Zdexby TheHolyOneZ
2,291 classes
Class

ABP_RollingBoulder_C

: AActor : UObject
/Game/BP/General/BP_RollingBoulder.BP_RollingBoulder_C 0x0278 (632 B) align 8 inherited 0x0220 6 scripted vtable /Game/BP/General/BP_RollingBoulder
0x00x0278

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AudioUAudioComponent*7 flagsnullptr
0x08Sphere1USphereComponent*7 flagsnullptr
0x08FireBallUParticleSystemComponent*7 flagsnullptr
0x08ArrowUArrowComponent*7 flagsnullptr
0x08SM_BoulderUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04RollingSpeedfloat7 flags1250
0x04RollingSpeedCachefloat7 flags0
0x04HitPlayerDamagefloat7 flags550
0x02640x04padding / unreflected
0x10ActorsToIgnoreTArray<AActor*>5 flags[]
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 6

SignatureFlagsNativeParams
void StartRolling()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_RollingBoulder(3477);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_RollingBoulder(3572);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_RollingBoulder(4916);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Sphere1_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_RollingBoulder(4944);0x007Breturn;0x007D// end of script
0xA8
void ReceiveAnyDamage(float Damage, UDamageType* DamageType, AController* InstigatedBy, AActor* DamageCauser)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Damage = Damage;0x0012PersistentFrame.K2Node_Event_DamageType = DamageType;0x0024PersistentFrame.K2Node_Event_InstigatedBy = InstigatedBy;0x0036PersistentFrame.K2Node_Event_DamageCauser = DamageCauser;0x0048ExecuteUbergraph_BP_RollingBoulder(15);0x0057return;0x0059// end of script
EventPublic0x20
void ExecuteUbergraph_BP_RollingBoulder(int32 EntryPoint)
Script190 statements · 5,481 bytes of bytecode
0x0000PushFlow(Label_1566);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0023);0x0014if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_09CD;0x0022PopFlow();0x0023Label_0023:0x0023if (!(Temp_bool_IsClosed_Variable)) goto Label_0032;0x0031PopFlow();0x0032Label_0032:0x0032Temp_bool_IsClosed_Variable = true;0x003DCallFunc_K2_GetComponentLocation_ReturnValue_1 = SM_Boulder.K2_GetComponentLocation();0x006FCallFunc_SpawnEmitterAtLocation_ReturnValue_1 = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Fire/FireBurst/P_FireBurst.P_FireBurst, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(3, 3, 3), true, 0, true);0x00B4CallFunc_K2_GetComponentLocation_ReturnValue_1 = SM_Boulder.K2_GetComponentLocation();0x00E6CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Impacts/P_BreakLocker.P_BreakLocker, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(3, 3, 3), true, 0, true);0x012BCallFunc_K2_GetComponentLocation_ReturnValue_1 = SM_Boulder.K2_GetComponentLocation();0x015DCallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, FVector(0, 0, 250));0x018FCallFunc_SpawnEmitterAtLocation_ReturnValue_3 = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Fire/FireBurst/P_Molotov.P_Molotov, CallFunc_Subtract_VectorVector_ReturnValue_1, FRotator(90, 0, 0), FVector(1, 1, 1), true, 0, true);0x01D4CallFunc_K2_GetComponentLocation_ReturnValue_1 = SM_Boulder.K2_GetComponentLocation();0x0206CallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, FVector(0, 0, 250));0x0238CallFunc_SpawnEmitterAtLocation_ReturnValue_2 = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Impacts/P_GroundImpactUp250.P_GroundImpactUp250, CallFunc_Subtract_VectorVector_ReturnValue_1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x027D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Foley/Impacts/A_Molotov.A_Molotov, 1f, 0.8f, 0f, nullptr, nullptr);0x02B8SetActorTickEnabled(false);0x02C3FireBall.SetVisibility(false, false);0x02E5SM_Boulder.SetVisibility(false, false);0x0307Audio.Stop();0x032BSM_Boulder.SetCollisionEnabled(0);0x0351Sphere1.SetCollisionEnabled(0);0x0377CallFunc_K2_GetComponentLocation_ReturnValue_2 = DefaultSceneRoot.K2_GetComponentLocation();0x03A9CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_2, FVector(0, 0, 250));0x03DBCallFunc_Subtract_VectorVector_ReturnValue_2 = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_2, FVector(0, 0, 250));0x040DK2Node_MakeArray_Array_1 = {2};0x041ACallFunc_SphereTraceMultiForObjects_OutHits = {};0x0425CallFunc_SphereTraceMultiForObjects_ReturnValue = SphereTraceMultiForObjects(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue_2, 350f, K2Node_MakeArray_Array_1, false, Temp_object_Variable, 0, CallFunc_SphereTraceMultiForObjects_OutHits, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x04B9if (!(CallFunc_SphereTraceMultiForObjects_ReturnValue)) PopFlow();0x04C3Temp_int_Loop_Counter_Variable = 0;0x04DATemp_int_Array_Index_Variable = 0;0x04F1Label_04F1:0x04F1CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_SphereTraceMultiForObjects_OutHits);0x052CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0552if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_078E;0x0560Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x057BPushFlow(Label_09E6);0x0580/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05BBBreakHitResult(CallFunc_Array_Get_Item, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x065EK2Node_DynamicCast_AsCharacter_2 = Cast<Character>(CallFunc_BreakHitResult_HitActor);0x0682K2Node_DynamicCast_bSuccess_5 = Cast<71>(K2Node_DynamicCast_AsCharacter_2);0x069Fif (!(K2Node_DynamicCast_bSuccess_5)) goto Label_0A30;0x06ADK2Node_DynamicCast_AsBP_Main_Char_1 = Cast<BP_MainChar_C>(K2Node_DynamicCast_AsCharacter_2);0x06D1K2Node_DynamicCast_bSuccess_6 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_1);0x06EEif (!(K2Node_DynamicCast_bSuccess_6)) goto Label_0A30;0x06FCK2Node_DynamicCast_AsBP_Main_Char_1.BypassInvulnerabilityCheck = true;0x071DCallFunc_ApplyDamage_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter_2, HitPlayerDamage, nullptr, this, /Game/BP/Variables/DT_Heavy.DT_Heavy_C);0x076CK2Node_DynamicCast_AsBP_Main_Char_1.BypassInvulnerabilityCheck = false;0x078DPopFlow();0x078ELabel_078E:0x078E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x07BCCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x07D9if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x07E3Temp_float_Variable = 0.6f;0x07FA/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x0828CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0845CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " explosion");0x0876/Script/Engine.Default__BlueprintMapLibrary.Map_Add(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue, Temp_float_Variable);0x08C7Delay(this, 1.5f, LatentActionInfo{0x8FE, 1300960237, FName(ExecuteUbergraph_BP_RollingBoulder), this});0x08FDPopFlow();0x08FE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x092CCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0949CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " explosion");0x097ACallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue);0x09CCPopFlow();0x09CDLabel_09CD:0x09CDTemp_bool_Has_Been_Initd_Variable = true;0x09D8if (!(false)) PopFlow();0x09DATemp_bool_IsClosed_Variable = true;0x09E5PopFlow();0x09E6Label_09E6:0x09E6CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0A10Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0A2Bgoto Label_04F1;0x0A30Label_0A30:0x0A30/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A6BBreakHitResult(CallFunc_Array_Get_Item, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0B0EK2Node_DynamicCast_AsBP_Kart_Pawn_1 = Cast<BP_KartPawn_C>(CallFunc_BreakHitResult_HitActor);0x0B32K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn_1);0x0B4Fif (!(K2Node_DynamicCast_bSuccess_4)) goto Label_0BA9;0x0B5DCallFunc_ApplyDamage_ReturnValue_3 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsBP_Kart_Pawn_1, 50f, nullptr, this, /Game/BP/Variables/DT_Heavy.DT_Heavy_C);0x0BA8PopFlow();0x0BA9Label_0BA9:0x0BA9CallFunc_ApplyDamage_ReturnValue_2 = /Script/Engine.Default__GameplayStatics.ApplyDamage(nullptr, 99999f, nullptr, this, /Game/BP/Variables/DT_Heavy.DT_Heavy_C);0x0BECPopFlow();0x0BEDLabel_0BED:0x0BEDCallFunc_IsValid_ReturnValue = IsValid(SM_Boulder);0x0C0Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0C14CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(RollingSpeedCache, 1f, 100f, 25f, 35f);0x0C4DCallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_MapRangeUnclamped_ReturnValue, -1f);0x0C77CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0C94CallFunc_Multiply_FloatFloat_ReturnValue_4 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_3, CallFunc_GetWorldDeltaSeconds_ReturnValue_1);0x0CC2CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_Multiply_FloatFloat_ReturnValue_4, 0f);0x0CF1SM_Boulder.K2_AddLocalRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddLocalRotation_SweepHitResult, false);0x0D25PopFlow();0x0D26Label_0D26:0x0D26PushFlow(Label_0D53);0x0D2Bif (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0D3A;0x0D39PopFlow();0x0D3ALabel_0D3A:0x0D3ATemp_bool_Has_Been_Initd_Variable_1 = true;0x0D45if (!(false)) PopFlow();0x0D47Temp_bool_IsClosed_Variable_1 = true;0x0D52PopFlow();0x0D53Label_0D53:0x0D53if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0D62;0x0D61PopFlow();0x0D62Label_0D62:0x0D62Temp_bool_IsClosed_Variable_1 = true;0x0D6DRollingSpeedCache = RollingSpeed;0x0D88PopFlow();0x0D89Label_0D89:0x0D89Temp_bool_Has_Been_Initd_Variable_1 = true;0x0D94PopFlow();0x0D95SetActorTickEnabled(true);0x0DA0CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0f, 6f);0x0DC6Audio.Play(CallFunc_RandomFloatInRange_ReturnValue);0x0DF3PopFlow();0x0DF4CallFunc_IsValid_ReturnValue_2 = IsValid(this);0x0E09if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0E13CallFunc_K2_GetComponentLocation_ReturnValue = DefaultSceneRoot.K2_GetComponentLocation();0x0E45CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 100));0x0E77K2Node_MakeArray_Array = {0};0x0E84CallFunc_SphereTraceSingleForObjects_ReturnValue = SphereTraceSingleForObjects(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 250f, K2Node_MakeArray_Array, false, ActorsToIgnore, 0, CallFunc_SphereTraceSingleForObjects_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0F18if (!(CallFunc_SphereTraceSingleForObjects_ReturnValue)) goto Label_126B;0x0F26PushFlow(Label_1240);0x0F2BCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0F47BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0F75BreakHitResult(CallFunc_SphereTraceSingleForObjects_OutHit, CallFunc_BreakHitResult_bBlockingHit_1, CallFunc_BreakHitResult_bInitialOverlap_1, CallFunc_BreakHitResult_Time_1, CallFunc_BreakHitResult_Distance_1, CallFunc_BreakHitResult_Location_1, CallFunc_BreakHitResult_ImpactPoint_1, CallFunc_BreakHitResult_Normal_1, CallFunc_BreakHitResult_ImpactNormal_1, CallFunc_BreakHitResult_PhysMat_1, CallFunc_BreakHitResult_HitActor_1, CallFunc_BreakHitResult_HitComponent_1, CallFunc_BreakHitResult_HitBoneName_1, CallFunc_BreakHitResult_HitItem_1, CallFunc_BreakHitResult_FaceIndex_1, CallFunc_BreakHitResult_TraceStart_1, CallFunc_BreakHitResult_TraceEnd_1);0x1018CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_BreakHitResult_ImpactPoint_1, FVector(0, 0, 250));0x104ABreakVector(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x1078CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_2);0x10AFCallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x10D7Label_10D7:0x10D7CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(K2Node_Event_DeltaSeconds, -1500f);0x1101CallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x111DCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(K2Node_Event_DeltaSeconds, RollingSpeed);0x114BCallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetActorForwardVector_ReturnValue, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x1179BreakVector(CallFunc_Multiply_VectorFloat_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x11A7Temp_bool_Variable = CallFunc_SphereTraceSingleForObjects_ReturnValue;0x11BACallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, Switch(Temp_bool_Variable, false => CallFunc_Multiply_FloatFloat_ReturnValue, true => CallFunc_BreakVector_Z, default => K2Node_Select_Default));0x121DK2_AddActorWorldOffset(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x123Bgoto Label_0BED;0x1240Label_1240:0x1240RollingSpeed = RollingSpeedCache;0x125BTemp_bool_IsClosed_Variable_1 = false;0x1266goto Label_0D89;0x126BLabel_126B:0x126BPushFlow(Label_1275);0x1270goto Label_0D26;0x1275Label_1275:0x1275CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x1292CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_GetWorldDeltaSeconds_ReturnValue, 750f);0x12BCCallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(RollingSpeed, CallFunc_Multiply_FloatFloat_ReturnValue_2);0x12EACallFunc_FMax_ReturnValue = FMax(CallFunc_Subtract_FloatFloat_ReturnValue, 0f);0x1314RollingSpeed = CallFunc_FMax_ReturnValue;0x132Fgoto Label_10D7;0x1334RollingSpeedCache = RollingSpeed;0x134FPopFlow();0x1350K2Node_DynamicCast_AsCharacter_1 = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x1374K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsCharacter_1);0x1391if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_14D0;0x139FCallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter_1.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x13DBif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x13E5K2Node_DynamicCast_AsBP_Main_Char = Cast<BP_MainChar_C>(K2Node_ComponentBoundEvent_OtherActor);0x1409K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char);0x1426if (!(K2Node_DynamicCast_bSuccess)) goto Label_1439;0x1434goto Label_000F;0x1439Label_1439:0x1439K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x145DK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x147Aif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x1484CallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, 99999f, nullptr, this, /Game/BP/Variables/DT_Heavy.DT_Heavy_C);0x14CFPopFlow();0x14D0Label_14D0:0x14D0K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x14F4K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x1511if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x151BCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x1557if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x1561goto Label_000F;0x1566Label_1566:0x1566return;0x1568// end of script
Final0x04