0x00x0278
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Arrow | UArrowComponent* | 7 flags | nullptr | |
| 0x08 | P_FogWall | UParticleSystemComponent* | 7 flags | nullptr | |
| 0x08 | SM_FogWall | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x08 | BoxExtent | FVector2D | 7 flags | {X=200, Y=400} | |
| 0x04 | BoostStrength | float | 7 flags | 300 | |
| 0x01 | ForceDirection | bool | 6 flags | false | |
| 0x025D | 0x03 | padding / unreflected | |||
| 0x04 | BoostPitch | float | 7 flags | 0 | |
| 0x04 | BoostYaw | float | 7 flags | 0 | |
| 0x01 | AIAttemptTrick | bool | 6 flags | false | |
| 0x0269 | 0x07 | padding / unreflected | |||
| 0x08 | MostRecentBoostedKart | ABP_KartPawn_C* | 8 flags | nullptr | |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script22 statements · 874 bytes of bytecode0x0000BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0025CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1, 100f);0x0058Box.SetBoxExtent(CallFunc_MakeVector_ReturnValue, true);0x0082BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x00A7CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_BreakVector2D_Y_1, -1f);0x00D1CallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_BreakVector2D_X_1, CallFunc_Multiply_FloatFloat_ReturnValue, 20f);0x0104SM_FogWall.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0138BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x015DCallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_BreakVector2D_X_1, 100f, 200f, 0.4f, 0.8f);0x0196CallFunc_MapRangeUnclamped_ReturnValue_1 = MapRangeUnclamped(CallFunc_BreakVector2D_Y_1, 100f, 200f, 0.4f, 0.8f);0x01CFCallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_MapRangeUnclamped_ReturnValue_1, CallFunc_MapRangeUnclamped_ReturnValue, 1f);0x0202SM_FogWall.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_1);0x022BCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, BoostPitch, BoostYaw);0x025EArrow.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0292BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x02B7CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector2D_Y, 150f);0x02D9Temp_object_Variable = /Game/VFX/Particles/Fog/P_FogWallKart.P_FogWallKart;0x02ECTemp_object_Variable_1 = /Game/VFX/Particles/Fog/P_FogWallKartNarrow.P_FogWallKartNarrow;0x02FFTemp_bool_Variable = CallFunc_LessEqual_FloatFloat_ReturnValue;0x0312P_FogWall.SetTemplate(Switch(Temp_bool_Variable, false => Temp_object_Variable, true => Temp_object_Variable_1, default => K2Node_Select_Default));0x0367return;0x0369// end of script | EventPublic | 0x00 | |
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_KartBoostPad(1486);0x007Breturn;0x007D// end of script | 0xA8 | ||
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_KartBoostPad(1307);0x0057return;0x0059// end of script | 0x1C | ||
void ExecuteUbergraph_BP_KartBoostPad(int32 EntryPoint)Script69 statements · 2,036 bytes of bytecode0x0000PushFlow(Label_07F1);0x0005goto [EntryPoint];0x000Fif (!(ForceDirection)) PopFlow();0x0019CallFunc_K2_GetComponentRotation_ReturnValue = MostRecentBoostedKart.SM_KartTracker.K2_GetComponentRotation();0x0061BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x008FCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_BreakRotator_Roll, 0f, CallFunc_BreakRotator_Yaw);0x00C2MostRecentBoostedKart.SM_KartTracker.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x010CPopFlow();0x010DLabel_010D:0x010Dif (!(ForceDirection)) goto Label_01BC;0x011BCallFunc_GetForwardVector_ReturnValue = Arrow.GetForwardVector();0x014DCallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetForwardVector_ReturnValue);0x0172K2Node_DynamicCast_AsBP_Kart_Pawn_1.SM_KartTracker.K2_SetWorldRotation(CallFunc_Conv_VectorToRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult_1, false);0x01BCLabel_01BC:0x01BCif (!(AIAttemptTrick)) PopFlow();0x01C6CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn_1.PlayerIndex, -1);0x01FEif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0208K2Node_DynamicCast_AsBP_Kart_Pawn_1.AIAttemptTrick();0x022CCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0249Delay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0xF, -1944507276, FName(ExecuteUbergraph_BP_KartBoostPad), this});0x0283PopFlow();0x0284Label_0284:0x0284if (!(ForceDirection)) goto Label_037D;0x0292K2Node_DynamicCast_AsBP_Kart_Pawn_1.BoostPadTurnDisable();0x02B6CallFunc_GetComponentVelocity_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.GetComponentVelocity();0x0302CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetComponentVelocity_ReturnValue, -1f);0x032CK2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue, FName(None), true);0x037DLabel_037D:0x037DCallFunc_GetForwardVector_ReturnValue_1 = Arrow.GetForwardVector();0x03AFTemp_float_Variable = 1000f;0x03C6Temp_float_Variable_1 = 9f;0x03DDTemp_bool_Variable = ForceDirection;0x03F0CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(BoostStrength, Switch(Temp_bool_Variable, false => Temp_float_Variable, true => Temp_float_Variable_1, default => K2Node_Select_Default));0x044ACallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue_1, CallFunc_Multiply_FloatFloat_ReturnValue);0x0478K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue_1, FName(None), ForceDirection);0x04D1K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsOnBoostPad = true;0x04F2if (!(K2Node_DynamicCast_AsBP_Kart_Pawn_1.CampaignBossAutoDriveMode)) goto Label_010D;0x0516goto Label_01BC;0x051BK2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x053FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x055Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0566CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x05A2if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x05ACK2Node_DynamicCast_AsBP_Kart_Pawn.IsOnBoostPad = false;0x05CDPopFlow();0x05CEK2Node_DynamicCast_AsBP_Kart_Pawn_1 = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x05F2K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_1);0x060Fif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_069B;0x061DMostRecentBoostedKart = K2Node_DynamicCast_AsBP_Kart_Pawn_1;0x0630CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere, K2Node_ComponentBoundEvent_OtherComp_1);0x066Cif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0676if (!(K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsOnBoostPad)) goto Label_07BF;0x069APopFlow();0x069BLabel_069B:0x069BK2Node_DynamicCast_AsBP_Kart_Battle_Objective = Cast<BP_KartBattleObjective_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x06BFK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Battle_Objective);0x06DCif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x06E6if (!(K2Node_DynamicCast_AsBP_Kart_Battle_Objective.IsDropped)) PopFlow();0x0706CallFunc_GetForwardVector_ReturnValue_2 = Arrow.GetForwardVector();0x0738CallFunc_Conv_VectorToRotator_ReturnValue_1 = Conv_VectorToRotator(CallFunc_GetForwardVector_ReturnValue_2);0x075DCallFunc_K2_SetActorRotation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Battle_Objective.K2_SetActorRotation(CallFunc_Conv_VectorToRotator_ReturnValue_1, false);0x0791K2Node_DynamicCast_AsBP_Kart_Battle_Objective.Launch(/Game/BP/Kart/Audio/Cue_KartBoostPad.Cue_KartBoostPad);0x07BEPopFlow();0x07BFLabel_07BF:0x07BFK2Node_DynamicCast_AsBP_Kart_Pawn_1.HitBoostPad(ForceDirection);0x07ECgoto Label_0284;0x07F1Label_07F1:0x07F1return;0x07F3// end of script | Final | 0x04 |