0x0000PushFlow(Label_1052);0x0005K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(SpawnType, 0);0x0024if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00E7;0x0032K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(SpawnType, 1);0x0051if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_05C6;0x005FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(SpawnType, 2);0x007Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0879;0x008CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(SpawnType, 3);0x00ABif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0AE7;0x00B9K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(SpawnType, 4);0x00D8if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0D9A;0x00E6PopFlow();0x00E7Label_00E7:0x00E7CallFunc_SetStaticMesh_ReturnValue_4 = DisplayMesh.SetStaticMesh(/Game/BP/Kart/Mesh/Kart.Kart);0x011ETemp_int_Loop_Counter_Variable_4 = 0;0x0135Temp_int_Array_Index_Variable_3 = 0;0x014CLabel_014C:0x014CCallFunc_GetMaterials_ReturnValue_4 = DisplayMesh.GetMaterials();0x0182CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterials_ReturnValue_4);0x01BDCallFunc_Less_IntInt_ReturnValue_4 = Less_IntInt(Temp_int_Loop_Counter_Variable_4, CallFunc_Array_Length_ReturnValue_4);0x01E3if (!(CallFunc_Less_IntInt_ReturnValue_4)) goto Label_0248;0x01F1Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_4;0x020CPushFlow(Label_1008);0x0211DisplayMesh.SetMaterial(Temp_int_Array_Index_Variable_3, /Game/VFX/Particles/Fog/MI_Fog1trans.MI_Fog1trans);0x0247PopFlow();0x0248Label_0248:0x0248CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(SpawnPriority);0x026DCallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("Team ", "");0x0292CallFunc_Conv_IntToString_ReturnValue_3 = Conv_IntToString(TeamValue);0x02B7CallFunc_Concat_StrStr_ReturnValue_5 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_2, CallFunc_Conv_IntToString_ReturnValue_3);0x02E5CallFunc_Concat_StrStr_ReturnValue_6 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_5, "\r\nPriority ");0x0317CallFunc_Concat_StrStr_ReturnValue_7 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_6, CallFunc_Conv_IntToString_ReturnValue);0x0345CallFunc_Conv_StringToText_ReturnValue_4 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_7);0x036ATextRender.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_4);0x0393DisplayMesh.K2_SetRelativeLocation(FVector(0, 0, 0), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_4, false);0x03CBLabel_03CB:0x03CBK2Node_MakeArray_Array = {LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 0f, 1f, 1f}, LinearColor{0f, 1f, 0f, 1f}, LinearColor{1f, 1f, 0f, 1f}, LinearColor{0f, 1f, 1f, 1f}, LinearColor{1f, 0f, 1f, 1f}, LinearColor{1f, 0.1f, 0f, 1f}, LinearColor{1f, 1f, 1f, 1f}};0x04E6/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, TeamValue, CallFunc_Array_Get_Item);0x0521BreakColor(CallFunc_Array_Get_Item, CallFunc_BreakColor_R, CallFunc_BreakColor_G, CallFunc_BreakColor_B, CallFunc_BreakColor_A);0x0558CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakColor_R, CallFunc_BreakColor_G, CallFunc_BreakColor_B);0x058FDisplayMesh.SetVectorParameterValueOnMaterials(FName(LocalTint), CallFunc_MakeVector_ReturnValue);0x05C5PopFlow();0x05C6Label_05C6:0x05C6DisplayMesh.K2_SetRelativeLocation(FVector(0, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x05FECallFunc_SetStaticMesh_ReturnValue_3 = DisplayMesh.SetStaticMesh(/Game/UI/Mesh/SM_Wrench.SM_Wrench);0x0635Temp_int_Loop_Counter_Variable_2 = 0;0x064CTemp_int_Array_Index_Variable_1 = 0;0x0663Label_0663:0x0663CallFunc_GetMaterials_ReturnValue_3 = DisplayMesh.GetMaterials();0x0699CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterials_ReturnValue_3);0x06D4CallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_3);0x06FAif (!(CallFunc_Less_IntInt_ReturnValue_3)) goto Label_07A9;0x0708Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_2;0x0723PushFlow(Label_075F);0x0728DisplayMesh.SetMaterial(Temp_int_Array_Index_Variable_1, /Game/VFX/Particles/Fog/MI_Fog1trans.MI_Fog1trans);0x075EPopFlow();0x075FLabel_075F:0x075FCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0789Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x07A4goto Label_0663;0x07A9Label_07A9:0x07A9CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Flag Team ", "");0x07D3CallFunc_Conv_IntToString_ReturnValue_2 = Conv_IntToString(TeamValue);0x07F8CallFunc_Concat_StrStr_ReturnValue_4 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue_2);0x0826CallFunc_Conv_StringToText_ReturnValue_3 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_4);0x084BTextRender.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_3);0x0874goto Label_03CB;0x0879Label_0879:0x0879DisplayMesh.K2_SetRelativeLocation(FVector(0, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x08B1CallFunc_SetStaticMesh_ReturnValue_2 = DisplayMesh.SetStaticMesh(/Game/UI/Mesh/SM_Wrench.SM_Wrench);0x08E8Temp_int_Loop_Counter_Variable = 0;0x08FFTemp_int_Array_Index_Variable = 0;0x0916Label_0916:0x0916CallFunc_GetMaterials_ReturnValue_2 = DisplayMesh.GetMaterials();0x094CCallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterials_ReturnValue_2);0x0987CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x09ADif (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0A5C;0x09BBTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09D6PushFlow(Label_0A12);0x09DBDisplayMesh.SetMaterial(Temp_int_Array_Index_Variable, /Game/VFX/Particles/Fog/MI_Fog1trans.MI_Fog1trans);0x0A11PopFlow();0x0A12Label_0A12:0x0A12CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0A3CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0A57goto Label_0916;0x0A5CLabel_0A5C:0x0A5CCallFunc_Conv_StringToText_ReturnValue_2 = Conv_StringToText("Free Flag");0x0A83TextRender.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_2);0x0AACDisplayMesh.SetVectorParameterValueOnMaterials(FName(LocalTint), FVector(1, 1, 1));0x0AE6PopFlow();0x0AE7Label_0AE7:0x0AE7DisplayMesh.K2_SetRelativeLocation(FVector(0, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x0B1FCallFunc_SetStaticMesh_ReturnValue_1 = DisplayMesh.SetStaticMesh(/Game/UI/Mesh/SM_Wrench.SM_Wrench);0x0B56Temp_int_Loop_Counter_Variable_3 = 0;0x0B6DTemp_int_Array_Index_Variable_4 = 0;0x0B84Label_0B84:0x0B84CallFunc_GetMaterials_ReturnValue_1 = DisplayMesh.GetMaterials();0x0BBACallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterials_ReturnValue_1);0x0BF5CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_1);0x0C1Bif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0CCA;0x0C29Temp_int_Array_Index_Variable_4 = Temp_int_Loop_Counter_Variable_3;0x0C44PushFlow(Label_0C80);0x0C49DisplayMesh.SetMaterial(Temp_int_Array_Index_Variable_4, /Game/VFX/Particles/Fog/MI_Fog1trans.MI_Fog1trans);0x0C7FPopFlow();0x0C80Label_0C80:0x0C80CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x0CAATemp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x0CC5goto Label_0B84;0x0CCALabel_0CCA:0x0CCACallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Bomb Team ", "");0x0CF4CallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(TeamValue);0x0D19CallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_1, CallFunc_Conv_IntToString_ReturnValue_1);0x0D47CallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_3);0x0D6CTextRender.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x0D95goto Label_03CB;0x0D9ALabel_0D9A:0x0D9ADisplayMesh.K2_SetRelativeLocation(FVector(0, 0, 100), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0DD2CallFunc_SetStaticMesh_ReturnValue = DisplayMesh.SetStaticMesh(/Game/UI/Mesh/SM_Wrench.SM_Wrench);0x0E09Temp_int_Loop_Counter_Variable_1 = 0;0x0E20Temp_int_Array_Index_Variable_2 = 0;0x0E37Label_0E37:0x0E37CallFunc_GetMaterials_ReturnValue = DisplayMesh.GetMaterials();0x0E6DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterials_ReturnValue);0x0EA8CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0ECEif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0F7D;0x0EDCTemp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x0EF7PushFlow(Label_0F33);0x0EFCDisplayMesh.SetMaterial(Temp_int_Array_Index_Variable_2, /Game/VFX/Particles/Fog/MI_Fog1trans.MI_Fog1trans);0x0F32PopFlow();0x0F33Label_0F33:0x0F33CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0F5DTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0F78goto Label_0E37;0x0F7DLabel_0F7D:0x0F7DCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText("Free Bomb");0x0FA4TextRender.K2_SetText(CallFunc_Conv_StringToText_ReturnValue);0x0FCDDisplayMesh.SetVectorParameterValueOnMaterials(FName(LocalTint), FVector(1, 1, 1));0x1007PopFlow();0x1008Label_1008:0x1008CallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(Temp_int_Loop_Counter_Variable_4, 1);0x1032Temp_int_Loop_Counter_Variable_4 = CallFunc_Add_IntInt_ReturnValue_4;0x104Dgoto Label_014C;0x1052Label_1052:0x1052return;