Zdexby TheHolyOneZ
2,291 classes
Class

ABP_TitleFlag_C

: AActor : UObject
/Game/UI/MainMenu/BP_TitleFlag.BP_TitleFlag_C 0x0248 (584 B) align 8 inherited 0x0220 2 scripted vtable /Game/UI/MainMenu/BP_TitleFlag
0x00x0248

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetUWidgetComponent*7 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_TitleFlag(742);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_TitleFlag(int32 EntryPoint)
Script37 statements · 1,039 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AWidget.SetDrawSize(Vector2D{1280f, 720f});0x0042goto Label_040C;0x0047Label_0047:0x0047CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/MainMenu/W_AttractModeLeaderboard.W_AttractModeLeaderboard_C, nullptr);0x007CWidget.SetWidget(CallFunc_Create_ReturnValue);0x00A9CallFunc_MakeVector_ReturnValue_1 = MakeVector(0.05f, 0.025f, 0.05f);0x00D4CallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_MakeVector_ReturnValue_1, 0.35f);0x00FEStaticMesh.SetWorldScale3D(CallFunc_Multiply_VectorFloat_ReturnValue_1);0x0127StaticMesh.K2_AddLocalOffset(FVector(0, 0, 85), false, CallFunc_K2_AddLocalOffset_SweepHitResult_1, false);0x015Fgoto Label_000A;0x0164Label_0164:0x0164StaticMesh.K2_AddLocalOffset(FVector(0, 0, 50), false, CallFunc_K2_AddLocalOffset_SweepHitResult, false);0x019CCallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x01BACallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_GetCurrentLevelName_ReturnValue);0x01DFCallFunc_Create_ReturnValue_1.W_AracdeModeLeaderboard.TrackName = CallFunc_Conv_StringToName_ReturnValue;0x0226Widget.SetDrawSize(Vector2D{1280f, 720f});0x025Egoto Label_040C;0x0263Label_0263:0x0263CallFunc_MakeVector_ReturnValue = MakeVector(0.05f, 0.025f, 0.05f);0x028ECallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_MakeVector_ReturnValue, 0.35f);0x02B8StaticMesh.SetWorldScale3D(CallFunc_Multiply_VectorFloat_ReturnValue);0x02E1goto Label_0164;0x02E6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0314K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX.MainMenuAttractModeType, 1);0x034Cif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_03A5;0x035AK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX.MainMenuAttractModeType, 2);0x0392if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0047;0x03A0goto Label_040C;0x03A5Label_03A5:0x03A5CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/MainMenu/W_AttractModeLeaderboard.W_AttractModeLeaderboard_C, nullptr);0x03DAWidget.SetWidget(CallFunc_Create_ReturnValue_1);0x0407goto Label_0263;0x040CLabel_040C:0x040Creturn;0x040E// end of script
Final0x04