0x0000PushFlow(Label_32F3);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCheckSockemCheat();0x001DLabel_001D:0x001DTemp_int_Variable_1 = -1;0x0034K2Node_DynamicCast_AsBP_Main_Char_4 = Cast<BP_MainChar_C>(OwningCharRef);0x0058K2Node_DynamicCast_bSuccess_7 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_4);0x0075CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Main_Char_4.PlayerIndex, -1);0x00ADTemp_bool_Variable_5 = CallFunc_EqualEqual_IntInt_ReturnValue;0x00C0SetBaseDmgAndWeapAttScaling(/Game/BP/PlayerWeapons/Cleaver/DaT_CleaverScaling.DaT_CleaverScaling, 1, Switch(Temp_bool_Variable_5, false => Temp_int_Variable_1, true => K2Node_DynamicCast_AsBP_Main_Char_4.NPCData.LWealLvl_49_EAD6A9DE47BB4E43E433C99EE45C5F66, default => K2Node_Select_Default_9));0x012DPopFlow();0x012EAttackRight = true;0x0139CanAttack = true;0x0144IsAttacking = false;0x014FDelay(this, 0.4f, LatentActionInfo{0x186, 29489706, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x0185PopFlow();0x0186if (!(IsAttacking)) goto Label_0195;0x0194PopFlow();0x0195Label_0195:0x0195InitAttack = true;0x01A0PostAttackChargeCheck();0x01AEPopFlow();0x01AFTemp_bool_IsClosed_Variable = false;0x01BATemp_bool_Has_Been_Initd_Variable = true;0x01C5PopFlow();0x01C6Temp_bool_IsClosed_Variable_1 = false;0x01D1Temp_bool_Has_Been_Initd_Variable_1 = true;0x01DCPopFlow();0x01DDMainCharRef.SubtractStamina(50, 0.8f);0x020BPopFlow();0x020CK2Node_DynamicCast_AsBP_Main_Char_2 = Cast<BP_MainChar_C>(OwningCharRef);0x0230K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_2);0x024Dif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0257MainCharRef = K2Node_DynamicCast_AsBP_Main_Char_2;0x026AWhichWeapon = 1;0x027Egoto Label_000F;0x0283AttackRight = true;0x028ECanAttack = true;0x0299IsAttacking = false;0x02A4IsInHeavyAttackMode = false;0x02AFDelay(this, 0.35f, LatentActionInfo{0x2E6, 817840395, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x02E5PopFlow();0x02E6if (!(IsAttacking)) goto Label_02F5;0x02F4PopFlow();0x02F5Label_02F5:0x02F5InitAttack = true;0x0300PostAttackChargeCheck();0x030EPopFlow();0x030FMainCharRef.SubtractStamina(22, 0.8f);0x033DPopFlow();0x033ETemp_name_Variable = K2Node_CustomEvent_NotifyName_9;0x0359PopFlow();0x035ATemp_name_Variable = K2Node_CustomEvent_NotifyName_8;0x0375PopFlow();0x0376Temp_name_Variable = K2Node_CustomEvent_NotifyName_7;0x0391PopFlow();0x0392Temp_name_Variable = K2Node_CustomEvent_NotifyName_6;0x03ADPopFlow();0x03AETemp_name_Variable = K2Node_CustomEvent_NotifyName_5;0x03C9PopFlow();0x03CATemp_name_Variable_1 = K2Node_CustomEvent_NotifyName_4;0x03E5PopFlow();0x03E6Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_3;0x0401PopFlow();0x0402Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_2;0x041DPopFlow();0x041ETemp_name_Variable_1 = K2Node_CustomEvent_NotifyName_1;0x0439PopFlow();0x043ATemp_name_Variable_1 = K2Node_CustomEvent_NotifyName;0x0455PopFlow();0x0456Label_0456:0x0456PushFlow(Label_0EBB);0x045BCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(Temp_int_Variable_2);0x0480CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(2, -1);0x04A6K2Node_MakeArray_Array = {1, 2, 0};0x04B7CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_1);0x04DCCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Conv_IntToFloat_ReturnValue, CallFunc_Conv_IntToFloat_ReturnValue_1);0x050ACallFunc_GetSocketTransform_ReturnValue = SkeletalMesh.GetSocketTransform(FName(DamageEnd), 0);0x054FK2Node_MakeArray_Array_1 = {OwningCharRef};0x0563CallFunc_GetSocketTransform_ReturnValue_1 = SkeletalMesh.GetSocketTransform(FName(DamageStart), 0);0x05A8CallFunc_TLerp_ReturnValue = TLerp(CallFunc_GetSocketTransform_ReturnValue_1, CallFunc_GetSocketTransform_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue, 0);0x05E1BreakTransform(CallFunc_TLerp_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x060FCallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_BreakTransform_Rotation);0x0634CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, 30f);0x065ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_Multiply_VectorFloat_ReturnValue);0x068C/Script/Engine.Default__KismetArrayLibrary.Array_Get(MeleeAttackTraceLocs, Temp_int_Variable_2, CallFunc_Array_Get_Item);0x06C7CallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_Array_Get_Item, FVector(0, 0, 0), 1e-04f);0x06F6Temp_bool_Variable_8 = CallFunc_EqualEqual_VectorVector_ReturnValue;0x0709CallFunc_SphereTraceMultiForObjects_OutHits = {};0x0714CallFunc_SphereTraceMultiForObjects_ReturnValue = SphereTraceMultiForObjects(this, CallFunc_BreakTransform_Location, Switch(Temp_bool_Variable_8, false => CallFunc_Array_Get_Item, true => CallFunc_Add_VectorVector_ReturnValue, default => K2Node_Select_Default_6), 40f, K2Node_MakeArray_Array, false, K2Node_MakeArray_Array_1, 0, CallFunc_SphereTraceMultiForObjects_OutHits, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 0.5f);0x07D4CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(2, -1);0x07FACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(MeleeAttackTraceLocs);0x0835CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, CallFunc_Add_IntInt_ReturnValue_1);0x085Bif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0F5B;0x0869CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(Temp_int_Variable_2);0x088ECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(2, -1);0x08B4CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_1);0x08D9CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Conv_IntToFloat_ReturnValue, CallFunc_Conv_IntToFloat_ReturnValue_1);0x0907CallFunc_GetSocketTransform_ReturnValue = SkeletalMesh.GetSocketTransform(FName(DamageEnd), 0);0x094CCallFunc_GetSocketTransform_ReturnValue_1 = SkeletalMesh.GetSocketTransform(FName(DamageStart), 0);0x0991CallFunc_TLerp_ReturnValue = TLerp(CallFunc_GetSocketTransform_ReturnValue_1, CallFunc_GetSocketTransform_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue, 0);0x09CABreakTransform(CallFunc_TLerp_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x09F8/Script/Engine.Default__KismetArrayLibrary.Array_Set(MeleeAttackTraceLocs, Temp_int_Variable_2, CallFunc_BreakTransform_Location, false);0x0A34Label_0A34:0x0A34if (!(CallFunc_SphereTraceMultiForObjects_ReturnValue)) PopFlow();0x0A3ETemp_int_Loop_Counter_Variable = 0;0x0A55Temp_int_Array_Index_Variable = 0;0x0A6CLabel_0A6C:0x0A6CCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_SphereTraceMultiForObjects_OutHits);0x0AA7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0ACDif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0AD7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0AF2PushFlow(Label_1133);0x0AF7/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0B32BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0BD5K2Node_DynamicCast_AsBP_Enemy_Parent = Cast<BP_EnemyParent_C>(CallFunc_BreakHitResult_HitActor);0x0BF9K2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x0C16if (!(K2Node_DynamicCast_bSuccess_5)) goto Label_0D7A;0x0C24K2Node_DynamicCast_AsBPC_Cleric_Beast = Cast<BPC_ClericBeast_C>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x0C48K2Node_DynamicCast_bSuccess_6 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast);0x0C65if (!(K2Node_DynamicCast_bSuccess_6)) goto Label_0D7A;0x0C73/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0CAEBreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0D51K2Node_DynamicCast_AsBP_Enemy_Parent.DamagedComponent = CallFunc_BreakHitResult_HitComponent;0x0D7ALabel_0D7A:0x0D7A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0DB5BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0E58K2Node_DynamicCast_AsCharacter = Cast<Character>(CallFunc_BreakHitResult_HitActor);0x0E7CK2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0E99if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_117D;0x0EA7PushFlow(Label_1702);0x0EACif (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_20F1;0x0EBAPopFlow();0x0EBBLabel_0EBB:0x0EBBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_2, 1);0x0EE5Temp_int_Variable_2 = CallFunc_Add_IntInt_ReturnValue;0x0F00Label_0F00:0x0F00CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(2, -1);0x0F26CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable_2, CallFunc_Add_IntInt_ReturnValue_1);0x0F4Cif (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0F56goto Label_0456;0x0F5BLabel_0F5B:0x0F5BCallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(Temp_int_Variable_2);0x0F80CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(2, -1);0x0FA6CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_1);0x0FCBCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Conv_IntToFloat_ReturnValue, CallFunc_Conv_IntToFloat_ReturnValue_1);0x0FF9CallFunc_GetSocketTransform_ReturnValue = SkeletalMesh.GetSocketTransform(FName(DamageEnd), 0);0x103ECallFunc_GetSocketTransform_ReturnValue_1 = SkeletalMesh.GetSocketTransform(FName(DamageStart), 0);0x1083CallFunc_TLerp_ReturnValue = TLerp(CallFunc_GetSocketTransform_ReturnValue_1, CallFunc_GetSocketTransform_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue, 0);0x10BCBreakTransform(CallFunc_TLerp_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x10EACallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(MeleeAttackTraceLocs, CallFunc_BreakTransform_Location);0x112Egoto Label_0A34;0x1133Label_1133:0x1133CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x115DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x1178goto Label_0A6C;0x117DLabel_117D:0x117DTemp_bool_Variable_7 = false;0x1188Temp_float_Variable_2 = 2f;0x119FTemp_float_Variable_3 = 1f;0x11B6CallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(35);0x11D7CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(AttackDamageMultiplier, CallFunc_Conv_IntToFloat_ReturnValue_2);0x1205CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, Switch(Temp_bool_Variable_7, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3));0x125F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x129ABreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x133DCallFunc_ApplyDamage_ReturnValue_2 = /Script/Engine.Default__GameplayStatics.ApplyDamage(CallFunc_BreakHitResult_HitActor, CallFunc_Multiply_FloatFloat_ReturnValue_1, nullptr, OwningCharRef, /Game/BP/Variables/DT_Light.DT_Light_C);0x1394PushFlow(Label_13C1);0x1399if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_13A8;0x13A7PopFlow();0x13A8Label_13A8:0x13A8Temp_bool_Has_Been_Initd_Variable = true;0x13B3if (!(false)) PopFlow();0x13B5Temp_bool_IsClosed_Variable = true;0x13C0PopFlow();0x13C1Label_13C1:0x13C1if (!(Temp_bool_IsClosed_Variable)) goto Label_13D0;0x13CFPopFlow();0x13D0Label_13D0:0x13D0Temp_bool_IsClosed_Variable = true;0x13DBTemp_bool_Variable_4 = false;0x13E6Temp_object_Variable_4 = /Game/Audio/Foley/Impacts/Cue_SqueakHit.Cue_SqueakHit;0x13F9Temp_object_Variable_5 = /Game/Audio/Foley/Impacts/Cue_spark.Cue_spark;0x140C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x1447BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x14EAPlaySoundAtLocation(this, Switch(Temp_bool_Variable_4, false => Temp_object_Variable_5, true => Temp_object_Variable_4, default => K2Node_Select_Default_2), CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x1552if (!(true)) goto Label_158F;0x1558Label_1558:0x1558Delay(this, 0.5f, LatentActionInfo{0x1AF, -948776842, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x158EPopFlow();0x158FLabel_158F:0x158F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x15CABreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x166DCallFunc_Multiply_VectorFloat_ReturnValue_2 = Multiply_VectorFloat(CallFunc_BreakHitResult_ImpactNormal, 1f);0x1697CallFunc_Conv_VectorToRotator_ReturnValue_1 = Conv_VectorToRotator(CallFunc_Multiply_VectorFloat_ReturnValue_2);0x16BCCallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Impacts/P_MeleeSpark.P_MeleeSpark, CallFunc_BreakHitResult_ImpactPoint, CallFunc_Conv_VectorToRotator_ReturnValue_1, FVector(1, 1, 1), true, 0, true);0x16FDgoto Label_1558;0x1702Label_1702:0x1702if (!(Temp_bool_IsClosed_Variable_1)) goto Label_1711;0x1710PopFlow();0x1711Label_1711:0x1711Temp_bool_IsClosed_Variable_1 = true;0x171Cif (!(IsChargeAttack)) goto Label_1DC9;0x172ATemp_bool_Variable_7 = false;0x1735Temp_float_Variable_2 = 2f;0x174CTemp_float_Variable_3 = 1f;0x1763CallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(35);0x1784CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(AttackDamageMultiplier, CallFunc_Conv_IntToFloat_ReturnValue_2);0x17B2CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, Switch(Temp_bool_Variable_7, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3));0x180CCallFunc_ApplyDamage_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, CallFunc_Multiply_FloatFloat_ReturnValue_1, nullptr, OwningCharRef, /Game/BP/Variables/DT_Charged.DT_Charged_C);0x1863MainCharRef.ApplyRally(55);0x188C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetIsEnemyBlocking(K2Node_DynamicCast_AsCharacter, this, CallFunc_GetIsEnemyBlocking_IsBlocking);0x18C3if (!(CallFunc_GetIsEnemyBlocking_IsBlocking)) goto Label_1908;0x18D1Label_18D1:0x18D1Delay(this, 0.5f, LatentActionInfo{0x1C6, -2116059837, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x1907PopFlow();0x1908Label_1908:0x1908Temp_bool_Variable_2 = false;0x1913Temp_object_Variable = /Game/Audio/Foley/Impacts/Cue_SqueakHit.Cue_SqueakHit;0x1926Temp_object_Variable_1 = /Game/Audio/Foley/Impacts/Cue_bloodheavy.Cue_bloodheavy;0x1939/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x1974BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1A17PlaySoundAtLocation(this, Switch(Temp_bool_Variable_2, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x1A7FLabel_1A7F:0x1A7Fif (!(true)) goto Label_1A8A;0x1A85goto Label_18D1;0x1A8ALabel_1A8A:0x1A8A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x1AC5BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1B68PlaySoundAtLocation(this, /Game/Audio/Foley/Impacts/Cue_iron-cut-meat.Cue_iron-cut-meat, CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x1BA4Temp_object_Variable_6 = /Game/VFX/Particles/Blood/P_BloodTrailWhite.P_BloodTrailWhite;0x1BB7Temp_object_Variable_7 = /Game/VFX/Particles/Blood/P_BloodTrail.P_BloodTrail;0x1BCA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x1C05BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1CA8HitEnemyKinFinder(K2Node_DynamicCast_AsCharacter, CallFunc_HitEnemyKinFinder_IsKin);0x1CC8Temp_bool_Variable_6 = CallFunc_HitEnemyKinFinder_IsKin;0x1CDBCallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_BreakHitResult_ImpactNormal, 1f);0x1D05CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_Multiply_VectorFloat_ReturnValue_1);0x1D2ACallFunc_SpawnEmitterAttached_ReturnValue = SpawnEmitterAttached(Switch(Temp_bool_Variable_6, false => Temp_object_Variable_7, true => Temp_object_Variable_6, default => K2Node_Select_Default_7), K2Node_DynamicCast_AsCharacter.Mesh, FName(None), CallFunc_BreakHitResult_ImpactPoint, CallFunc_Conv_VectorToRotator_ReturnValue, FVector(1, 1, 1), 1, true, 0, true);0x1DC4goto Label_18D1;0x1DC9Label_1DC9:0x1DC9Temp_bool_Variable_7 = false;0x1DD4Temp_float_Variable_2 = 2f;0x1DEBTemp_float_Variable_3 = 1f;0x1E02CallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(35);0x1E23CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(AttackDamageMultiplier, CallFunc_Conv_IntToFloat_ReturnValue_2);0x1E51CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, Switch(Temp_bool_Variable_7, false => Temp_float_Variable_3, true => Temp_float_Variable_2, default => K2Node_Select_Default_3));0x1EABCallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, CallFunc_Multiply_FloatFloat_ReturnValue_1, nullptr, OwningCharRef, /Game/BP/Variables/DT_Light.DT_Light_C);0x1F02MainCharRef.ApplyRally(35);0x1F2B/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetIsEnemyBlocking(K2Node_DynamicCast_AsCharacter, this, CallFunc_GetIsEnemyBlocking_IsBlocking);0x1F62if (!(CallFunc_GetIsEnemyBlocking_IsBlocking)) goto Label_1F75;0x1F70goto Label_18D1;0x1F75Label_1F75:0x1F75Temp_bool_Variable_3 = false;0x1F80Temp_object_Variable_2 = /Game/Audio/Foley/Impacts/Cue_SqueakHit.Cue_SqueakHit;0x1F93Temp_object_Variable_3 = /Game/Audio/Foley/Impacts/Cue_bloodlight.Cue_bloodlight;0x1FA6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x1FE1BreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x2084PlaySoundAtLocation(this, Switch(Temp_bool_Variable_3, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default_1), CallFunc_BreakHitResult_ImpactPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x20ECgoto Label_1A7F;0x20F1Label_20F1:0x20F1Temp_bool_Has_Been_Initd_Variable_1 = true;0x20FCif (!(false)) PopFlow();0x20FETemp_bool_IsClosed_Variable_1 = true;0x2109PopFlow();0x210ALabel_210A:0x210ATemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x2115PopFlow();0x2116Label_2116:0x2116Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x2121PopFlow();0x2122Label_2122:0x2122Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x212DPopFlow();0x212ELabel_212E:0x212Eif (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x2138Label_2138:0x2138if (!(InitAttack)) PopFlow();0x2142CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CreateProxyObjectForPlayMontage(OwningCharRef.Mesh, /Game/BP/PlayerWeapons/BareHanded/Anim/AM_HunterAttacksBareHanded.AM_HunterAttacksBareHanded, 1f, 0f, FName(HandL_Charge));0x2195CallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue);0x21B2if (!(CallFunc_IsValid_ReturnValue)) goto Label_2300;0x21C0K2Node_CreateDelegate_OutputDelegate_10.Bind(this, OnCompleted_804C4B3D464322CB655C8086057087EC);0x21D7CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnCompleted += K2Node_CreateDelegate_OutputDelegate_10;0x2200K2Node_CreateDelegate_OutputDelegate_11.Bind(this, OnBlendOut_804C4B3D464322CB655C8086057087EC);0x2217CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_11;0x2240K2Node_CreateDelegate_OutputDelegate_12.Bind(this, OnInterrupted_804C4B3D464322CB655C8086057087EC);0x2257CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_12;0x2280K2Node_CreateDelegate_OutputDelegate_13.Bind(this, OnNotifyBegin_804C4B3D464322CB655C8086057087EC);0x2297CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_13;0x22C0K2Node_CreateDelegate_OutputDelegate_14.Bind(this, OnNotifyEnd_804C4B3D464322CB655C8086057087EC);0x22D7CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_14;0x2300Label_2300:0x2300Temp_float_Variable = 1.4f;0x2317Temp_float_Variable_1 = 1f;0x232ETemp_bool_Variable = IsTransformed;0x2341TL_ChargeTimer.SetPlayRate(Switch(Temp_bool_Variable, false => Temp_float_Variable_1, true => Temp_float_Variable, default => K2Node_Select_Default_5));0x2396TL_ChargeTimer.PlayFromStart();0x23B6PopFlow();0x23B7Label_23B7:0x23B7Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x23C2PopFlow();0x23C3Label_23C3:0x23C3PushFlow(Label_212E);0x23C8Label_23C8:0x23C8PushFlow(Label_23F5);0x23CDif (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_23DC;0x23DBPopFlow();0x23DCLabel_23DC:0x23DCTemp_bool_Has_Been_Initd_Variable_3 = true;0x23E7if (!(false)) PopFlow();0x23E9Temp_bool_IsClosed_Variable_3 = true;0x23F4PopFlow();0x23F5Label_23F5:0x23F5if (!(Temp_bool_IsClosed_Variable_3)) goto Label_2404;0x2403PopFlow();0x2404Label_2404:0x2404Temp_bool_IsClosed_Variable_3 = true;0x240Fif (!(true)) goto Label_210A;0x2415goto Label_23B7;0x241ALabel_241A:0x241APushFlow(Label_2122);0x241Fgoto Label_23C8;0x2424Label_2424:0x2424PushFlow(Label_2116);0x2429goto Label_23C8;0x242ELabel_242E:0x242ETemp_int_Variable_2 = 0;0x2445goto Label_0F00;0x244ALabel_244A:0x244Aif (!(Temp_bool_IsClosed_Variable_2)) goto Label_2459;0x2458PopFlow();0x2459Label_2459:0x2459Temp_bool_IsClosed_Variable_2 = true;0x2464MainCharRef.SubtractStamina(0, 2f);0x2492PopFlow();0x2493Label_2493:0x2493Temp_bool_Has_Been_Initd_Variable_2 = true;0x249EPopFlow();0x249FLabel_249F:0x249FTemp_bool_Has_Been_Initd_Variable_2 = true;0x24AAif (!(false)) PopFlow();0x24ACTemp_bool_IsClosed_Variable_2 = true;0x24B7PopFlow();0x24B8Label_24B8:0x24B8if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_249F;0x24C6PopFlow();0x24C7Label_24C7:0x24C7Temp_bool_IsClosed_Variable_2 = false;0x24D2goto Label_2493;0x24D7Label_24D7:0x24D7PushFlow(Label_244A);0x24DCgoto Label_24B8;0x24E1ReceiveBeginPlay();0x24EBCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x2508Delay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0x20C, -1203647680, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x2542PopFlow();0x2543Label_2543:0x2543IsAttacking = true;0x254EInitAttack = false;0x2559IsChargeAttack = false;0x2564Temp_name_Variable_2 = FName(HandL_Atk1P2);0x2583Temp_name_Variable_3 = FName(HandL_Atk1);0x25A2CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(ChargeCache, 0.1f);0x25C4Temp_bool_Variable_1 = CallFunc_Greater_FloatFloat_ReturnValue;0x25D7CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2 = CreateProxyObjectForPlayMontage(OwningCharRef.Mesh, /Game/BP/PlayerWeapons/BareHanded/Anim/AM_HunterAttacksBareHanded.AM_HunterAttacksBareHanded, 1f, 0f, Switch(Temp_bool_Variable_1, false => Temp_name_Variable_3, true => Temp_name_Variable_2, default => K2Node_Select_Default_8));0x2652CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2);0x266Fif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_27BD;0x267DK2Node_CreateDelegate_OutputDelegate_8.Bind(this, OnCompleted_1325E4E14D03224A7E49D3A68D216534);0x2694CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2.OnCompleted += K2Node_CreateDelegate_OutputDelegate_8;0x26BDK2Node_CreateDelegate_OutputDelegate_7.Bind(this, OnBlendOut_1325E4E14D03224A7E49D3A68D216534);0x26D4CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_7;0x26FDK2Node_CreateDelegate_OutputDelegate_6.Bind(this, OnInterrupted_1325E4E14D03224A7E49D3A68D216534);0x2714CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_6;0x273DK2Node_CreateDelegate_OutputDelegate_5.Bind(this, OnNotifyBegin_1325E4E14D03224A7E49D3A68D216534);0x2754CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_5;0x277DK2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnNotifyEnd_1325E4E14D03224A7E49D3A68D216534);0x2794CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_2.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_4;0x27BDLabel_27BD:0x27BDAttackDamageMultiplier = 1.25f;0x27D4PushFlow(Label_2810);0x27D9Delay(this, 1.1f, LatentActionInfo{0x283, -619196083, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x280FPopFlow();0x2810Label_2810:0x2810Delay(this, 0.3f, LatentActionInfo{0x30F, 72855262, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x2846PopFlow();0x2847Label_2847:0x2847K2Node_DynamicCast_AsBP_Main_Char = Cast<BP_MainChar_C>(OwningCharRef);0x286BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char);0x2888if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x2892CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsAttacking);0x28AFCallFunc_BooleanAND_ReturnValue = BooleanAND(CanAttack, CallFunc_Not_PreBool_ReturnValue);0x28D5CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(K2Node_DynamicCast_AsBP_Main_Char.IsDodging);0x2908CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x292Eif (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x2938K2Node_DynamicCast_AsBP_Main_Char.ForceInputDirectionUpdate();0x295Cgoto Label_2543;0x2961Label_2961:0x2961CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(ChargeAmt, -1f);0x2983if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_29A9;0x2991ChargeAmt = 0f;0x29A8PopFlow();0x29A9Label_29A9:0x29A9CallFunc_EqualEqual_FloatFloat_ReturnValue_1 = EqualEqual_FloatFloat(ChargeAmt, 1f);0x29CBif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue_1)) goto Label_2D6E;0x29D9ChargeAmt = -1f;0x29F0K2Node_DynamicCast_AsBP_Main_Char_1 = Cast<BP_MainChar_C>(OwningCharRef);0x2A14K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_1);0x2A31if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x2A3BCallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(IsAttacking);0x2A58CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CanAttack, CallFunc_Not_PreBool_ReturnValue_2);0x2A7ECallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(K2Node_DynamicCast_AsBP_Main_Char_1.IsDodging);0x2AB1CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Not_PreBool_ReturnValue_3);0x2AD7if (!(CallFunc_BooleanAND_ReturnValue_3)) PopFlow();0x2AE1K2Node_DynamicCast_AsBP_Main_Char_1.ForceInputDirectionUpdate();0x2B05IsAttacking = true;0x2B10InitAttack = false;0x2B1BIsChargeAttack = true;0x2B26CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1 = CreateProxyObjectForPlayMontage(OwningCharRef.Mesh, /Game/BP/PlayerWeapons/BareHanded/Anim/AM_HunterAttacksBareHanded.AM_HunterAttacksBareHanded, 1f, 0f, FName(HandL_AtkCharged));0x2B79CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1);0x2B96if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_2CE4;0x2BA4K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnCompleted_994642614E4F88AF1C2E959F626D87D6);0x2BBBCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnCompleted += K2Node_CreateDelegate_OutputDelegate_3;0x2BE4K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnBlendOut_994642614E4F88AF1C2E959F626D87D6);0x2BFBCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_2;0x2C24K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnInterrupted_994642614E4F88AF1C2E959F626D87D6);0x2C3BCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_1;0x2C64K2Node_CreateDelegate_OutputDelegate.Bind(this, OnNotifyBegin_994642614E4F88AF1C2E959F626D87D6);0x2C7BCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate;0x2CA4K2Node_CreateDelegate_OutputDelegate_9.Bind(this, OnNotifyEnd_994642614E4F88AF1C2E959F626D87D6);0x2CBBCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_9;0x2CE4Label_2CE4:0x2CE4AttackDamageMultiplier = 1.9f;0x2CFBPushFlow(Label_2D37);0x2D00Delay(this, 0.7f, LatentActionInfo{0x12E, 889215852, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x2D36PopFlow();0x2D37Label_2D37:0x2D37Delay(this, 0.3f, LatentActionInfo{0x1DD, 1012355479, FName(ExecuteUbergraph_BPC_WeapBareHandedL), this});0x2D6DPopFlow();0x2D6ELabel_2D6E:0x2D6EChargeCache = ChargeAmt;0x2D89ChargeAmt = 0f;0x2DA0goto Label_2847;0x2DA5Label_2DA5:0x2DA5PushFlow(Label_2961);0x2DAAPushFlow(Label_2DB4);0x2DAFgoto Label_2424;0x2DB4Label_2DB4:0x2DB4TL_ChargeTimer.Stop();0x2DD4PopFlow();0x2DD5Temp_name_Variable_4 = K2Node_CustomEvent_NotifyName_10;0x2DF0PopFlow();0x2DF1CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(MainCharRef.CurrentStamina, 0);0x2E29if (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) goto Label_23C3;0x2E37PopFlow();0x2E38Label_2E38:0x2E38PushFlow(Label_2138);0x2E3Dgoto Label_241A;0x2E42goto Label_242E;0x2E47Temp_name_Variable_4 = K2Node_CustomEvent_NotifyName_11;0x2E62PopFlow();0x2E63Temp_name_Variable_4 = K2Node_CustomEvent_NotifyName_12;0x2E7EPopFlow();0x2E7FK2_ClearTimer(this, "DamageCheck");0x2E97/Script/Engine.Default__KismetArrayLibrary.Array_Clear(MeleeAttackTraceLocs);0x2EC0PopFlow();0x2EC1goto Label_001D;0x2EC6IsTransformed = K2Node_Event_IsTransformed;0x2ED9/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Gameplay/WeaponSpecific/Cleaver/A_CleaverTransform.A_CleaverTransform, 1f, 1f, 0f, nullptr, nullptr);0x2F14if (!(IsTransformed)) goto Label_2F4D;0x2F22SkeletalMesh.PlayAnimation(/Game/BP/PlayerWeapons/Cleaver/Anim/Cleaver_Open.Cleaver_Open, false);0x2F4CPopFlow();0x2F4DLabel_2F4D:0x2F4DSkeletalMesh.PlayAnimation(/Game/BP/PlayerWeapons/Cleaver/Anim/Cleaver_Close.Cleaver_Close, false);0x2F77PopFlow();0x2F78Label_2F78:0x2F78if (!(IsTransformed)) goto Label_2FB1;0x2F86SkeletalMesh.PlayAnimation(/Game/BP/PlayerWeapons/Cleaver/Anim/Cleaver_OpenIdle.Cleaver_OpenIdle, false);0x2FB0PopFlow();0x2FB1Label_2FB1:0x2FB1SkeletalMesh.PlayAnimation(/Game/BP/PlayerWeapons/Cleaver/Anim/Cleaver_CloseIdle.Cleaver_CloseIdle, false);0x2FDBPopFlow();0x2FDCK2Node_DynamicCast_AsBP_Main_Char_3 = Cast<BP_MainChar_C>(OwningCharRef);0x3000K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_3);0x301Dif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x3027/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x3055Temp_int_Variable = K2Node_DynamicCast_AsBP_Main_Char_3.PlayerIndex;0x3086IsTransformed = Switch(Temp_int_Variable, 0 => CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentWeapTransP1, 1 => CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentWeapTransP2, 2 => CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentWeapTransP3, 3 => CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentWeapTransP4, default => K2Node_Select_Default_4);0x3149goto Label_2F78;0x314ECallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(0.025f);0x316FCallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "DamageCheck", CallFunc_MakeLiteralFloat_ReturnValue, true, 0f, 0f);0x31ADDamageCheck();0x31BBPopFlow();0x31BCK2_ClearTimer(this, "DamageCheck");0x31D4/Script/Engine.Default__KismetArrayLibrary.Array_Clear(MeleeAttackTraceLocs);0x31FDPopFlow();0x31FETemp_name_Variable_4 = K2Node_CustomEvent_NotifyName_13;0x3219PopFlow();0x321Agoto Label_2E38;0x321Fgoto Label_241A;0x3224goto Label_2424;0x3229goto Label_2DA5;0x322ELabel_322E:0x322ELeftWeaponRelease();0x323CPopFlow();0x323DChargeAmt = TL_ChargeTimer_ChargeVar_7C55A1A140FB0EDF6C0FEAB81D9D4C3F;0x3258CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(TL_ChargeTimer_ChargeVar_7C55A1A140FB0EDF6C0FEAB81D9D4C3F, 0.35f);0x327Aif (!(CallFunc_Greater_FloatFloat_ReturnValue_1)) goto Label_24C7;0x3288goto Label_24D7;0x328DLabel_328D:0x328DCallFunc_Not_PreBool_ReturnValue_4 = Not_PreBool(false);0x32A2SkeletalMesh.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue_4, false);0x32CCPopFlow();0x32CDTemp_name_Variable_4 = K2Node_CustomEvent_NotifyName_14;0x32E8PopFlow();0x32E9goto Label_322E;0x32EEgoto Label_328D;0x32F3Label_32F3:0x32F3return;