Zdexby TheHolyOneZ
2,291 classes
Class

ABP_Store_C

: AActor : UObject
/Game/BP/General/BP_Store.BP_Store_C 0x0268 (616 B) align 8 inherited 0x0220 9 scripted vtable /Game/BP/General/BP_Store
0x00x0268

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SM_BloodVialUStaticMeshComponent*7 flagsnullptr
0x08BP_Messenger3UChildActorComponent*7 flagsnullptr
0x08BP_Messenger2UChildActorComponent*7 flagsnullptr
0x08BP_Messenger1UChildActorComponent*7 flagsnullptr
0x08SM_BirdbathUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01WhichStoreE_WhichStore7 flagsNewEnumerator0
0x02590x07padding / unreflected
0x08MainCharRefABP_MainChar_C*8 flagsnullptr
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 9

SignatureFlagsNativeParams
void SwitchInteract()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Store(2125);0x000Freturn;0x0011// end of script
Public0x00
void GenericInteract(ABP_MainChar_C* MainCharRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MainCharRef = MainCharRef;0x0012ExecuteUbergraph_BP_Store(2126);0x0021return;0x0023// end of script
Public0x08
void Pressed Purchase Items(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef_2 = ButtonRef;0x0012ExecuteUbergraph_BP_Store(4108);0x0021return;0x0023// end of script
0x08
void Pressed Sell Items(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef_1 = ButtonRef;0x0012ExecuteUbergraph_BP_Store(5072);0x0021return;0x0023// end of script
0x08
void Pressed Leave(UW_BBPSXButton_C* ButtonRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ButtonRef = ButtonRef;0x0012ExecuteUbergraph_BP_Store(5132);0x0021return;0x0023// end of script
0x08
void BackButtonPressed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Store(5417);0x000Freturn;0x0011// end of script
0x00
void ForceShowChoiceOptions(ABP_MainChar_C* MainCharRef)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MainCharRef = MainCharRef;0x0012ExecuteUbergraph_BP_Store(6177);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Store(6201);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_Store(int32 EntryPoint)
Script151 statements · 6,597 bytes of bytecode
0x0000PushFlow(Label_19C2);0x0005goto [EntryPoint];0x000FForceShowChoiceOptions(MainCharRef);0x0026PopFlow();0x0027/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x0055CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x0072if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x007C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x00AACallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_Store.StoreLevel = 0;0x0103Temp_int_Loop_Counter_Variable = 0;0x011ATemp_int_Array_Index_Variable_1 = 0;0x0131Label_0131:0x0131/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x015FCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.PlayerInvKey);0x01B0CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x01D6if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0423;0x01E4Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x01FFPushFlow(Label_0803);0x0204/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x0232/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.PlayerInvKey, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0283CallFunc_EqualEqual_NameName_ReturnValue_1 = EqualEqual_NameName(CallFunc_Array_Get_Item_1.DaTRowName_51_2372832743B32CB66C7228ABA175996B, FName(SawHunterBadge));0x02B6if (!(CallFunc_EqualEqual_NameName_ReturnValue_1)) PopFlow();0x02C0BP_Messenger3.SetVisibility(true, false);0x02E2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x0310CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_Store.StoreLevel, 1);0x037CTemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_2;0x0397/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x03C5CallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_Store.StoreLevel = Temp_int_Variable_1;0x0422PopFlow();0x0423Label_0423:0x0423CallFunc_GetDataTableRowFromName_ReturnValue = /Script/Engine.Default__DataTableFunctionLibrary.GetDataTableRowFromName(/Game/UI/Inventory/DaT_ParentInvKeyItemsList.DaT_ParentInvKeyItemsList, FName(LostHunterBadge), CallFunc_GetDataTableRowFromName_OutRow);0x046Cif (!(CallFunc_GetDataTableRowFromName_ReturnValue)) PopFlow();0x0476Temp_int_Loop_Counter_Variable_1 = 0;0x048DTemp_int_Array_Index_Variable = 0;0x04A4Label_04A4:0x04A4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x04D2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetGI_BBPSX_AsGI_BBPSX.PlayerInvKey);0x0523CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0549if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0553Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x056EPushFlow(Label_07B9);0x0573/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x05A1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetGI_BBPSX_AsGI_BBPSX.PlayerInvKey, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05F2CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(CallFunc_Array_Get_Item.DaTRowName_51_2372832743B32CB66C7228ABA175996B, CallFunc_GetDataTableRowFromName_OutRow.DaTRowName_51_2372832743B32CB66C7228ABA175996B);0x062Aif (!(CallFunc_EqualEqual_NameName_ReturnValue)) PopFlow();0x0634BP_Messenger2.SetVisibility(true, false);0x0656SM_BloodVial.SetVisibility(true, false);0x0678/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x06A6CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(CallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_Store.StoreLevel, 1);0x0712Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_3;0x072D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x075BCallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_Store.StoreLevel = Temp_int_Variable;0x07B8PopFlow();0x07B9Label_07B9:0x07B9CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x07E3Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x07FEgoto Label_04A4;0x0803Label_0803:0x0803CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x082DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0848goto Label_0131;0x084DPopFlow();0x084E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x087CCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_Event_MainCharRef, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x08A2if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0FD0;0x08B0MainCharRef = K2Node_Event_MainCharRef;0x08C3Label_08C3:0x08C3MainCharRef.DisableAllGameInput = true;0x08E4MainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(0);0x0936MainCharRef.W_MainUIRef.W_ChoiceOption.Message Text = NSLOCTEXT("E9399BEB44CB3D6E6A40589F6AD50D7C", "", "Blood Echo Store");0x09C2MainCharRef.W_MainUIRef.W_ChoiceOption.UpdateText();0x0A12CallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(MainCharRef.W_MainUIRef.W_ChoiceOption);0x0A5BCallFunc_SlotAsCanvasSlot_ReturnValue.SetSize(Vector2D{625f, 305f});0x0A93CallFunc_SlotAsCanvasSlot_ReturnValue = SlotAsCanvasSlot(MainCharRef.W_MainUIRef.W_ChoiceOption);0x0ADCCallFunc_SlotAsCanvasSlot_ReturnValue.SetPosition(Vector2D{0f, -50f});0x0B14/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Open.A_Menu_Open, 1f, 1f, 0f, nullptr, nullptr);0x0B4F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/VO/Messengers/a_messenger_laugh.A_Messenger_Laugh, 1f, 1f, 0f, nullptr, nullptr);0x0B8AMainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.SetScrollOffset(0f);0x0BF1MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.ClearChildren();0x0C57PushFlow(Label_0E54);0x0C5CCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x0C91Temp_text_Variable_1 = NSLOCTEXT("997033B64B44597F0EEFAE991B837289", "", "Purchase Items");0x0CD9SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(ButtonText), Temp_text_Variable_1);0x0D02SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(MainCharRef), MainCharRef);0x0D2BCallFunc_AddChild_ReturnValue = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue);0x0DA0K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Pressed Purchase Items);0x0DB7CallFunc_Create_ReturnValue.ButtonPressed += K2Node_CreateDelegate_OutputDelegate_1;0x0DE0CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, MainCharRef.PlayerIndex);0x0E14CallFunc_Create_ReturnValue.Button_Focus.SetUserFocus(CallFunc_GetPlayerController_ReturnValue_1);0x0E53PopFlow();0x0E54Label_0E54:0x0E54CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/W_BBPSXButton.W_BBPSXButton_C, nullptr);0x0E89Temp_text_Variable = NSLOCTEXT("5550E640424456FAF671A5B1F82A6E50", "", "Leave");0x0EC8SetTextPropertyByName(CallFunc_Create_ReturnValue_1, FName(ButtonText), Temp_text_Variable);0x0EF1SetObjectPropertyByName(CallFunc_Create_ReturnValue_1, FName(MainCharRef), MainCharRef);0x0F1ACallFunc_AddChild_ReturnValue_1 = MainCharRef.W_MainUIRef.W_ChoiceOption.ScrollBox_Buttons.AddChild(CallFunc_Create_ReturnValue_1);0x0F8FK2Node_CreateDelegate_OutputDelegate.Bind(this, Pressed Leave);0x0FA6CallFunc_Create_ReturnValue_1.ButtonPressed += K2Node_CreateDelegate_OutputDelegate;0x0FCFPopFlow();0x0FD0Label_0FD0:0x0FD0/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x100BPopFlow();0x100C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_OK.A_CURSOL_OK, 1f, 1f, 0f, nullptr, nullptr);0x1047SetActorEnableCollision(false);0x1052MainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x10A4MainCharRef.W_MainUIRef.ItemResourceBullet.SetVisibility(2);0x10F6MainCharRef.W_MainUIRef.ItemResourceQuick.SetVisibility(2);0x1148MainCharRef.W_MainUIRef.W_StaminaBar.SetVisibility(2);0x119AMainCharRef.W_MainUIRef.W_HealthBar.SetVisibility(2);0x11ECMainCharRef.W_MainUIRef.CanvasInsight.SetVisibility(2);0x123EMainCharRef.W_MainUIRef.W_Store.MainCharRef = MainCharRef;0x1293MainCharRef.W_MainUIRef.W_Store.BP_StoreRef = this;0x12E0MainCharRef.W_MainUIRef.W_Store.BP_MessengerWeapGrantRef = nullptr;0x132DMainCharRef.W_MainUIRef.W_Store.InitializeStore();0x137DMainCharRef.W_MainUIRef.W_Store.SetVisibility(0);0x13CFPopFlow();0x13D0/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_UIBad.A_UIBad, 1f, 1f, 0f, nullptr, nullptr);0x140BPopFlow();0x140CCallFunc_Create_ReturnValue_1.ButtonPressed.Clear();0x142CMainCharRef.W_MainUIRef.W_ChoiceOption.SetVisibility(2);0x147EMainCharRef.DisableAllGameInput = false;0x149FCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x14B9/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue);0x14E2SetActorEnableCollision(true);0x14ED/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x1528PopFlow();0x1529/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_Menu_Close.A_Menu_Close, 1f, 1f, 0f, nullptr, nullptr);0x1564MainCharRef.W_MainUIRef.W_HealthBar.SetVisibility(0);0x15B6MainCharRef.W_MainUIRef.ItemResourceBullet.SetVisibility(0);0x1608MainCharRef.W_MainUIRef.ItemResourceQuick.SetVisibility(0);0x165AMainCharRef.W_MainUIRef.W_StaminaBar.SetVisibility(0);0x16ACMainCharRef.W_MainUIRef.CanvasInsight.SetVisibility(0);0x16FEMainCharRef.W_MainUIRef.W_Store.MainCharRef = nullptr;0x174BMainCharRef.W_MainUIRef.W_Store.BP_StoreRef = nullptr;0x1798MainCharRef.W_MainUIRef.W_Store.SetVisibility(2);0x17EADelay(this, 0.4f, LatentActionInfo{0xF, -1770770219, FName(ExecuteUbergraph_BP_Store), this});0x1820PopFlow();0x1821MainCharRef = K2Node_CustomEvent_MainCharRef;0x1834goto Label_08C3;0x1839K2Node_DynamicCast_AsBP_Messenger = Cast<BP_Messenger_C>(BP_Messenger2.ChildActor);0x1873K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Messenger);0x1890CallFunc_K2_AttachToComponent_ReturnValue = SM_BloodVial.K2_AttachToComponent(K2Node_DynamicCast_AsBP_Messenger.SkeletalMesh, FName(hand_l), 2, 2, 1, true);0x18EDSM_BloodVial.K2_SetRelativeLocation(FVector(-15, 0, 0), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x1925BP_Messenger3.SetVisibility(false, false);0x1947BP_Messenger2.SetVisibility(false, false);0x1969SM_BloodVial.SetVisibility(false, false);0x198BDelay(this, 0.1f, LatentActionInfo{0x27, 2139473203, FName(ExecuteUbergraph_BP_Store), this});0x19C1PopFlow();0x19C2Label_19C2:0x19C2return;0x19C4// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type