Zdexby TheHolyOneZ
2,291 classes
Class

ABP_KartBoostPad_C

: AActor : UObject
/Game/BP/Kart/BP_KartBoostPad.BP_KartBoostPad_C 0x0278 (632 B) align 8 inherited 0x0220 4 scripted vtable /Game/BP/Kart/BP_KartBoostPad
0x00x0278

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ArrowUArrowComponent*7 flagsnullptr
0x08P_FogWallUParticleSystemComponent*7 flagsnullptr
0x08SM_FogWallUStaticMeshComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08BoxExtentFVector2D7 flags{X=200, Y=400}
0x04BoostStrengthfloat7 flags300
0x01ForceDirectionbool6 flagsfalse
0x025D0x03padding / unreflected
0x04BoostPitchfloat7 flags0
0x04BoostYawfloat7 flags0
0x01AIAttemptTrickbool6 flagsfalse
0x02690x07padding / unreflected
0x08MostRecentBoostedKartABP_KartPawn_C*8 flagsnullptr
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void UserConstructionScript()
Script22 statements · 874 bytes of bytecode
0x0000BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0025CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1, 100f);0x0058Box.SetBoxExtent(CallFunc_MakeVector_ReturnValue, true);0x0082BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x00A7CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_BreakVector2D_Y_1, -1f);0x00D1CallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_BreakVector2D_X_1, CallFunc_Multiply_FloatFloat_ReturnValue, 20f);0x0104SM_FogWall.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0138BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x015DCallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_BreakVector2D_X_1, 100f, 200f, 0.4f, 0.8f);0x0196CallFunc_MapRangeUnclamped_ReturnValue_1 = MapRangeUnclamped(CallFunc_BreakVector2D_Y_1, 100f, 200f, 0.4f, 0.8f);0x01CFCallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_MapRangeUnclamped_ReturnValue_1, CallFunc_MapRangeUnclamped_ReturnValue, 1f);0x0202SM_FogWall.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue_1);0x022BCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, BoostPitch, BoostYaw);0x025EArrow.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0292BreakVector2D(BoxExtent, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x02B7CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector2D_Y, 150f);0x02D9Temp_object_Variable = /Game/VFX/Particles/Fog/P_FogWallKart.P_FogWallKart;0x02ECTemp_object_Variable_1 = /Game/VFX/Particles/Fog/P_FogWallKartNarrow.P_FogWallKartNarrow;0x02FFTemp_bool_Variable = CallFunc_LessEqual_FloatFloat_ReturnValue;0x0312P_FogWall.SetTemplate(Switch(Temp_bool_Variable, false => Temp_object_Variable, true => Temp_object_Variable_1, default => K2Node_Select_Default));0x0367return;0x0369// end of script
EventPublic0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_KartBoostPad(1486);0x007Breturn;0x007D// end of script
0xA8
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_KartBoostPad(1307);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_BP_KartBoostPad(int32 EntryPoint)
Script69 statements · 2,036 bytes of bytecode
0x0000PushFlow(Label_07F1);0x0005goto [EntryPoint];0x000Fif (!(ForceDirection)) PopFlow();0x0019CallFunc_K2_GetComponentRotation_ReturnValue = MostRecentBoostedKart.SM_KartTracker.K2_GetComponentRotation();0x0061BreakRotator(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x008FCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_BreakRotator_Roll, 0f, CallFunc_BreakRotator_Yaw);0x00C2MostRecentBoostedKart.SM_KartTracker.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x010CPopFlow();0x010DLabel_010D:0x010Dif (!(ForceDirection)) goto Label_01BC;0x011BCallFunc_GetForwardVector_ReturnValue = Arrow.GetForwardVector();0x014DCallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_GetForwardVector_ReturnValue);0x0172K2Node_DynamicCast_AsBP_Kart_Pawn_1.SM_KartTracker.K2_SetWorldRotation(CallFunc_Conv_VectorToRotator_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult_1, false);0x01BCLabel_01BC:0x01BCif (!(AIAttemptTrick)) PopFlow();0x01C6CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Kart_Pawn_1.PlayerIndex, -1);0x01FEif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0208K2Node_DynamicCast_AsBP_Kart_Pawn_1.AIAttemptTrick();0x022CCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0249Delay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0xF, -1944507276, FName(ExecuteUbergraph_BP_KartBoostPad), this});0x0283PopFlow();0x0284Label_0284:0x0284if (!(ForceDirection)) goto Label_037D;0x0292K2Node_DynamicCast_AsBP_Kart_Pawn_1.BoostPadTurnDisable();0x02B6CallFunc_GetComponentVelocity_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.GetComponentVelocity();0x0302CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetComponentVelocity_ReturnValue, -1f);0x032CK2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue, FName(None), true);0x037DLabel_037D:0x037DCallFunc_GetForwardVector_ReturnValue_1 = Arrow.GetForwardVector();0x03AFTemp_float_Variable = 1000f;0x03C6Temp_float_Variable_1 = 9f;0x03DDTemp_bool_Variable = ForceDirection;0x03F0CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(BoostStrength, Switch(Temp_bool_Variable, false => Temp_float_Variable, true => Temp_float_Variable_1, default => K2Node_Select_Default));0x044ACallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue_1, CallFunc_Multiply_FloatFloat_ReturnValue);0x0478K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere.AddImpulse(CallFunc_Multiply_VectorFloat_ReturnValue_1, FName(None), ForceDirection);0x04D1K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsOnBoostPad = true;0x04F2if (!(K2Node_DynamicCast_AsBP_Kart_Pawn_1.CampaignBossAutoDriveMode)) goto Label_010D;0x0516goto Label_01BC;0x051BK2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x053FK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x055Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0566CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x05A2if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x05ACK2Node_DynamicCast_AsBP_Kart_Pawn.IsOnBoostPad = false;0x05CDPopFlow();0x05CEK2Node_DynamicCast_AsBP_Kart_Pawn_1 = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x05F2K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_1);0x060Fif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_069B;0x061DMostRecentBoostedKart = K2Node_DynamicCast_AsBP_Kart_Pawn_1;0x0630CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn_1.Sphere, K2Node_ComponentBoundEvent_OtherComp_1);0x066Cif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0676if (!(K2Node_DynamicCast_AsBP_Kart_Pawn_1.IsOnBoostPad)) goto Label_07BF;0x069APopFlow();0x069BLabel_069B:0x069BK2Node_DynamicCast_AsBP_Kart_Battle_Objective = Cast<BP_KartBattleObjective_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x06BFK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Battle_Objective);0x06DCif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x06E6if (!(K2Node_DynamicCast_AsBP_Kart_Battle_Objective.IsDropped)) PopFlow();0x0706CallFunc_GetForwardVector_ReturnValue_2 = Arrow.GetForwardVector();0x0738CallFunc_Conv_VectorToRotator_ReturnValue_1 = Conv_VectorToRotator(CallFunc_GetForwardVector_ReturnValue_2);0x075DCallFunc_K2_SetActorRotation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Battle_Objective.K2_SetActorRotation(CallFunc_Conv_VectorToRotator_ReturnValue_1, false);0x0791K2Node_DynamicCast_AsBP_Kart_Battle_Objective.Launch(/Game/BP/Kart/Audio/Cue_KartBoostPad.Cue_KartBoostPad);0x07BEPopFlow();0x07BFLabel_07BF:0x07BFK2Node_DynamicCast_AsBP_Kart_Pawn_1.HitBoostPad(ForceDirection);0x07ECgoto Label_0284;0x07F1Label_07F1:0x07F1return;0x07F3// end of script
Final0x04