void LeftWeaponReleaseFail()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void LeftWeaponPressFail()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void RightWeaponReleaseFail()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void RightWeaponPressFail()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void WeaponCancelAttack()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void LeftWeaponRelease()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void LeftWeaponPress()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void RightWeaponRelease()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void RightWeaponPress()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |