0x00x0259
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | ParticleSystem | UParticleSystemComponent* | 7 flags | nullptr | |
| 0x08 | Sphere | USphereComponent* | 7 flags | nullptr | |
| 0x08 | ProjectileMovement | UProjectileMovementComponent* | 7 flags | nullptr | |
| 0x08 | OwningActor | AActor* | 8 flags | nullptr | |
| 0x04 | DamageToDeal | int32 | 7 flags | 0 | |
| 0x024C | 0x04 | padding / unreflected | |||
| 0x08 | DamageType | TSubclassOf<UDamageType> | 7 flags | /Game/BP/Variables/DT_Fire.DT_Fire_C | |
| 0x01 | HitEnemyKin | bool | 6 flags | false | |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit)Script11 statements · 162 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MyComp = MyComp;0x0012PersistentFrame.K2Node_Event_Other = Other;0x0024PersistentFrame.K2Node_Event_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_Event_bSelfMoved = bSelfMoved;0x0048PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x005APersistentFrame.K2Node_Event_HitNormal = HitNormal;0x006CPersistentFrame.K2Node_Event_NormalImpulse = NormalImpulse;0x007EPersistentFrame.K2Node_Event_Hit = Hit;0x0090ExecuteUbergraph_BP_FlameProjectile(453);0x009Freturn;0x00A1// end of script | EventPublic | 0xC8 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FlameProjectile(911);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_FlameProjectile(int32 EntryPoint)Script50 statements · 1,146 bytes of bytecode0x0000PushFlow(Label_0477);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FHitEnemyKin = true;0x001ALabel_001A:0x001ACallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(DamageToDeal);0x003FCallFunc_ApplyDamage_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, CallFunc_Conv_IntToFloat_ReturnValue, nullptr, OwningActor, /Game/BP/Variables/DT_Fire.DT_Fire_C);0x0096Temp_object_Variable = /Game/VFX/Particles/Blood/P_BloodTrailLight.P_BloodTrailLight;0x00A9CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(K2Node_Event_HitNormal);0x00CETemp_object_Variable_1 = /Game/VFX/Particles/Blood/P_BloodTrailLightWhite.P_BloodTrailLightWhite;0x00E1Temp_bool_Variable = HitEnemyKin;0x00F4CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, Switch(Temp_bool_Variable, false => Temp_object_Variable, true => Temp_object_Variable_1, default => K2Node_Select_Default), K2Node_Event_HitLocation, CallFunc_Conv_VectorToRotator_ReturnValue, FVector(1, 1, 1), true, 0, true);0x0161PlaySoundAtLocation(this, /Game/Audio/Foley/Impacts/Cue_bloodlight.Cue_bloodlight, K2Node_Event_HitLocation, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x019DLabel_019D:0x019DK2_DestroyActor();0x01ABPopFlow();0x01ACgoto Label_019D;0x01B1DamageType = /Game/BP/Variables/DT_Bullet.DT_Bullet_C;0x01C4PopFlow();0x01C5K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_Event_Other);0x01E9K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0206if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_02BA;0x0214K2Node_DynamicCast_AsBP_Enemy_Parent = Cast<BP_EnemyParent_C>(K2Node_Event_Other);0x0238K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x0255if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_033B;0x0263K2Node_DynamicCast_AsBP_Enemy_Parent.DamagedComponent = K2Node_Event_OtherComp;0x028CHitEnemyKin = K2Node_DynamicCast_AsBP_Enemy_Parent.IsKin;0x02B5goto Label_001A;0x02BALabel_02BA:0x02BACallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(DamageToDeal);0x02DFCallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_Event_Other, CallFunc_Conv_IntToFloat_ReturnValue, nullptr, OwningActor, /Game/BP/Variables/DT_Fire.DT_Fire_C);0x0336goto Label_019D;0x033BLabel_033B:0x033BK2Node_DynamicCast_AsBP_Doll = Cast<BP_Doll_C>(K2Node_Event_Other);0x035FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Doll);0x037Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_001A;0x038Agoto Label_000F;0x038FSphere.IgnoreActorWhenMoving(OwningActor, true);0x03B9PushFlow(Label_0440);0x03BEK2Node_ClassDynamicCast_AsDT_Bullet_Heavy = Cast<DT_BulletHeavy_C>(DamageType);0x03E2K2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsDT_Bullet_Heavy);0x03FFif (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x0409Delay(this, 0.09f, LatentActionInfo{0x1B1, -2103144284, FName(ExecuteUbergraph_BP_FlameProjectile), this});0x043FPopFlow();0x0440Label_0440:0x0440Delay(this, 0.5f, LatentActionInfo{0x1AC, 2139782594, FName(ExecuteUbergraph_BP_FlameProjectile), this});0x0476PopFlow();0x0477Label_0477:0x0477return;0x0479// end of script | Final | 0x04 |