Zdexby TheHolyOneZ
2,291 classes
Class

IBPI_Enemy_C

: IInterface : UObject
/Game/Char/Enemies/BPI_Enemy.BPI_Enemy_C 0x0028 (40 B) align 8 inherited 0x0028 9 scripted vtable /Game/Char/Enemies/BPI_Enemy
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
void StartPatrolling()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void EnemyDestroyed()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void EnemyLostPlayer()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void MovementUpdated()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Visceraled(ABP_MainChar_C* PlayerRef)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void HasDied(bool VisceralDeath, AActor* DamageCauser, UDamageType* DamageType)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void ReceiveDamage(float DamageAmt, float HitFromAngle, UDamageType* DamageType, AActor* DamageCauser)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void AttackCheck(float PlayerDist, float PlayerAngle)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void EnemySeesPlayer()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type