0x0000PushFlow(Label_19D8);0x0005goto [EntryPoint];0x000FLabel_000F:0x000F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x004APopFlow();0x004BK2_DestroyActor();0x0059PopFlow();0x005AWeaponGranted.Broadcast();0x006DPopFlow();0x006ELabel_006E:0x006Eif (!(IsRWeaponGranter)) goto Label_0399;0x007CSM_Blunder.SetVisibility(false, false);0x009ESM_Pistol.SetVisibility(false, false);0x00C0K2Node_DynamicCast_AsBP_Messenger_2 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x00FAK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_2);0x0117K2Node_DynamicCast_AsBP_Messenger_2.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldCane.Anim_HoldCane;0x0140K2Node_DynamicCast_AsBP_Messenger_2 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x017AK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_2);0x0197CallFunc_K2_AttachToComponent_ReturnValue_3 = SM_Cane.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_2.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x01F4SM_Cane.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_3, false);0x022CK2Node_DynamicCast_AsBP_Messenger = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0266K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Messenger);0x0283K2Node_DynamicCast_AsBP_Messenger.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldCleaver.Anim_HoldCleaver;0x02ACK2Node_DynamicCast_AsBP_Messenger = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x02E6K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Messenger);0x0303CallFunc_K2_AttachToComponent_ReturnValue = SkM_Cleaver.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x0360SkM_Cleaver.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0398PopFlow();0x0399Label_0399:0x0399SM_Cane.SetVisibility(false, false);0x03BBSkM_Cleaver.SetVisibility(false, false);0x03DDK2Node_DynamicCast_AsBP_Messenger_1 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x0417K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_1);0x0434K2Node_DynamicCast_AsBP_Messenger_1.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldPistol.Anim_HoldPistol;0x045DK2Node_DynamicCast_AsBP_Messenger_1 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x0497K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_1);0x04B4CallFunc_K2_AttachToComponent_ReturnValue_1 = SM_Pistol.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_1.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x0511SM_Pistol.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x0549K2Node_DynamicCast_AsBP_Messenger_3 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0583K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_3);0x05A0K2Node_DynamicCast_AsBP_Messenger_3.Animation = /Game/Char/NPCs/Messenger/Anim/HoldWeaponGrants/Anim_HoldBlunder.Anim_HoldBlunder;0x05C9K2Node_DynamicCast_AsBP_Messenger_3 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x0603K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_3);0x0620CallFunc_K2_AttachToComponent_ReturnValue_2 = SM_Blunder.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger_3.SkeletalMesh, FName(elbow_r), 2, 2, 1, true);0x067DSM_Blunder.K2_SetRelativeRotation(FRotator(90, 0, 90), false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x06B5PopFlow();0x06B6CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_Event_MainCharRef.PlayerIndex, 0);0x06EEif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0701;0x06FCgoto Label_000F;0x0701Label_0701:0x0701MainCharInteractRef = K2Node_Event_MainCharRef;0x0714MainCharInteractRef.DisableAllGameInput = true;0x0735Sphere.SetCollisionEnabled(0);0x075BTemp_float_Variable = 220f;0x0772Temp_float_Variable_1 = 270f;0x0789Temp_bool_Variable = IsRWeaponGranter;0x079CMainCharInteractRef.W_MainUIRef.W_NotePage.CustomTextBoxSize = Switch(Temp_bool_Variable, false => Temp_float_Variable, true => Temp_float_Variable_1, default => K2Node_Select_Default_1);0x0825MainCharInteractRef.W_MainUIRef.W_NotePage.SetUpWindowSize(true);0x0876MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText = NSLOCTEXT("E5B20BA24150E051F6E370A9D28F206B", "", "OK");0x090AMainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.TextBlock_16.SetText(MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText);0x09E7CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("4A068EA84AB22B4BF9308E8A0FBBC622", "", "The messengers offer you a trick weapon. Choose one. Trick weapons are wielded with the right hand, and employed in beast hunting."));0x0AADCallFunc_MakeLiteralText_ReturnValue_1 = MakeLiteralText(NSLOCTEXT("99CE7B054EC48FE78F1592AC71F44DAA", "", "The messengers off you a firearm. Choose one. Firearms are weilded with the left hand, and employed in beast hunting."));0x0B66Temp_bool_Variable_1 = IsRWeaponGranter;0x0B79MainCharInteractRef.W_MainUIRef.W_NotePage.RichTextBlock_Des.SetText(Switch(Temp_bool_Variable_1, false => CallFunc_MakeLiteralText_ReturnValue_1, true => CallFunc_MakeLiteralText_ReturnValue, default => K2Node_Select_Default));0x0C14MainCharInteractRef.W_MainUIRef.W_NotePage.HorizontalBox_Title.SetVisibility(1);0x0C7C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Open.A_Menu_Open, 1f, 1f, 0f, nullptr, nullptr);0x0CB7MainCharInteractRef.W_MainUIRef.W_NotePage.ScrollBox_Des.SetScrollOffset(0f);0x0D1EK2Node_CreateDelegate_OutputDelegate.Bind(this, PressedNoteBack);0x0D35MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonPressed += K2Node_CreateDelegate_OutputDelegate;0x0DA0CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, MainCharInteractRef.PlayerIndex);0x0DD4MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_1);0x0E55MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(3);0x0EA7PopFlow();0x0EA8Label_0EA8:0x0EA8MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonPressed.Clear();0x0F0AMainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText = NSLOCTEXT("DF9F73C947F40F4D48FFEEA5DBF61014", "", "Back");0x0FA0MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.TextBlock_16.SetText(MainCharInteractRef.W_MainUIRef.W_NotePage.ButtonNoteBack.ButtonText);0x107D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_OK.A_CURSOL_OK, 1f, 1f, 0f, nullptr, nullptr);0x10B8MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(2);0x110AMainCharInteractRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x115CMainCharInteractRef.W_MainUIRef.ItemResourceBullet.SetVisibility(2);0x11AEMainCharInteractRef.W_MainUIRef.ItemResourceQuick.SetVisibility(2);0x1200MainCharInteractRef.W_MainUIRef.W_StaminaBar.SetVisibility(2);0x1252MainCharInteractRef.W_MainUIRef.W_HealthBar.SetVisibility(2);0x12A4MainCharInteractRef.W_MainUIRef.CanvasInsight.SetVisibility(2);0x12F6MainCharInteractRef.W_MainUIRef.W_Store.MainCharRef = MainCharInteractRef;0x134BMainCharInteractRef.W_MainUIRef.W_Store.BP_MessengerWeapGrantRef = this;0x1398MainCharInteractRef.W_MainUIRef.W_Store.InitializeWeaponGrant(IsRWeaponGranter);0x13F1MainCharInteractRef.W_MainUIRef.W_Store.SetVisibility(0);0x1443/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/VO/Messengers/a_messenger_laugh.A_Messenger_Laugh, 1f, 1f, 0f, nullptr, nullptr);0x147EPopFlow();0x147FPopFlow();0x1480goto Label_0EA8;0x1485Label_1485:0x1485/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x14C0MainCharInteractRef.W_MainUIRef.W_NotePage.SetVisibility(2);0x1512MainCharInteractRef.W_MainUIRef.W_Store.SetVisibility(2);0x1564MainCharInteractRef.DisableAllGameInput = false;0x1585CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x159F/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue);0x15C8if (!(K2Node_CustomEvent_Permanent)) goto Label_1970;0x15D6K2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1610K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x162DK2Node_DynamicCast_AsBP_Messenger_4.NeverHide = false;0x164EK2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1688K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x16A5K2Node_DynamicCast_AsBP_Messenger_4.OverrideHide = true;0x16C6K2Node_DynamicCast_AsBP_Messenger_4 = Cast<BP_Messenger_C>(MessengerA.ChildActor);0x1700K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_4);0x171DK2Node_DynamicCast_AsBP_Messenger_4.ForceDistanceCheck();0x1741K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x177BK2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1798K2Node_DynamicCast_AsBP_Messenger_5.NeverHide = false;0x17B9K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x17F3K2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1810K2Node_DynamicCast_AsBP_Messenger_5.OverrideHide = true;0x1831K2Node_DynamicCast_AsBP_Messenger_5 = Cast<BP_Messenger_C>(MessengerB.ChildActor);0x186BK2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Messenger_5);0x1888K2Node_DynamicCast_AsBP_Messenger_5.ForceDistanceCheck();0x18ACSM_Cane.SetVisibility(false, false);0x18CESM_Pistol.SetVisibility(false, false);0x18F0SM_Blunder.SetVisibility(false, false);0x1912SkM_Cleaver.SetVisibility(false, false);0x1934PushFlow(Label_1997);0x1939Delay(this, 2f, LatentActionInfo{0x4B, 899084508, FName(ExecuteUbergraph_BP_MessengerWeapGrant), this});0x196FPopFlow();0x1970Label_1970:0x1970Sphere.SetCollisionEnabled(3);0x1996PopFlow();0x1997Label_1997:0x1997Delay(this, 1f, LatentActionInfo{0x5A, -1250376842, FName(ExecuteUbergraph_BP_MessengerWeapGrant), this});0x19CDPopFlow();0x19CEgoto Label_006E;0x19D3goto Label_1485;0x19D8Label_19D8:0x19D8return;