Zdexby TheHolyOneZ
2,291 classes
Class

ABP_GameplayCineCam_C

: AActor : UObject
/Game/BP/Kart/BP_GameplayCineCam.BP_GameplayCineCam_C 0x0260 (608 B) align 8 inherited 0x0220 3 scripted vtable /Game/BP/Kart/BP_GameplayCineCam
0x00x0260

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*7 flagsnullptr
0x08SpringArmUSpringArmComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08ParentActorAActor*8 flagsnullptr
0x04LookAtRotationSpeedfloat7 flags5
0x0CLookAtOffsetFVector7 flags{X=0, Y=0, Z=0}
0x08LookAtActorAActor*8 flagsnullptr
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 3

SignatureFlagsNativeParams
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_GameplayCineCam(842);0x0021return;0x0023// end of script
EventPublic0x04
void AssignActorToTrailerCam(AActor* ActorToAttachTo, AActor* ActorLookAt, const FVector& CameraOffset, float CameraLagSpeed, float CameraLagMaxDistance, float CameraRotationLagSpeed, float LookAtRotationSpeed, float FOV, bool StaticCam)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ActorToAttachTo = ActorToAttachTo;0x0012PersistentFrame.K2Node_CustomEvent_ActorLookAt = ActorLookAt;0x0024PersistentFrame.K2Node_CustomEvent_CameraOffset = CameraOffset;0x0036PersistentFrame.K2Node_CustomEvent_CameraLagSpeed = CameraLagSpeed;0x0048PersistentFrame.K2Node_CustomEvent_CameraLagMaxDistance = CameraLagMaxDistance;0x005APersistentFrame.K2Node_CustomEvent_CameraRotationLagSpeed = CameraRotationLagSpeed;0x006CPersistentFrame.K2Node_CustomEvent_LookAtRotationSpeed = LookAtRotationSpeed;0x007EPersistentFrame.K2Node_CustomEvent_FoV = FOV;0x0090PersistentFrame.K2Node_CustomEvent_StaticCam = StaticCam;0x00A2ExecuteUbergraph_BP_GameplayCineCam(604);0x00B1return;0x00B3// end of script
0x31
void ExecuteUbergraph_BP_GameplayCineCam(int32 EntryPoint)
Script33 statements · 850 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_IsValid_ReturnValue = IsValid(LookAtActor);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_034F;0x0035CallFunc_K2_GetActorLocation_ReturnValue = LookAtActor.K2_GetActorLocation();0x0067CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0084CallFunc_K2_GetComponentRotation_ReturnValue = Camera.K2_GetComponentRotation();0x00B6CallFunc_K2_GetComponentLocation_ReturnValue = Camera.K2_GetComponentLocation();0x00E8CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x0116CallFunc_RInterpTo_ReturnValue = RInterpTo(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, LookAtRotationSpeed);0x0156Camera.K2_SetWorldRotation(CallFunc_RInterpTo_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x018Agoto Label_034F;0x018FLabel_018F:0x018Fthis.K2_AttachToActor(ParentActor, FName(None), 2, 2, 2, true);0x01C4Label_01C4:0x01C4SpringArm.CameraLagSpeed = K2Node_CustomEvent_CameraLagSpeed;0x01F5SpringArm.CameraLagMaxDistance = K2Node_CustomEvent_CameraLagMaxDistance;0x0226SpringArm.CameraRotationLagSpeed = K2Node_CustomEvent_CameraRotationLagSpeed;0x0257goto Label_034F;0x025CLookAtRotationSpeed = K2Node_CustomEvent_LookAtRotationSpeed;0x0277ParentActor = K2Node_CustomEvent_ActorToAttachTo;0x028ALookAtActor = K2Node_CustomEvent_ActorLookAt;0x029DCamera.SetFieldOfView(K2Node_CustomEvent_FoV);0x02CAif (!(K2Node_CustomEvent_StaticCam)) goto Label_0311;0x02D8Camera.K2_SetWorldLocation(K2Node_CustomEvent_CameraOffset, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x030Cgoto Label_01C4;0x0311Label_0311:0x0311Camera.K2_SetRelativeLocation(K2Node_CustomEvent_CameraOffset, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0345goto Label_018F;0x034Agoto Label_000A;0x034FLabel_034F:0x034Freturn;0x0351// end of script
Final0x04