0x0000PushFlow(Label_0E37);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FBackButtonPressed.Broadcast();0x0022PopFlow();0x0023Label_0023:0x0023Temp_bool_IsClosed_Variable = false;0x002ETemp_bool_Has_Been_Initd_Variable = true;0x0039PopFlow();0x003Agoto Label_0023;0x003FLabel_003F:0x003Fif (!(false)) PopFlow();0x0041Temp_bool_IsClosed_Variable = true;0x004CPopFlow();0x004DCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(K2Node_ComponentBoundEvent_Amt_3);0x0072/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x00A0CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x00C1CallFunc_MapRangeUnclamped_ReturnValue_4 = MapRangeUnclamped(CallFunc_Conv_IntToFloat_ReturnValue, 0f, 256f, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue);0x00FECallFunc_FMax_ReturnValue = FMax(CallFunc_MapRangeUnclamped_ReturnValue_4, 0.0025f);0x0128CallFunc_GetGI_BBPSX_AsGI_BBPSX.SAVE_BBPSX_CoreSave.AudOverall = CallFunc_FMax_ReturnValue;0x016FLabel_016F:0x016F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.ApplySoundClasses(this);0x0194PopFlow();0x0195CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(K2Node_ComponentBoundEvent_Amt_2);0x01BA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x01E8CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0209CallFunc_MapRangeUnclamped_ReturnValue_5 = MapRangeUnclamped(CallFunc_Conv_IntToFloat_ReturnValue_1, 0f, 256f, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue);0x0246CallFunc_FMax_ReturnValue_1 = FMax(CallFunc_MapRangeUnclamped_ReturnValue_5, 0.0025f);0x0270CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.SAVE_BBPSX_CoreSave.AudMusic = CallFunc_FMax_ReturnValue_1;0x02B7goto Label_016F;0x02BCCallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(K2Node_ComponentBoundEvent_Amt_1);0x02E1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x030FCallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0330CallFunc_MapRangeUnclamped_ReturnValue_6 = MapRangeUnclamped(CallFunc_Conv_IntToFloat_ReturnValue_2, 0f, 256f, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue);0x036DCallFunc_FMax_ReturnValue_2 = FMax(CallFunc_MapRangeUnclamped_ReturnValue_6, 0.0025f);0x0397CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CoreSave.AudVoice = CallFunc_FMax_ReturnValue_2;0x03DEPushFlow(Label_03E8);0x03E3goto Label_016F;0x03E8Label_03E8:0x03E8PushFlow(Label_03FC);0x03EDif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_05AE;0x03FBPopFlow();0x03FCLabel_03FC:0x03FCif (!(Temp_bool_IsClosed_Variable)) goto Label_040B;0x040APopFlow();0x040BLabel_040B:0x040BTemp_bool_IsClosed_Variable = true;0x0416CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0433Temp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x0446if (!(Temp_bool_Variable)) goto Label_0501;0x0454CallFunc_SpawnSound2D_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/VO/Doll/Kart/Rede/A_DollRedeScene2_5KindHunter.A_DollRedeScene2_5KindHunter, 1f, 1f, 0f, nullptr, false, true);0x049ADelay(this, CallFunc_SpawnSound2D_ReturnValue_1.Sound.Duration, LatentActionInfo{0x23, 1180467073, FName(ExecuteUbergraph_W_SettingsAudio), this});0x0500PopFlow();0x0501Label_0501:0x0501CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/VO/Doll/Kart/Rede/A_DollRede_WhatIsThisFeeling.A_DollRede_WhatIsThisFeeling, 1f, 1f, 0f, nullptr, false, true);0x0547Delay(this, CallFunc_SpawnSound2D_ReturnValue.Sound.Duration, LatentActionInfo{0x3A, 1325664182, FName(ExecuteUbergraph_W_SettingsAudio), this});0x05ADPopFlow();0x05AELabel_05AE:0x05AETemp_bool_Has_Been_Initd_Variable = true;0x05B9goto Label_003F;0x05BECallFunc_Conv_IntToFloat_ReturnValue_3 = Conv_IntToFloat(K2Node_ComponentBoundEvent_Amt);0x05E3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3);0x0611CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0632CallFunc_MapRangeUnclamped_ReturnValue_7 = MapRangeUnclamped(CallFunc_Conv_IntToFloat_ReturnValue_3, 0f, 256f, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue);0x066FCallFunc_FMax_ReturnValue_3 = FMax(CallFunc_MapRangeUnclamped_ReturnValue_7, 0.0025f);0x0699CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.SAVE_BBPSX_CoreSave.AudSFX = CallFunc_FMax_ReturnValue_3;0x06E0goto Label_016F;0x06E5Label_06E5:0x06E5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_5);0x0713CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_GetGI_BBPSX_AsGI_BBPSX_5.SAVE_BBPSX_CoreSave, "MainSettings", 0);0x0759goto Label_000F;0x075ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, MainCharRef.PlayerIndex);0x0792W_SliderBarOverall.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue);0x07D1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x07FFCallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0820CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CoreSave.AudOverall, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue, 0f, 256f);0x0889CallFunc_Round_ReturnValue = Round(CallFunc_MapRangeUnclamped_ReturnValue);0x08AEW_SliderBarOverall.CurrentStatNumber = CallFunc_Round_ReturnValue;0x08DFCallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(W_SliderBarOverall.CurrentStatNumber, false, true, 1, 324);0x0926W_SliderBarOverall.TextBlock.SetText(CallFunc_Conv_IntToText_ReturnValue);0x0969/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x0997CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x09B8CallFunc_MapRangeUnclamped_ReturnValue_1 = MapRangeUnclamped(CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CoreSave.AudMusic, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue, 0f, 256f);0x0A21CallFunc_Round_ReturnValue_1 = Round(CallFunc_MapRangeUnclamped_ReturnValue_1);0x0A46W_SliderBarMusic.CurrentStatNumber = CallFunc_Round_ReturnValue_1;0x0A77CallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(W_SliderBarMusic.CurrentStatNumber, false, true, 1, 324);0x0ABEW_SliderBarMusic.TextBlock.SetText(CallFunc_Conv_IntToText_ReturnValue_1);0x0B01/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x0B2FCallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0B50CallFunc_MapRangeUnclamped_ReturnValue_2 = MapRangeUnclamped(CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CoreSave.AudVoice, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue, 0f, 256f);0x0BB9CallFunc_Round_ReturnValue_2 = Round(CallFunc_MapRangeUnclamped_ReturnValue_2);0x0BDEW_SliderBarVoice.CurrentStatNumber = CallFunc_Round_ReturnValue_2;0x0C0FCallFunc_Conv_IntToText_ReturnValue_2 = Conv_IntToText(W_SliderBarVoice.CurrentStatNumber, false, true, 1, 324);0x0C56W_SliderBarVoice.TextBlock.SetText(CallFunc_Conv_IntToText_ReturnValue_2);0x0C99/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x0CC7CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(1.28f);0x0CE8CallFunc_MapRangeUnclamped_ReturnValue_3 = MapRangeUnclamped(CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CoreSave.AudSFX, 0.001f, CallFunc_MakeLiteralFloat_ReturnValue, 0f, 256f);0x0D51CallFunc_Round_ReturnValue_3 = Round(CallFunc_MapRangeUnclamped_ReturnValue_3);0x0D76W_SliderBarSFX.CurrentStatNumber = CallFunc_Round_ReturnValue_3;0x0DA7CallFunc_Conv_IntToText_ReturnValue_3 = Conv_IntToText(W_SliderBarSFX.CurrentStatNumber, false, true, 1, 324);0x0DEEW_SliderBarSFX.TextBlock.SetText(CallFunc_Conv_IntToText_ReturnValue_3);0x0E31PopFlow();0x0E32goto Label_06E5;0x0E37Label_0E37:0x0E37return;