0x0000PushFlow(Label_C689);0x0005goto [EntryPoint];0x000FPopFlow();0x0010MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x005CMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_VeryWell.A_Doll_VeryWell, NSLOCTEXT("B555695842FA4E7FD0104080FA200A85", "", "Very well."), false);0x00F1K2Node_CreateDelegate_OutputDelegate_28.Bind(this, DialogueCompleted_VeryWell);0x0108MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_28;0x015DPopFlow();0x015EMainCharRef.RightWeapon.SetVisibility(true, false);0x0196Delay(this, 4f, LatentActionInfo{0x1CD, -1369508303, FName(ExecuteUbergraph_BP_Doll), this});0x01CCPopFlow();0x01CDLabel_01CD:0x01CDPushFlow(Label_01E1);0x01D2if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_022B;0x01E0PopFlow();0x01E1Label_01E1:0x01E1if (!(Temp_bool_IsClosed_Variable)) goto Label_01F0;0x01EFPopFlow();0x01F0Label_01F0:0x01F0Temp_bool_IsClosed_Variable = true;0x01FBForceShowChoiceOptions();0x0209DollAnimBPRef.DisableLookAt = false;0x022APopFlow();0x022BLabel_022B:0x022BTemp_bool_Has_Been_Initd_Variable = true;0x0236if (!(false)) PopFlow();0x0238Temp_bool_IsClosed_Variable = true;0x0243PopFlow();0x0244if (!(IsKneeling)) PopFlow();0x024EIsKneeling = false;0x0259DollAnimBPRef.IsKneeling = false;0x027ACallFunc_K2_GetActorRotation_ReturnValue_2 = K2_GetActorRotation();0x0296CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue_2);0x02BBCallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, -1f);0x02E5RotVectorCache = CallFunc_Multiply_VectorFloat_ReturnValue_1;0x0300TL_TurnDollAround.PlayFromStart();0x0320PopFlow();0x0321Label_0321:0x0321PrintString(this, "Main settings save failed!", true, true, LinearColor{1f, 0f, 0f, 1f}, 2f);0x0371PopFlow();0x0372Label_0372:0x0372/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x03A0CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_GetGI_BBPSX_AsGI_BBPSX.SAVE_BBPSX_CoreSave, "MainSettings", 0);0x03E6if (!(CallFunc_SaveGameToSlot_ReturnValue)) goto Label_0321;0x03F4PopFlow();0x03F5Label_03F5:0x03F5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x0423CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentMainSaveSlotNumber);0x045ECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("SAV", CallFunc_Conv_IntToString_ReturnValue);0x0488CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot(CallFunc_Concat_StrStr_ReturnValue, 0);0x04AAK2Node_DynamicCast_AsSAVE_Player_Save = Cast<SAVE_PlayerSave_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x04CEK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsSAVE_Player_Save);0x04EBif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04F5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x0523CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.SAVE_BBPSX_CurrentPlayerSave = K2Node_DynamicCast_AsSAVE_Player_Save;0x054Cif (!(false)) goto Label_2E90;0x0552/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0580CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharacterOrigin = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharacterOrigin;0x05DD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x060BCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.BaseStats = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.BaseStats;0x0668/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0696CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharName = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharName;0x06F3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0721CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharVoice = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharVoice;0x077E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x07ACCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharHairType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharHairType;0x0809/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0837CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharHairColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharHairColor;0x0894/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x08C2CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharHeadType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharHeadType;0x091F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x094DCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharFaceTexType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharFaceTexType;0x09AA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x09D8CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CharSkinColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CharSkinColor;0x0A35/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0A63CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.MaxHealth = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.MaxHealth;0x0AC0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0AEECallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentHealthP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentHealth;0x0B4B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0B79CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.MaxStamina = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.MaxStamina;0x0BD6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0C04CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SavedTriggers = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SavedSwitches;0x0C61/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0C8FCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SavedInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SavedInsight;0x0CEC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0D1ACallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SavedInvPickups = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SavedInvPickups;0x0D77/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0DA5CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SavedInvPickupsRefreshable = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SavedInvPickupsRefreshable;0x0E02/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0E30CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.ConsecBathRefreshes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.ConsecBathRefreshes;0x0E8D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0EBBCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.ActivatedSaveLanterns = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.ActivatedSaveLanterns;0x0F18/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0F46CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.MaxVials = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.MaxVials;0x0FA3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0FD1CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentVialsP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentVials;0x102E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x105CCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.MaxBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.MaxBullets;0x10B9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x10E7CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentBulletsP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentBullets;0x1144/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1172CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentLevel;0x11CF/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x11FDCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentInsight;0x125A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1288CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentEchoes;0x12E5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1313CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.RecoveryEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.RecoveryEchoes;0x1370/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x139ECallFunc_GetGI_BBPSX_AsGI_BBPSX_2.RecoveryLocation = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.RecoveryLocation;0x13FB/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1429CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.RecoveryLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.RecoveryLevel;0x1486/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x14B4CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SaveLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SaveLevel;0x1511/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x153FCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SaveTrans = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SaveTrans;0x159C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x15CACallFunc_GetGI_BBPSX_AsGI_BBPSX_2.Defense = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.Defense;0x1627/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1655CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.Resistance = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.Resistance;0x16B2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x16E0CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlBlunder = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBlunder;0x173D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x176BCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlCleaver = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlCleaver;0x17C8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x17F6CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlBloodSpear = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBloodSpear;0x1853/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1881CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlThreadedCane = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlThreadedCane;0x18DE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x190CCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlTonitrus = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlTonitrus;0x1969/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1997CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlHunterAxe = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlHunterAxe;0x19F4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1A22CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlBladeOfMercy = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBladeOfMercy;0x1A7F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1AADCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlPistol = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlPistol;0x1B0A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1B38CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlTorch = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlTorch;0x1B95/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1BC3CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlDBShotgun = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlDBShotgun;0x1C20/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1C4ECallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WeapLvlFlamesprayer = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WeapLvlFlamesprayer;0x1CAB/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1CD9CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentRWeap;0x1D2E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1D5CCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP2 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP1;0x1D9B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1DC9CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP3 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP2;0x1E08/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1E36CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP4 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentRWeapP3;0x1E75/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1EA3CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentLWeap;0x1EF8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1F26CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP2 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP1;0x1F65/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x1F93CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP3 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP2;0x1FD2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2000CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP4 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLWeapP3;0x203F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x206DCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentWeapTrans;0x20C2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x20F0CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP2 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP1;0x212F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x215DCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP3 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP2;0x219C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x21CACallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP4 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentWeapTransP3;0x2209/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2237CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.ArbitraryLongLoadTimes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.ArbitraryLongLoadTimes;0x228C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x22BACallFunc_GetGI_BBPSX_AsGI_BBPSX_2.ArbitraryFrameDrops = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.ArbitraryFrameDrops;0x230F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x233DCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeArms = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeArms;0x239A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x23C8CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeCurves = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeCurves;0x2425/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2453CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeHead = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeHead;0x24B0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x24DECallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeLegs = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeLegs;0x253B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2569CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeLowerBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeLowerBody;0x25C6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x25F4CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SizeUpperBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.SizeUpperBody;0x2651/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x267FCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.PlayerInvCons = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.PlayerInvCons;0x26DC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x270ACallFunc_GetGI_BBPSX_AsGI_BBPSX_2.PlayerInvBldStones = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.PlayerInvBloodStones;0x2767/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2795CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.PlayerInvKey = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.PlayerInvKey;0x27F2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2820CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.PlayerInvAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.PlayerInvAttire;0x287D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x28ABCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.MessengerAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.MessengerAttire;0x2908/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2936CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.QuickItems = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.QuickItems;0x2993/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x29C1CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentHeadAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentHeadAttireP1;0x2A1E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2A4CCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentBodyAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentBodyAttireP1;0x2AA9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2AD7CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentQuickItemIndex = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentQuickItemIndex;0x2B34/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2B62CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.OverallProgression = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.OverallProgression;0x2BBF/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2BEDCallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentLocationTitle = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentLocationTitle;0x2C4A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2C78CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WL_CurrentMap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.WL_CurrentMap;0x2CD5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x2D03CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.CurrentStatusEffectsP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.SAVE_BBPSX_CurrentPlayerSave.CurrentStatusEffects;0x2D60/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3);0x2D8ECallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.CurrentMainSaveSlotNumber);0x2DC9CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("SAV", CallFunc_Conv_IntToString_ReturnValue_1);0x2DF3CallFunc_SaveGameToSlot_ReturnValue_1 = SaveGameToSlot(CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.SAVE_BBPSX_CurrentPlayerSave, CallFunc_Concat_StrStr_ReturnValue_1, 0);0x2E34if (!(CallFunc_SaveGameToSlot_ReturnValue_1)) goto Label_2E43;0x2E42PopFlow();0x2E43Label_2E43:0x2E43PrintString(this, "Save from load failed!", true, true, LinearColor{1f, 0f, 0f, 1f}, 2f);0x2E8FPopFlow();0x2E90Label_2E90:0x2E90/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x2EBECallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharacterOrigin = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharacterOrigin;0x2F1B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x2F49CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.BaseStats = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.BaseStats;0x2FA6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x2FD4CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharName = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharName;0x3031/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x305FCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharVoice = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharVoice;0x30BC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x30EACallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharHairType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharHairType;0x3147/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3175CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharHairColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharHairColor;0x31D2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3200CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharHeadType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharHeadType;0x325D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x328BCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharFaceTexType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharFaceTexType;0x32E8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3316CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CharSkinColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CharSkinColor;0x3373/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x33A1CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.MaxHealth = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.MaxHealth;0x33FE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x342CCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentHealth = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentHealthP1;0x3489/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x34B7CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.MaxStamina = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.MaxStamina;0x3514/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3542CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SavedSwitches = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SavedTriggers;0x359F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x35CDCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SavedInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SavedInsight;0x362A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3658CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SavedInvPickups = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SavedInvPickups;0x36B5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x36E3CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SavedInvPickupsRefreshable = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SavedInvPickupsRefreshable;0x3740/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x376ECallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.ConsecBathRefreshes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.ConsecBathRefreshes;0x37CB/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x37F9CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.ActivatedSaveLanterns = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.ActivatedSaveLanterns;0x3856/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3884CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.MaxVials = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.MaxVials;0x38E1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x390FCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.MaxBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.MaxBullets;0x396C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x399ACallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentVials = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentVialsP1;0x39F7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3A25CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentBulletsP1;0x3A82/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3AB0CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentBloodBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentBloodBulletsP1;0x3B0D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3B3BCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentLevel;0x3B98/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3BC6CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentInsight;0x3C23/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3C51CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentEchoes;0x3CAE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3CDCCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.RecoveryEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.RecoveryEchoes;0x3D39/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3D67CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.RecoveryLocation = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.RecoveryLocation;0x3DC4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3DF2CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.RecoveryLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.RecoveryLevel;0x3E4F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3E7DCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SaveLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SaveLevel;0x3EDA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3F08CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SaveTrans = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SaveTrans;0x3F65/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x3F93CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.Defense = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.Defense;0x3FF0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x401ECallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.Resistance = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.Resistance;0x407B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x40A9CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBlunder = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlBlunder;0x4106/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4134CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlCleaver = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlCleaver;0x4191/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x41BFCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBloodSpear = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlBloodSpear;0x421C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x424ACallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlThreadedCane = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlThreadedCane;0x42A7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x42D5CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlTonitrus = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlTonitrus;0x4332/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4360CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlHunterAxe = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlHunterAxe;0x43BD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x43EBCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlBladeOfMercy = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlBladeOfMercy;0x4448/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4476CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlPistol = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlPistol;0x44D3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4501CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlTorch = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlTorch;0x455E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x458CCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlDBShotgun = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlDBShotgun;0x45E9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4617CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WeapLvlFlamesprayer = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WeapLvlFlamesprayer;0x4674/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x46A2CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentRWeap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentRWeapP1;0x46F7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4725CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentLWeap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentLWeapP1;0x477A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x47A8CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentWeapTrans = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentWeapTransP1;0x47FD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x482BCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.ArbitraryLongLoadTimes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.ArbitraryLongLoadTimes;0x4880/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x48AECallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.ArbitraryFrameDrops = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.ArbitraryFrameDrops;0x4903/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4931CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeArms = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeArms;0x498E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x49BCCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeCurves = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeCurves;0x4A19/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4A47CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeHead = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeHead;0x4AA4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4AD2CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeLegs = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeLegs;0x4B2F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4B5DCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeLowerBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeLowerBody;0x4BBA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4BE8CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.SizeUpperBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SizeUpperBody;0x4C45/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4C73CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.PlayerInvCons = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.PlayerInvCons;0x4CD0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4CFECallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.PlayerInvBloodStones = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.PlayerInvBldStones;0x4D5B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4D89CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.PlayerInvKey = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.PlayerInvKey;0x4DE6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4E14CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.PlayerInvAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.PlayerInvAttire;0x4E71/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4E9FCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.MessengerAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.MessengerAttire;0x4EFC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4F2ACallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.QuickItems = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.QuickItems;0x4F87/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x4FB5CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentHeadAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentHeadAttireP1;0x5012/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x5040CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentBodyAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentBodyAttireP1;0x509D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x50CBCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentQuickItemIndex = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentQuickItemIndex;0x5128/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x5156CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.OverallProgression = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.OverallProgression;0x51B3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x51E1CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentLocationTitle = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentLocationTitle;0x523E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x526CCallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.WL_CurrentMap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WL_CurrentMap;0x52C9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x52F7CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.SAVE_BBPSX_CurrentPlayerSave.CurrentStatusEffects = CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.CurrentStatusEffectsP1;0x5354/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_5);0x5382CallFunc_Conv_IntToString_ReturnValue_2 = Conv_IntToString(CallFunc_GetGI_BBPSX_AsGI_BBPSX_5.CurrentMainSaveSlotNumber);0x53BDCallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("SAV", CallFunc_Conv_IntToString_ReturnValue_2);0x53E7CallFunc_SaveGameToSlot_ReturnValue_2 = SaveGameToSlot(CallFunc_GetGI_BBPSX_AsGI_BBPSX_5.SAVE_BBPSX_CurrentPlayerSave, CallFunc_Concat_StrStr_ReturnValue_2, 0);0x5428if (!(CallFunc_SaveGameToSlot_ReturnValue_2)) goto Label_5437;0x5436PopFlow();0x5437Label_5437:0x5437PrintString(this, "save failed!", true, true, LinearColor{1f, 0f, 0f, 1f}, 2f);0x5479PopFlow();0x547ALabel_547A:0x547A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x54A8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetGI_BBPSX_AsGI_BBPSX.SAVE_BBPSX_CoreSave.SavedSlots, CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentMainSaveSlotNumber);0x552Egoto Label_0372;0x5533Label_5533:0x5533PrintString(this, "Save new failed!", true, true, LinearColor{1f, 0f, 0f, 1f}, 2f);0x5579PopFlow();0x557ALabel_557A:0x557ACallFunc_IsValid_ReturnValue = IsValid(TrackingCharRef);0x5597if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x55A1CallFunc_K2_GetActorLocation_ReturnValue = TrackingCharRef.K2_GetActorLocation();0x55D3CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 55));0x5605DollAnimBPRef.LookAtTarget = CallFunc_Add_VectorVector_ReturnValue;0x5636PopFlow();0x5637Label_5637:0x5637if (!(false)) goto Label_569A;0x563DPrintString(this, "error:\r\n\r\nload on no valid save!\r\n\r\n~L", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 10f);0x5699PopFlow();0x569ALabel_569A:0x569ACallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/BP/Save/SAVE_PlayerSave.SAVE_PlayerSave_C);0x56B7CallFunc_CreateSaveGameObject_ReturnValue.CharacterOrigin = CallFunc_CreateSaveGameObject_ReturnValue.CharacterOrigin;0x56FE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x572CCallFunc_CreateSaveGameObject_ReturnValue.BaseStats = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.BaseStats;0x5773/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x57A1CallFunc_CreateSaveGameObject_ReturnValue.CharName = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharName;0x57E8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5816CallFunc_CreateSaveGameObject_ReturnValue.CharVoice = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharVoice;0x585D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x588BCallFunc_CreateSaveGameObject_ReturnValue.CharHairType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharHairType;0x58D2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5900CallFunc_CreateSaveGameObject_ReturnValue.CharHairColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharHairColor;0x5947/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5975CallFunc_CreateSaveGameObject_ReturnValue.CharHeadType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharHeadType;0x59BC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x59EACallFunc_CreateSaveGameObject_ReturnValue.CharFaceTexType = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharFaceTexType;0x5A31/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5A5FCallFunc_CreateSaveGameObject_ReturnValue.CharSkinColor = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CharSkinColor;0x5AA6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5AD4CallFunc_CreateSaveGameObject_ReturnValue.MaxHealth = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.MaxHealth;0x5B1B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5B49CallFunc_CreateSaveGameObject_ReturnValue.CurrentHealth = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentHealthP1;0x5B90/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5BBECallFunc_CreateSaveGameObject_ReturnValue.MaxStamina = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.MaxStamina;0x5C05/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5C33CallFunc_CreateSaveGameObject_ReturnValue.SavedSwitches = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SavedTriggers;0x5C7A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5CA8CallFunc_CreateSaveGameObject_ReturnValue.SavedInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SavedInsight;0x5CEF/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5D1DCallFunc_CreateSaveGameObject_ReturnValue.SavedInvPickups = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SavedInvPickups;0x5D64/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5D92CallFunc_CreateSaveGameObject_ReturnValue.SavedInvPickupsRefreshable = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SavedInvPickupsRefreshable;0x5DD9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5E07CallFunc_CreateSaveGameObject_ReturnValue.ConsecBathRefreshes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.ConsecBathRefreshes;0x5E4E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5E7CCallFunc_CreateSaveGameObject_ReturnValue.ActivatedSaveLanterns = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.ActivatedSaveLanterns;0x5EC3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5EF1CallFunc_CreateSaveGameObject_ReturnValue.MaxVials = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.MaxVials;0x5F38/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5F66CallFunc_CreateSaveGameObject_ReturnValue.MaxBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.MaxBullets;0x5FAD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x5FDBCallFunc_CreateSaveGameObject_ReturnValue.CurrentVials = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentVialsP1;0x6022/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6050CallFunc_CreateSaveGameObject_ReturnValue.CurrentBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentBulletsP1;0x6097/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x60C5CallFunc_CreateSaveGameObject_ReturnValue.CurrentBloodBullets = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentBloodBulletsP1;0x610C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x613ACallFunc_CreateSaveGameObject_ReturnValue.CurrentLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentLevel;0x6181/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x61AFCallFunc_CreateSaveGameObject_ReturnValue.CurrentInsight = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentInsight;0x61F6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6224CallFunc_CreateSaveGameObject_ReturnValue.CurrentEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentEchoes;0x626B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6299CallFunc_CreateSaveGameObject_ReturnValue.RecoveryEchoes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.RecoveryEchoes;0x62E0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x630ECallFunc_CreateSaveGameObject_ReturnValue.RecoveryLocation = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.RecoveryLocation;0x6355/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6383CallFunc_CreateSaveGameObject_ReturnValue.RecoveryLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.RecoveryLevel;0x63CA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x63F8CallFunc_CreateSaveGameObject_ReturnValue.SaveLevel = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SaveLevel;0x643F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x646DCallFunc_CreateSaveGameObject_ReturnValue.SaveTrans = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SaveTrans;0x64B4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x64E2CallFunc_CreateSaveGameObject_ReturnValue.Defense = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.Defense;0x6529/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6557CallFunc_CreateSaveGameObject_ReturnValue.Resistance = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.Resistance;0x659E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x65CCCallFunc_CreateSaveGameObject_ReturnValue.WeapLvlBlunder = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlBlunder;0x6613/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6641CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlCleaver = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlCleaver;0x6688/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x66B6CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlBloodSpear = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlBloodSpear;0x66FD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x672BCallFunc_CreateSaveGameObject_ReturnValue.WeapLvlThreadedCane = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlThreadedCane;0x6772/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x67A0CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlTonitrus = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlTonitrus;0x67E7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6815CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlHunterAxe = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlHunterAxe;0x685C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x688ACallFunc_CreateSaveGameObject_ReturnValue.WeapLvlBladeOfMercy = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlBladeOfMercy;0x68D1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x68FFCallFunc_CreateSaveGameObject_ReturnValue.WeapLvlPistol = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlPistol;0x6946/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6974CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlTorch = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlTorch;0x69BB/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x69E9CallFunc_CreateSaveGameObject_ReturnValue.WeapLvlDBShotgun = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlDBShotgun;0x6A30/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6A5ECallFunc_CreateSaveGameObject_ReturnValue.WeapLvlFlamesprayer = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WeapLvlFlamesprayer;0x6AA5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6AD3CallFunc_CreateSaveGameObject_ReturnValue.CurrentRWeap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentRWeapP1;0x6B12/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6B40CallFunc_CreateSaveGameObject_ReturnValue.CurrentLWeap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentLWeapP1;0x6B7F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6BADCallFunc_CreateSaveGameObject_ReturnValue.CurrentWeapTrans = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentWeapTransP1;0x6BEC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6C1ACallFunc_CreateSaveGameObject_ReturnValue.ArbitraryLongLoadTimes = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.ArbitraryLongLoadTimes;0x6C59/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6C87CallFunc_CreateSaveGameObject_ReturnValue.ArbitraryFrameDrops = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.ArbitraryFrameDrops;0x6CC6/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6CF4CallFunc_CreateSaveGameObject_ReturnValue.SizeArms = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeArms;0x6D3B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6D69CallFunc_CreateSaveGameObject_ReturnValue.SizeCurves = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeCurves;0x6DB0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6DDECallFunc_CreateSaveGameObject_ReturnValue.SizeHead = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeHead;0x6E25/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6E53CallFunc_CreateSaveGameObject_ReturnValue.SizeLegs = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeLegs;0x6E9A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6EC8CallFunc_CreateSaveGameObject_ReturnValue.SizeLowerBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeLowerBody;0x6F0F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6F3DCallFunc_CreateSaveGameObject_ReturnValue.SizeUpperBody = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.SizeUpperBody;0x6F84/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x6FB2CallFunc_CreateSaveGameObject_ReturnValue.PlayerInvCons = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.PlayerInvCons;0x6FF9/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x7027CallFunc_CreateSaveGameObject_ReturnValue.PlayerInvBloodStones = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.PlayerInvBldStones;0x706E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x709CCallFunc_CreateSaveGameObject_ReturnValue.PlayerInvKey = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.PlayerInvKey;0x70E3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x7111CallFunc_CreateSaveGameObject_ReturnValue.PlayerInvAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.PlayerInvAttire;0x7158/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x7186CallFunc_CreateSaveGameObject_ReturnValue.MessengerAttire = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.MessengerAttire;0x71CD/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x71FBCallFunc_CreateSaveGameObject_ReturnValue.QuickItems = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.QuickItems;0x7242/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x7270CallFunc_CreateSaveGameObject_ReturnValue.CurrentHeadAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentHeadAttireP1;0x72B7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x72E5CallFunc_CreateSaveGameObject_ReturnValue.CurrentBodyAttireP1 = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentBodyAttireP1;0x732C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x735ACallFunc_CreateSaveGameObject_ReturnValue.CurrentQuickItemIndex = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentQuickItemIndex;0x73A1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x73CFCallFunc_CreateSaveGameObject_ReturnValue.OverallProgression = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.OverallProgression;0x7416/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x7444CallFunc_CreateSaveGameObject_ReturnValue.CurrentLocationTitle = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentLocationTitle;0x748B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x74B9CallFunc_CreateSaveGameObject_ReturnValue.WL_CurrentMap = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.WL_CurrentMap;0x7500/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_6);0x752ECallFunc_CreateSaveGameObject_ReturnValue.CurrentStatusEffects = CallFunc_GetGI_BBPSX_AsGI_BBPSX_6.CurrentStatusEffectsP1;0x7575/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_7);0x75A3CallFunc_Conv_IntToString_ReturnValue_3 = Conv_IntToString(CallFunc_GetGI_BBPSX_AsGI_BBPSX_7.CurrentMainSaveSlotNumber);0x75DECallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr("SAV", CallFunc_Conv_IntToString_ReturnValue_3);0x7608CallFunc_SaveGameToSlot_ReturnValue_3 = SaveGameToSlot(CallFunc_CreateSaveGameObject_ReturnValue, CallFunc_Concat_StrStr_ReturnValue_3, 0);0x7633if (!(CallFunc_SaveGameToSlot_ReturnValue_3)) goto Label_5533;0x7641goto Label_547A;0x7646Label_7646:0x7646TL_RotateDollToPlayer.PlayFromStart();0x7666PopFlow();0x7667Label_7667:0x7667Temp_bool_IsClosed_Variable = false;0x7672Temp_bool_Has_Been_Initd_Variable = true;0x767DPopFlow();0x767EPopFlow();0x767F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_8);0x76ADCallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(19, -40, 136.75), FRotator(0, 77, 0), FVector(1, 1, 1));0x76F0CallFunc_GetGI_BBPSX_AsGI_BBPSX_8.SaveTrans = CallFunc_MakeTransform_ReturnValue;0x7721/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_OK.A_CURSOL_OK, 1f, 1f, 0f, nullptr, nullptr);0x775CMainCharRef.W_MainUIRef.EnterSaveOrLoadMenu(NSLOCTEXT("C541C3DA4105AB008CDF01914DAA18AD", "", "The Hunters Dream"));0x77CFK2Node_CreateDelegate_OutputDelegate_36.Bind(this, BackFromSaveOrLoadSlotMenu_Event_0);0x77E6MainCharRef.W_MainUIRef.W_SaveOrLoadSlot.BackFromSaveOrLoadSlotMenu += K2Node_CreateDelegate_OutputDelegate_36;0x783BK2Node_CreateDelegate_OutputDelegate_35.Bind(this, SaveAnimationOver_Event);0x7852MainCharRef.W_MainUIRef.W_SaveOrLoadSlot.SaveAnimationOver += K2Node_CreateDelegate_OutputDelegate_35;0x78A7PopFlow();0x78A8ForceShowChoiceOptions();0x78B6MainCharRef.W_MainUIRef.W_SaveOrLoadSlot.SetVisibility(2);0x7908PopFlow();0x7909/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_10);0x7937CallFunc_GetGI_BBPSX_AsGI_BBPSX_10.CurrentMainSaveSlotNumber = K2Node_CustomEvent_Slot;0x7968CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x7986/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_9);0x79B4CallFunc_GetGI_BBPSX_AsGI_BBPSX_9.SaveLevel = CallFunc_GetCurrentLevelName_ReturnValue;0x79E5/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_9);0x7A13/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_13);0x7A41CallFunc_GetGI_BBPSX_AsGI_BBPSX_13.CurrentMainSaveSlotNumber = CallFunc_GetGI_BBPSX_AsGI_BBPSX_9.CurrentMainSaveSlotNumber;0x7A88/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_13);0x7AB6CallFunc_GetGI_BBPSX_AsGI_BBPSX_13.SavePointName = "The Hunters Dream";0x7AF1/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_13);0x7B1FCallFunc_Conv_IntToString_ReturnValue_4 = Conv_IntToString(CallFunc_GetGI_BBPSX_AsGI_BBPSX_13.CurrentMainSaveSlotNumber);0x7B5ACallFunc_Concat_StrStr_ReturnValue_4 = Concat_StrStr("SAV", CallFunc_Conv_IntToString_ReturnValue_4);0x7B84CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist(CallFunc_Concat_StrStr_ReturnValue_4, 0);0x7BA6if (!(CallFunc_DoesSaveGameExist_ReturnValue)) goto Label_5637;0x7BB4goto Label_03F5;0x7BB9Label_7BB9:0x7BB9MainCharRef.DisableAllGameInput = true;0x7BDAMainCharRef.W_MainUIRef.W_ChoiceOption.Message Text = NSLOCTEXT("2C5207EA462AB1ACAA4EAD98586DC94D", "", "What is it you desire?");0x7C6CMainCharRef.W_MainUIRef.W_ChoiceOption.UpdateText();0x7CBCCallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(MainCharRef.W_MainUIRef.W_ChoiceOption);0x7D05CallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(Vector2D{625f, 390f});0x7D3DCallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(MainCharRef.W_MainUIRef.W_ChoiceOption);0x7D86CallFunc_SlotAsCanvasSlot_ReturnValue.SetPosition(Vector2D{0f, -50f});0x7DBE/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Open.A_Menu_Open, 1f, 1f, 0f, nullptr, nullptr);0x7DF9PushFlow(Label_824D);0x7DFEMainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.SetScrollOffset(0f);0x7E65MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.ClearChildren();0x7ECBPushFlow(Label_841B);0x7ED0PushFlow(Label_82A0);0x7ED5PushFlow(Label_80D2);0x7EDACallFunc_Create_ReturnValue_3 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x7F0FTemp_text_Variable_3 = NSLOCTEXT("83A18A4B43EB229F7EDAFF9292158A22", "", "Channel Echoes");0x7F57SetTextPropertyByName(CallFunc_Create_ReturnValue_3, FName(ButtonText), Temp_text_Variable_3);0x7F80SetObjectPropertyByName(CallFunc_Create_ReturnValue_3, FName(MainCharRef), MainCharRef);0x7FA9CallFunc_AddChild_ReturnValue_3 = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue_3);0x801EK2Node_CreateDelegate_OutputDelegate_34.Bind(this, ButtonPressed_ChannelBloodEchoes);0x8035CallFunc_Create_ReturnValue_3.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_34;0x805ECallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, MainCharRef.PlayerIndex);0x8092CallFunc_Create_ReturnValue_3.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_1);0x80D1PopFlow();0x80D2Label_80D2:0x80D2CallFunc_Create_ReturnValue_2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x8107Temp_text_Variable_2 = NSLOCTEXT("F68D335C4DBA6A87B9516B8AAD2F9DF4", "", "Talk");0x8145SetTextPropertyByName(CallFunc_Create_ReturnValue_2, FName(ButtonText), Temp_text_Variable_2);0x816ESetObjectPropertyByName(CallFunc_Create_ReturnValue_2, FName(MainCharRef), MainCharRef);0x8197CallFunc_AddChild_ReturnValue_2 = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue_2);0x820CK2Node_CreateDelegate_OutputDelegate_33.Bind(this, ButtonPressed_Talk);0x8223CallFunc_Create_ReturnValue_2.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_33;0x824CPopFlow();0x824DLabel_824D:0x824DMainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(0);0x829FPopFlow();0x82A0Label_82A0:0x82A0CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x82D5Temp_text_Variable = NSLOCTEXT("A4C5280844B1FEF215D150A8F249E846", "", "Save");0x8313SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(ButtonText), Temp_text_Variable);0x833CSetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(MainCharRef), MainCharRef);0x8365CallFunc_AddChild_ReturnValue = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue);0x83DAK2Node_CreateDelegate_OutputDelegate_31.Bind(this, ButtonPressed_Save);0x83F1CallFunc_Create_ReturnValue.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_31;0x841APopFlow();0x841BLabel_841B:0x841BCallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x8450Temp_text_Variable_1 = NSLOCTEXT("1E5D0EE04BA8B5CADCD201A8E7712C8A", "", "Leave");0x848FSetTextPropertyByName(CallFunc_Create_ReturnValue_1, FName(ButtonText), Temp_text_Variable_1);0x84B8SetObjectPropertyByName(CallFunc_Create_ReturnValue_1, FName(MainCharRef), MainCharRef);0x84E1CallFunc_AddChild_ReturnValue_1 = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue_1);0x8556K2Node_CreateDelegate_OutputDelegate_32.Bind(this, ButtonPressed_Leave);0x856DCallFunc_Create_ReturnValue_1.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_32;0x8596PopFlow();0x8597Label_8597:0x8597/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x85D2PopFlow();0x85D3Label_85D3:0x85D3MainCharRef.IsLevelingUp = true;0x85F4MainCharRef.W_MainUIRef.W_LevelUp.BP_DollRef = this;0x8641MainCharRef.W_MainUIRef.W_LevelUp.Init();0x8691MainCharRef.W_MainUIRef.W_LevelUp.SetVisibility(0);0x86E3CallFunc_PlayAnimMontage_ReturnValue = MainCharRef.PlayAnimMontage(/Game/Char/NPCs/Doll/Anim/AM_HunterLeveling.AM_HunterLeveling, 1f, FName(LevelUpStart));0x8734MainCharRef.RightWeapon.SetVisibility(false, false);0x876CDollAnimBPRef.DisableLookAt = true;0x878DDollAnimBPRef.IsLevelingUp = true;0x87AEPushFlow(Label_7667);0x87B3PushFlow(Label_87CB);0x87B8StopTLTurnDollAround();0x87C6goto Label_7646;0x87CBLabel_87CB:0x87CBCallFunc_K2_GetActorLocation_ReturnValue_5 = K2_GetActorLocation();0x87E7CallFunc_Multiply_VectorVector_ReturnValue_4 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_5, FVector(1, 1, 0));0x8819CallFunc_K2_GetActorLocation_ReturnValue_6 = MainCharRef.K2_GetActorLocation();0x884BCallFunc_Multiply_VectorVector_ReturnValue_5 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_6, FVector(1, 1, 0));0x887DCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue_5, CallFunc_Multiply_VectorVector_ReturnValue_4);0x88ABCallFunc_Normal_ReturnValue = Normal(CallFunc_Subtract_VectorVector_ReturnValue, 1e-04f);0x88D5CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x88FACallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(100f, CallFunc_VSize_ReturnValue);0x8924CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_Normal_ReturnValue, CallFunc_Subtract_FloatFloat_ReturnValue);0x8952MainCharRef.K2_AddActorWorldOffset(CallFunc_Multiply_VectorFloat_ReturnValue, false, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x8986PopFlow();0x8987/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x89C2MainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x8A14CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x8A31Delay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0x10, -228533808, FName(ExecuteUbergraph_BP_Doll), this});0x8A6BPopFlow();0x8A6CCallFunc_K2_GetActorLocation_ReturnValue_3 = MainCharRef.K2_GetActorLocation();0x8A9ECallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_3, FVector(1, 1, 0));0x8AD0CallFunc_K2_GetActorLocation_ReturnValue_4 = K2_GetActorLocation();0x8AECCallFunc_K2_GetActorRotation_ReturnValue_1 = K2_GetActorRotation();0x8B08CallFunc_Multiply_VectorVector_ReturnValue_3 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_4, FVector(1, 1, 0));0x8B3ACallFunc_FindLookAtRotation_ReturnValue_1 = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue_3, CallFunc_Multiply_VectorVector_ReturnValue_2);0x8B68CallFunc_RLerp_ReturnValue_1 = RLerp(CallFunc_K2_GetActorRotation_ReturnValue_1, CallFunc_FindLookAtRotation_ReturnValue_1, TL_RotateDollToPlayer_LerpAlpha_36CB242D4A301B255060A18B7BE7254E, true);0x8BA0CallFunc_K2_SetActorRotation_ReturnValue_1 = K2_SetActorRotation(CallFunc_RLerp_ReturnValue_1, false);0x8BBEPopFlow();0x8BBF/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x8BFAMainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x8C4C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_12);0x8C7Aif (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_12.OverallProgression.GascoigneDefeated_25_F829B05E45893921694889B21110F663)) goto Label_8E09;0x8CA7MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x8CF3MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("1783F31F4CAC72167AF852AAFAA3EB66", "", "Hunters have told me about the church."), false);0x8D9CK2Node_CreateDelegate_OutputDelegate_10.Bind(this, CustomEvent_17);0x8DB3MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_10;0x8E08PopFlow();0x8E09Label_8E09:0x8E09/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_12);0x8E37CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX_12.OverallProgression.GhermanState_89_6C16C445400694C0B43F098720BFF447, 0);0x8E78if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_8FF3;0x8E86MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x8ED2MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("FFE178524AD5FB38B3DCA299E6F17F43", "", "Ahh, the little ones, inhabitants of the dream..."), false);0x8F86K2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent_14);0x8F9DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_2;0x8FF2PopFlow();0x8FF3Label_8FF3:0x8FF3MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x903FMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("60D8FD754B5FEFEEEF27E597A5CE738A", "", "Did you speak with Gehrman?"), false);0x90DDK2Node_CreateDelegate_OutputDelegate_11.Bind(this, CustomEvent_2);0x90F4MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_11;0x9149PopFlow();0x914APopFlow();0x914B/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x9186MainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x91D8MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.ClearChildren();0x923EMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x928AMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_FarewellHunter.A_Doll_FarewellHunter, NSLOCTEXT("03A7D327432D0264CD43128AE0588012", "", "Farewell, good hunter."), false);0x932BK2Node_CreateDelegate_OutputDelegate_24.Bind(this, CustomEvent);0x9342MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_24;0x9397PopFlow();0x9398goto Label_7BB9;0x939DLabel_939D:0x939DTL_RotMainCharToDoll.PlayFromStart();0x93BDPopFlow();0x93BELevelUpStationSaveToFile();0x93CCPopFlow();0x93CDLabel_93CD:0x93CDCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x93E7/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue);0x9410CapsuleComponent.SetCollisionResponseToChannel(3, 2);0x9438PopFlow();0x9439Label_9439:0x9439MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9485MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_WelcomeHome.A_Doll_WelcomeHome, NSLOCTEXT("83F8E5A74FFD270ACB55AC8F95CC1C74", "", "Welcome home, good hunter."), false);0x952AK2Node_CreateDelegate_OutputDelegate_30.Bind(this, DialogueCompleted_WelcomeHome);0x9541MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_30;0x9596Label_9596:0x9596CapsuleComponent.SetCollisionResponseToChannel(3, 0);0x95BEgoto Label_939D;0x95C3MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x960FMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_WhatDesire.A_Doll_WhatDesire, NSLOCTEXT("A28E643546F160BDB6DC4284C7B9EAA7", "", "What is it you desire?"), false);0x96B0K2Node_CreateDelegate_OutputDelegate_29.Bind(this, DialogueCompleted_WhatDesire);0x96C7MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_29;0x971CPopFlow();0x971DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9769MainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0x97BBgoto Label_7BB9;0x97C0MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x980CMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_EchoesBecomeStrength.A_Doll_EchoesBecomeStrength, NSLOCTEXT("211ADBC2437894CBF5B3A4A97B27FEFE", "", "Let the echoes become your strength."), false);0x98BBK2Node_CreateDelegate_OutputDelegate_27.Bind(this, DialogueCompleted_EchoesStrength);0x98D2MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_27;0x9927PopFlow();0x9928MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9974MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_LetMeStandClose.A_Doll_LetMeStandClose, NSLOCTEXT("EFF365714D1B82894CB848BB44FD86D6", "", "Let me stand close."), false);0x9A12K2Node_CreateDelegate_OutputDelegate_25.Bind(this, DialogueCompleted_StandClose);0x9A29MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_25;0x9A7EPopFlow();0x9A7FLabel_9A7F:0x9A7FMainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0x9AD1goto Label_85D3;0x9AD6Label_9AD6:0x9AD6MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9B22goto Label_9A7F;0x9B27goto Label_9AD6;0x9B2CMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9B78MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_NowShutYourEyes.A_Doll_NowShutYourEyes, NSLOCTEXT("CF245A2142EAFE033698CEB33DEE1841", "", "Now shut your eyes."), false);0x9C16K2Node_CreateDelegate_OutputDelegate_26.Bind(this, DialogueCompleted_ShutEyes);0x9C2DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_26;0x9C82PopFlow();0x9C83MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9CCFMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_MayYouFindYourWorth.A_Doll_MayYouFindYourWorth, NSLOCTEXT("3CF45B3840975B1D1E036982B2C5E949", "", "May you find your worth in the waking world."), false);0x9D86K2Node_CreateDelegate_OutputDelegate_23.Bind(this, CustomEvent_1);0x9D9DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_23;0x9DF2PopFlow();0x9DF3MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0x9E3FMainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0x9E91MainCharRef.DisableAllGameInput = false;0x9EB2goto Label_93CD;0x9EB7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.SetShadowGroundLoc(ShadowPlane, CapsuleComponent, this);0x9EEEgoto Label_557A;0x9EF3if (!(IsInactive)) goto Label_9F6E;0x9F01CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_Event_MainCharRef.PlayerIndex, 0);0x9F39if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_8597;0x9F47MainCharRef = K2Node_Event_MainCharRef;0x9F5AAbandonedDollPrompt.Broadcast();0x9F6DPopFlow();0x9F6ELabel_9F6E:0x9F6ECallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_Event_MainCharRef.PlayerIndex, 0);0x9FA6if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_8597;0x9FB4MainCharRef = K2Node_Event_MainCharRef;0x9FC7MainCharRef.DisableAllGameInput = true;0x9FE8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_11);0xA016if (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_11.OverallProgression.MetDoll_60_0A2B6C4843E3CF308C99CE9CDB8B5AF4)) goto Label_A048;0xA043goto Label_9439;0xA048Label_A048:0xA048MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xA094MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro1HelloGoodHunter.A_Doll_Intro1HelloGoodHunter, NSLOCTEXT("70C06AAE42E07F628948B791E91A0D49", "", "Hello, good hunter."), false);0xA132K2Node_CreateDelegate_OutputDelegate_22.Bind(this, CustomEvent_8);0xA149MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_22;0xA19Egoto Label_9596;0xA1A3CallFunc_GetAnimInstance_ReturnValue = Mesh.GetAnimInstance();0xA1CDK2Node_DynamicCast_AsABP_Doll = Cast<ABP_Doll_C>(CallFunc_GetAnimInstance_ReturnValue);0xA1F1K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsABP_Doll);0xA20Eif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0xA218DollAnimBPRef = K2Node_DynamicCast_AsABP_Doll;0xA22BDollAnimBPRef.IsInactive = IsInactive;0xA254DollAnimBPRef.IsKneeling = IsKneeling;0xA27DLabel_A27D:0xA27Dif (!(IsWindy)) goto Label_A2D1;0xA28BTL_Wind.SetPlayRate(0.5f);0xA2B0TL_Wind.PlayFromStart();0xA2D0PopFlow();0xA2D1Label_A2D1:0xA2D1TL_Wind.Stop();0xA2F1PopFlow();0xA2F2goto Label_A27D;0xA2F7Label_A2F7:0xA2F7Mesh.SetMorphTarget(FName(WindLeft), TL_Wind_Amt_0CABB17F4D29D0B4B153959D750D862A, true);0xA32EPopFlow();0xA32FCallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(this, K2Node_ComponentBoundEvent_OtherActor_1);0xA34Dif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0xA357K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor_1);0xA37BK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsCharacter);0xA398if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0xA3A2TrackingCharRef = K2Node_DynamicCast_AsCharacter;0xA3B5Delay(this, 1.5f, LatentActionInfo{0x244, 681382816, FName(ExecuteUbergraph_BP_Doll), this});0xA3EBPopFlow();0xA3ECK2Node_DynamicCast_AsCharacter_1 = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0xA410K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsCharacter_1);0xA42Dif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0xA437TrackingCharRef = K2Node_DynamicCast_AsCharacter_1;0xA44APopFlow();0xA44BLabel_A44B:0xA44BCallFunc_K2_GetActorRotation_ReturnValue = MainCharRef.K2_GetActorRotation();0xA47DCallFunc_K2_GetActorLocation_ReturnValue_1 = MainCharRef.K2_GetActorLocation();0xA4AFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(1, 1, 0));0xA4E1CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0xA4FDCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_2, FVector(1, 1, 0));0xA52FCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue_1);0xA55DCallFunc_RLerp_ReturnValue = RLerp(CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue, TL_RotMainCharToDoll_LerpAlpha_F74D47FB49E1726FC6DEA88A348FF8B4, true);0xA595CallFunc_K2_SetActorRotation_ReturnValue = MainCharRef.K2_SetActorRotation(CallFunc_RLerp_ReturnValue, false);0xA5C9PopFlow();0xA5CADollAnimBPRef.IsLevelingUp = false;0xA5EBP_LevelUp.Deactivate();0xA60FMainCharRef.DisableAllGameInput = true;0xA630CallFunc_PlayAnimMontage_ReturnValue_1 = MainCharRef.PlayAnimMontage(/Game/Char/NPCs/Doll/Anim/AM_HunterLeveling.AM_HunterLeveling, 1f, FName(LevelUpEnd));0xA681Delay(this, 0.72f, LatentActionInfo{0x15E, 1606099020, FName(ExecuteUbergraph_BP_Doll), this});0xA6B7PopFlow();0xA6B8goto Label_01CD;0xA6BDif (!(MainCharRef.IsLevelingUp)) PopFlow();0xA6DDMainCharRef.W_MainUIRef.W_LevelUp.PlayLevelUpAmb();0xA72DP_LevelUp.Activate(false);0xA752PopFlow();0xA753TL_TurnDollAround.Stop();0xA773PopFlow();0xA774Label_A774:0xA774CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(RotVectorCache);0xA799CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_Conv_VectorToRotator_ReturnValue);0xA7BECallFunc_Multiply_VectorFloat_ReturnValue_2 = Multiply_VectorFloat(CallFunc_GetRightVector_ReturnValue, -0.3f);0xA7E8CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(RotVectorCache, CallFunc_Multiply_VectorFloat_ReturnValue_2);0xA816CallFunc_Conv_VectorToRotator_ReturnValue_1 = Conv_VectorToRotator(CallFunc_Add_VectorVector_ReturnValue_1);0xA83BCallFunc_Multiply_VectorFloat_ReturnValue_3 = Multiply_VectorFloat(RotVectorCache, -1f);0xA865CallFunc_Conv_VectorToRotator_ReturnValue_2 = Conv_VectorToRotator(CallFunc_Multiply_VectorFloat_ReturnValue_3);0xA88ACallFunc_RLerp_ReturnValue_2 = RLerp(CallFunc_Conv_VectorToRotator_ReturnValue_2, CallFunc_Conv_VectorToRotator_ReturnValue_1, TL_TurnDollAround_LerpAlpha_119266DD427AA11E563397B9C3C61FD5, true);0xA8C2CallFunc_K2_SetActorRotation_ReturnValue_2 = K2_SetActorRotation(CallFunc_RLerp_ReturnValue_2, false);0xA8E0PopFlow();0xA8E1MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xA92DMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro2IAmADoll.A_Doll_Intro2IAmADoll, NSLOCTEXT("FA08DC514F4DEDE4ACB810936D3253F2", "", "I am a doll, here in this dream to look after you."), false);0xA9EAK2Node_CreateDelegate_OutputDelegate_21.Bind(this, CustomEvent_9);0xAA01MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_21;0xAA56PopFlow();0xAA57MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xAAA3MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro3HonourableHunter.A_Doll_Intro3HonourableHunter, NSLOCTEXT("E946C39A403BB4815068D797CC901835", "", "Honourable hunter, pursue the echoes of blood,"), false);0xAB5CK2Node_CreateDelegate_OutputDelegate_19.Bind(this, CustomEvent_11);0xAB73MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_19;0xABC8PopFlow();0xABC9Label_ABC9:0xABC9MainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0xAC1B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_11);0xAC49CallFunc_GetGI_BBPSX_AsGI_BBPSX_11.OverallProgression.MetDoll_60_0A2B6C4843E3CF308C99CE9CDB8B5AF4 = true;0xAC73ForceShowChoiceOptions();0xAC81PopFlow();0xAC82Label_AC82:0xAC82MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xACCEgoto Label_ABC9;0xACD3goto Label_AC82;0xACD8MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xAD24MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro4AndIWillChannelThem.A_Doll_Intro4AndIWillChannelThem, NSLOCTEXT("82B5EBC5491252827B44348C2E2BEDE3", "", "and I will channel them into your strength."), false);0xADDAK2Node_CreateDelegate_OutputDelegate_18.Bind(this, CustomEvent_12);0xADF1MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_18;0xAE46PopFlow();0xAE47MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xAE93MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro5YouWillHuntBeasts.A_Doll_Intro5YouWillHuntBeasts, NSLOCTEXT("9FAB70474EA52EA614AB98B5EF0178BA", "", "You will hunt beasts... and I will be here for you,"), false);0xAF51K2Node_CreateDelegate_OutputDelegate_17.Bind(this, CustomEvent_13);0xAF68MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_17;0xAFBDPopFlow();0xAFBEMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB00AMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, /Game/Audio/VO/Doll/A_Doll_Intro6ToEmboldenSicklySpirit.A_Doll_Intro6ToEmboldenSicklySpirit, NSLOCTEXT("6B7536E2466472C8FCE2EFA5FE6C735B", "", "to embolden your sickly spirit."), false);0xB0B4K2Node_CreateDelegate_OutputDelegate_20.Bind(this, CustomEvent_10);0xB0CBMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_20;0xB120PopFlow();0xB121goto Label_A44B;0xB126Label_B126:0xB126ForceShowChoiceOptions();0xB134PopFlow();0xB135MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB181MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("94526F244ACC31BF79835FA6BE2FCD94", "", "Such is his purpose."), false);0xB218K2Node_CreateDelegate_OutputDelegate_13.Bind(this, CustomEvent_4);0xB22FMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_13;0xB284PopFlow();0xB285Label_B285:0xB285MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB2D1MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("B64752964FBB5A8999C9E5AA62968FBA", "", "Still, he stays here, in this dream."), false);0xB378K2Node_CreateDelegate_OutputDelegate_16.Bind(this, CustomEvent_7);0xB38FMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_16;0xB3E4PopFlow();0xB3E5goto Label_B285;0xB3EAMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB436MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("412C3C9E460FF98BCBB665B87793DCFF", "", "He is obscure, unseen in the dreaming world."), false);0xB4E5K2Node_CreateDelegate_OutputDelegate_15.Bind(this, CustomEvent_6);0xB4FCMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_15;0xB551PopFlow();0xB552Label_B552:0xB552MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB59EMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("30250B49464553739AF48F9CFBDBD235", "", "But now serves only to advise them."), false);0xB644K2Node_CreateDelegate_OutputDelegate_14.Bind(this, CustomEvent_5);0xB65BMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_14;0xB6B0PopFlow();0xB6B1MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB6FDMainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0xB74Fgoto Label_B126;0xB754goto Label_B552;0xB759MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB7A5MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("9C374AF441A46B3ED895488CE077660E", "", "He was a hunter long, long ago."), false);0xB847K2Node_CreateDelegate_OutputDelegate_12.Bind(this, CustomEvent_3);0xB85EMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_12;0xB8B3PopFlow();0xB8B4PopFlow();0xB8B5Label_B8B5:0xB8B5ForceShowChoiceOptions();0xB8C3PopFlow();0xB8C4MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB910MainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0xB962goto Label_B8B5;0xB967Label_B967:0xB967MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xB9B3MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("D14A915942D93D3FA769508683BA82F8", "", "Speak words, they do not, but still, aren't they sweet?"), false);0xBA6DK2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent_16);0xBA84MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate;0xBAD9PopFlow();0xBADALabel_BADA:0xBADAMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xBB26MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("718740CE4516BF2011DCDD8D39E0235F", "", "They find hunters like yourself, worship, and serve them."), false);0xBBE2K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent_15);0xBBF9MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_1;0xBC4EPopFlow();0xBC4Fgoto Label_B967;0xBC54goto Label_BADA;0xBC59MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xBCA5MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("11579A364E61FF9FF48900B07A2F61D4", "", "Isn't that is how you've made me?"), false);0xBD49K2Node_CreateDelegate_OutputDelegate_8.Bind(this, CustomEvent_19);0xBD60MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_8;0xBDB5PopFlow();0xBDB6MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xBE02MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("13E4A46F42177621548DD289948EE88D", "", "I do love you."), false);0xBE93K2Node_CreateDelegate_OutputDelegate_3.Bind(this, CustomEvent_24);0xBEAAMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_3;0xBEFFPopFlow();0xBF00Label_BF00:0xBF00ForceShowChoiceOptions();0xBF0EPopFlow();0xBF0FMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xBF5BMainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("88BE941641D91829712005A1339222C7", "", "Of course..."), false);0xBFEAK2Node_CreateDelegate_OutputDelegate_4.Bind(this, CustomEvent_23);0xC001MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_4;0xC056PopFlow();0xC057Label_C057:0xC057MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xC0A3MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("A8F14F1743D7DB776897DB9F9BCB6E47", "", "Would you ever think to love me?"), false);0xC146K2Node_CreateDelegate_OutputDelegate_5.Bind(this, CustomEvent_22);0xC15DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_5;0xC1B2PopFlow();0xC1B3goto Label_C057;0xC1B8MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xC204MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("111293B0436C11932BD4B89B7CF3EF64", "", "I am a doll, created by you humans."), false);0xC2AAK2Node_CreateDelegate_OutputDelegate_6.Bind(this, CustomEvent_21);0xC2C1MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_6;0xC316PopFlow();0xC317Label_C317:0xC317MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xC363MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("E8EA56B94FD1D94A0AC1C9AF24911266", "", "But... do the gods love their creations?"), false);0xC40EK2Node_CreateDelegate_OutputDelegate_7.Bind(this, CustomEvent_20);0xC425MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_7;0xC47APopFlow();0xC47BMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xC4C7MainCharRef.W_MainUIRef.W_DialogueText.SetVisibility(2);0xC519goto Label_BF00;0xC51Egoto Label_C317;0xC523goto Label_A774;0xC528MainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted.Clear();0xC574MainCharRef.W_MainUIRef.W_DialogueText.PlayDialogue(MainCharRef, nullptr, NSLOCTEXT("A092CC884D3B62DF3F029FB792E80A84", "", "About the gods, and their love."), false);0xC616K2Node_CreateDelegate_OutputDelegate_9.Bind(this, CustomEvent_18);0xC62DMainCharRef.W_MainUIRef.W_DialogueText.DialogueCompleted += K2Node_CreateDelegate_OutputDelegate_9;0xC682PopFlow();0xC683PopFlow();0xC684goto Label_A2F7;0xC689Label_C689:0xC689return;