void CancelManualAim()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void WeapVisibilityCheck()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void AtkDmgStop()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void AtkDmgStart()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void TransformCheck()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void TransformWeapon(bool IsTransformed)Script2 statements · 3 bytes of bytecode | Public | | 0x01 |
void LevelUpWeapon()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |