanceStationaryLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowDistanceMovableLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowCascades(int32 NewValue)FinalNative+1 flags0x04
void SetCascadeTransitionFraction(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistributionExponent(float NewValue)FinalNative+1 flags0x04