Zdexby TheHolyOneZ
2,291 classes
Class

ABP_MessengerWeapGrant_C

: AActor : UObject
/Game/Char/NPCs/Messenger/BP_MessengerWeapGrant.BP_MessengerWeapGrant_C 0x0288 (648 B) align 8 inherited 0x0220 7 scripted vtable /Game/Char/NPCs/Messenger/BP_MessengerWeapGrant
0x00x0288

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*7 flagsnullptr
0x08SM_BlunderUStaticMeshComponent*7 flagsnullptr
0x08SM_PistolUStaticMeshComponent*7 flagsnullptr
0x08SkM_CleaverUSkeletalMeshComponent*7 flagsnullptr
0x08SM_CaneUStaticMeshComponent*7 flagsnullptr
0x08MessengerBUChildActorComponent*7 flagsnullptr
0x08MessengerAUChildActorComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01IsRWeaponGranterbool6 flagstrue
0x02690x07padding / unreflected
0x08MainCharInteractRefABP_MainChar_C*8 flagsnullptr
0x10WeaponGrantedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void GenericInteract(ABP_MainChar_C* MainCharRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MainCharRef = MainCharRef;0x0012ExecuteUbergraph_BP_MessengerWeapGrant(1718);0x0021return;0x0023// end of script
Public0x08
void SwitchInteract()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MessengerWeapGrant(5247);0x000Freturn;0x0011// end of script
Public0x00
void PressedNoteBack(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef = ButtonRef;0x0012ExecuteUbergraph_BP_MessengerWeapGrant(5248);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MessengerWeapGrant(6606);0x000Freturn;0x0011// end of script
EventProtected0x00
void CloseMenu(bool Permanent)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Permanent = Permanent;0x0012ExecuteUbergraph_BP_MessengerWeapGrant(6611);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_MessengerWeapGrant(int32 EntryPoint)
Script137 statements · 6,619 bytes of bytecode
0x0000PushFlow(Label_19D8);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x004APopFlow();0x004BK2_DestroyActor();0x0059PopFlow();0x005AWeaponGranted.Broadcast();0x006DPopFlow();0x006ELabel_006E:0x006Eif (!(IsRWeaponGranter)) goto Label_0399;0x007CSM_Blunder.SetVisibility(false, false);0x009ESM_Pistol.SetVisibility(false, false);0x00C0K2Node_DynamicCast_AsBP_Messenger_2 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x00FAK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_2);0x0117K2Node_DynamicCast_AsBP_Messenger_2.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldCane.Anim_HoldCane;0x0140K2Node_DynamicCast_AsBP_Messenger_2 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x017AK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_2);0x0197CallFunc_K2_AttachToComponent_ReturnValue_3 = SM_Cane.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_2.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x01F4SM_Cane.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_3, false);0x022CK2Node_DynamicCast_AsBP_Messenger = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0266K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Messenger);0x0283K2Node_DynamicCast_AsBP_Messenger.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldCleaver.Anim_HoldCleaver;0x02ACK2Node_DynamicCast_AsBP_Messenger = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x02E6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Messenger);0x0303CallFunc_K2_AttachToComponent_ReturnValue = SkM_Cleaver.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x0360SkM_Cleaver.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0398PopFlow();0x0399Label_0399:0x0399SM_Cane.SetVisibility(false, false);0x03BBSkM_Cleaver.SetVisibility(false, false);0x03DDK2Node_DynamicCast_AsBP_Messenger_1 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x0417K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_1);0x0434K2Node_DynamicCast_AsBP_Messenger_1.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldPistol.Anim_HoldPistol;0x045DK2Node_DynamicCast_AsBP_Messenger_1 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x0497K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_1);0x04B4CallFunc_K2_AttachToComponent_ReturnValue_1 = SM_Pistol.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_1.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x0511SM_Pistol.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x0549K2Node_DynamicCast_AsBP_Messenger_3 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0583K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_3);0x05A0K2Node_DynamicCast_AsBP_Messenger_3.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldBlunder.Anim_HoldBlunder;0x05C9K2Node_DynamicCast_AsBP_Messenger_3 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0603K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_3);0x0620CallFunc_K2_AttachToComponent_ReturnValue_2 = SM_Blunder.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_3.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x067DSM_Blunder.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x06B5PopFlow();0x06B6CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_Event_MainCharRef.PlayerIndex, 0);0x06EEif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0701;0x06FCgoto Label_000F;0x0701Label_0701:0x0701MainCharInteractRef = K2Node_Event_MainCharRef;0x0714MainCharInteractRef.DisableAllGameInput = true;0x0735Sphere.SetCollisionEnabled(0);0x075BTemp_float_Variable = 220f;0x0772Temp_float_Variable_1 = 270f;0x0789Temp_bool_Variable = IsRWeaponGranter;0x079CMainCharInteractRef.W_MainUIRef.W_NotePage.CustomTextBoxSize = Switch(Temp_bool_Variable, false => Temp_float_Variable, true => Temp_float_Variable_1, default => K2Node_Select_Default_1);0x0825MainCharInteractRef.W_MainUIRef.W_NotePage.SetUpWindowSize(true);0x0876MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText = NSLOCTEXT("E5B20BA24150E051F6E370A9D28F206B", "", "OK");0x090AMainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.TextBlock_16.SetText(MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText);0x09E7CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("4A068EA84AB22B4BF9308E8A0FBBC622", "", "The messengers offer you a trick weapon. Choose one. Trick weapons are wielded with the right hand, and employed in beast hunting."));0x0AADCallFunc_MakeLiteralText_ReturnValue_1 = MakeLiteralText(NSLOCTEXT("99CE7B054EC48FE78F1592AC71F44DAA", "", "The messengers off you a firearm. Choose one. Firearms are weilded with the left hand, and employed in beast hunting."));0x0B66Temp_bool_Variable_1 = IsRWeaponGranter;0x0B79MainCharInteractRef.W_MainUIRef.W_NotePage.RichTextBlock_Des.SetText(Switch(Temp_bool_Variable_1, false => CallFunc_MakeLiteralText_ReturnValue_1, true => CallFunc_MakeLiteralText_ReturnValue, default => K2Node_Select_Default));0x0C14MainCharInteractRef.W_MainUIRef.W_NotePage.HorizontalBox_Title.SetVisibility(1);0x0C7C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Open.A_Menu_Open, 1f, 1f, 0f, nullptr, nullptr);0x0CB7MainCharInteractRef.W_MainUIRef.W_NotePage.ScrollBox_Des.SetScrollOffset(0f);0x0D1EK2Node_CreateDelegate_OutputDelegate.Bind(this, PressedNoteBack);0x0D35MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonPressed += K2Node_CreateDelegate_OutputDelegate;0x0DA0CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, MainCharInteractRef.PlayerIndex);0x0DD4MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_1);0x0E55MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(3);0x0EA7PopFlow();0x0EA8Label_0EA8:0x0EA8MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonPressed.Clear();0x0F0AMainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText = NSLOCTEXT("DF9F73C947F40F4D48FFEEA5DBF61014", "", "Back");0x0FA0MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.TextBlock_16.SetText(MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText);0x107D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_OK.A_CURSOL_OK, 1f, 1f, 0f, nullptr, nullptr);0x10B8MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(2);0x110AMainCharInteractRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x115CMainCharInteractRef.W_MainUIRef.ItemResourceBullet.SetVisibility(2);0x11AEMainCharInteractRef.W_MainUIRef.ItemResourceQuick.SetVisibility(2);0x1200MainCharInteractRef.W_MainUIRef.W_StaminaBar.SetVisibility(2);0x1252MainCharInteractRef.W_MainUIRef.W_HealthBar.SetVisibility(2);0x12A4MainCharInteractRef.W_MainUIRef.CanvasInsight.SetVisibility(2);0x12F6MainCharInteractRef.W_MainUIRef.W_Store.MainCharRef = MainCharInteractRef;0x134BMainCharInteractRef.W_MainUIRef.W_Store.BP_MessengerWeapGrantRef = this;0x1398MainCharInteractRef.W_MainUIRef.W_Store.InitializeWeaponGrant(IsRWeaponGranter);0x13F1MainCharInteractRef.W_MainUIRef.W_Store.SetVisibility(0);0x1443/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/VO/Messengers/a_messenger_laugh.A_Messenger_Laugh, 1f, 1f, 0f, nullptr, nullptr);0x147EPopFlow();0x147FPopFlow();0x1480goto Label_0EA8;0x1485Label_1485:0x1485/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x14C0MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(2);0x1512MainCharInteractRef.W_MainUIRef.W_Store.SetVisibility(2);0x1564MainCharInteractRef.DisableAllGameInput = false;0x1585CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x159F/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue);0x15C8if (!(K2Node_CustomEvent_Permanent)) goto Label_1970;0x15D6K2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1610K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x162DK2Node_DynamicCast_AsBP_Messenger_4.NeverHide = false;0x164EK2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1688K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x16A5K2Node_DynamicCast_AsBP_Messenger_4.OverrideHide = true;0x16C6K2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1700K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x171DK2Node_DynamicCast_AsBP_Messenger_4.ForceDistanceCheck();0x1741K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x177BK2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1798K2Node_DynamicCast_AsBP_Messenger_5.NeverHide = false;0x17B9K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x17F3K2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1810K2Node_DynamicCast_AsBP_Messenger_5.OverrideHide = true;0x1831K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x186BK2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1888K2Node_DynamicCast_AsBP_Messenger_5.ForceDistanceCheck();0x18ACSM_Cane.SetVisibility(false, false);0x18CESM_Pistol.SetVisibility(false, false);0x18F0SM_Blunder.SetVisibility(false, false);0x1912SkM_Cleaver.SetVisibility(false, false);0x1934PushFlow(Label_1997);0x1939Delay(this, 2f, LatentActionInfo{0x4B, 899084508, FName(ExecuteUbergraph_BP_MessengerWeapGrant), this});0x196FPopFlow();0x1970Label_1970:0x1970Sphere.SetCollisionEnabled(3);0x1996PopFlow();0x1997Label_1997:0x1997Delay(this, 1f, LatentActionInfo{0x5A, -1250376842, FName(ExecuteUbergraph_BP_MessengerWeapGrant), this});0x19CDPopFlow();0x19CEgoto Label_006E;0x19D3goto Label_1485;0x19D8Label_19D8:0x19D8return;0x19DA// end of script
Final0x04
void WeaponGranted__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type