0x00x0260
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Camera | UCameraComponent* | 7 flags | nullptr | |
| 0x08 | SpringArm | USpringArmComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x08 | ParentActor | AActor* | 8 flags | nullptr | |
| 0x04 | LookAtRotationSpeed | float | 7 flags | 5 | |
| 0x0C | LookAtOffset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | LookAtActor | AActor* | 8 flags | nullptr |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_GameplayCineCam(842);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void AssignActorToTrailerCam(AActor* ActorToAttachTo, AActor* ActorLookAt, const FVector& CameraOffset, float CameraLagSpeed, float CameraLagMaxDistance, float CameraRotationLagSpeed, float LookAtRotationSpeed, float FOV, bool StaticCam)Script12 statements · 180 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_ActorToAttachTo = ActorToAttachTo;0x0012PersistentFrame.K2Node_CustomEvent_ActorLookAt = ActorLookAt;0x0024PersistentFrame.K2Node_CustomEvent_CameraOffset = CameraOffset;0x0036PersistentFrame.K2Node_CustomEvent_CameraLagSpeed = CameraLagSpeed;0x0048PersistentFrame.K2Node_CustomEvent_CameraLagMaxDistance = CameraLagMaxDistance;0x005APersistentFrame.K2Node_CustomEvent_CameraRotationLagSpeed = CameraRotationLagSpeed;0x006CPersistentFrame.K2Node_CustomEvent_LookAtRotationSpeed = LookAtRotationSpeed;0x007EPersistentFrame.K2Node_CustomEvent_FoV = FOV;0x0090PersistentFrame.K2Node_CustomEvent_StaticCam = StaticCam;0x00A2ExecuteUbergraph_BP_GameplayCineCam(604);0x00B1return;0x00B3// end of script | 0x31 | ||
void ExecuteUbergraph_BP_GameplayCineCam(int32 EntryPoint)Script33 statements · 850 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_IsValid_ReturnValue = IsValid(LookAtActor);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_034F;0x0035CallFunc_K2_GetActorLocation_ReturnValue = LookAtActor.K2_GetActorLocation();0x0067CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0084CallFunc_K2_GetComponentRotation_ReturnValue = Camera.K2_GetComponentRotation();0x00B6CallFunc_K2_GetComponentLocation_ReturnValue = Camera.K2_GetComponentLocation();0x00E8CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x0116CallFunc_RInterpTo_ReturnValue = RInterpTo(CallFunc_K2_GetComponentRotation_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, LookAtRotationSpeed);0x0156Camera.K2_SetWorldRotation(CallFunc_RInterpTo_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x018Agoto Label_034F;0x018FLabel_018F:0x018Fthis.K2_AttachToActor(ParentActor, FName(None), 2, 2, 2, true);0x01C4Label_01C4:0x01C4SpringArm.CameraLagSpeed = K2Node_CustomEvent_CameraLagSpeed;0x01F5SpringArm.CameraLagMaxDistance = K2Node_CustomEvent_CameraLagMaxDistance;0x0226SpringArm.CameraRotationLagSpeed = K2Node_CustomEvent_CameraRotationLagSpeed;0x0257goto Label_034F;0x025CLookAtRotationSpeed = K2Node_CustomEvent_LookAtRotationSpeed;0x0277ParentActor = K2Node_CustomEvent_ActorToAttachTo;0x028ALookAtActor = K2Node_CustomEvent_ActorLookAt;0x029DCamera.SetFieldOfView(K2Node_CustomEvent_FoV);0x02CAif (!(K2Node_CustomEvent_StaticCam)) goto Label_0311;0x02D8Camera.K2_SetWorldLocation(K2Node_CustomEvent_CameraOffset, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x030Cgoto Label_01C4;0x0311Label_0311:0x0311Camera.K2_SetRelativeLocation(K2Node_CustomEvent_CameraOffset, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0345goto Label_018F;0x034Agoto Label_000A;0x034FLabel_034F:0x034Freturn;0x0351// end of script | Final | 0x04 |