Zdexby TheHolyOneZ
2,291 classes
Class

ABP_LevelTitleTrigger_C

: AActor : UObject
/Game/BP/General/BP_LevelTitleTrigger.BP_LevelTitleTrigger_C 0x0279 (633 B) align 8 inherited 0x0220 7 scripted vtable /Game/BP/General/BP_LevelTitleTrigger
0x00x0279

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*7 flagsnullptr
0x10HunterOverlapFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x0CBoxExtentFVector7 flags{X=250, Y=100, Z=250}
0x024C0x04padding / unreflected
0x18LevelTitleFText3 flags<FText>
0x10TitleDisplayUpdateFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01DelayTitlebool6 flagstrue
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void UserConstructionScript()
Script3 statements · 45 bytes of bytecode
0x0000Box.SetBoxExtent(BoxExtent, true);0x002Areturn;0x002C// end of script
EventPublic0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LevelTitleTrigger(1312);0x007Breturn;0x007D// end of script
0xA8
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelTitleTrigger(1317);0x000Freturn;0x0011// end of script
EventProtected0x00
void ForceTitleDisplay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelTitleTrigger(1372);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_LevelTitleTrigger(int32 EntryPoint)
Script57 statements · 1,380 bytes of bytecode
0x0000PushFlow(Label_0561);0x0005goto [EntryPoint];0x000FDelayTitle = false;0x001ATemp_int_Loop_Counter_Variable = 0;0x0031Temp_int_Array_Index_Variable = 0;0x0048Label_0048:0x0048CallFunc_GetOverlappingActors_OverlappingActors = {};0x0053Box.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/Core/MainChar/BP_MainChar.BP_MainChar_C);0x0085CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetOverlappingActors_OverlappingActors);0x00C0CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00E6if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00F0Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x010BPushFlow(Label_028E);0x0110CallFunc_GetOverlappingActors_OverlappingActors = {};0x011BBox.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/BP/Core/MainChar/BP_MainChar.BP_MainChar_C);0x014D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetOverlappingActors_OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0188K2Node_DynamicCast_AsBP_Main_Char_1 = Cast<BP_MainChar_C>(CallFunc_Array_Get_Item);0x01ACK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char_1);0x01C9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01D3CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Main_Char_1.PlayerIndex, 0);0x020Bif (!(CallFunc_EqualEqual_IntInt_ReturnValue_1)) PopFlow();0x0215Label_0215:0x0215/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0243CallFunc_EqualEqual_TextText_ReturnValue = EqualEqual_TextText(CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentLocationTitle, LevelTitle);0x027Fif (!(CallFunc_EqualEqual_TextText_ReturnValue)) goto Label_02D8;0x028DPopFlow();0x028ELabel_028E:0x028ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02B8Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02D3goto Label_0048;0x02D8Label_02D8:0x02D8/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0306CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentLocationTitle = LevelTitle;0x0337/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0365/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0393CallFunc_GetBP_MainChar0_AsBP_Main_Char.W_MainUIRef.W_TitleDisplay.StartTitleAnim(CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentLocationTitle);0x0402PopFlow();0x0403Label_0403:0x0403if (!(DelayTitle)) goto Label_0448;0x0411Delay(this, 1f, LatentActionInfo{0x448, -1846090835, FName(ExecuteUbergraph_BP_LevelTitleTrigger), this});0x0447PopFlow();0x0448Label_0448:0x0448K2Node_DynamicCast_AsBP_Main_Char = Cast<BP_MainChar_C>(K2Node_ComponentBoundEvent_OtherActor);0x046CK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char);0x0489if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0493CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_DynamicCast_AsBP_Main_Char.PlayerIndex, 0);0x04CBif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x04D5CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Main_Char.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x0511if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x051Bgoto Label_0215;0x0520goto Label_0403;0x0525Delay(this, 1f, LatentActionInfo{0xF, -1676654334, FName(ExecuteUbergraph_BP_LevelTitleTrigger), this});0x055BPopFlow();0x055Cgoto Label_02D8;0x0561Label_0561:0x0561return;0x0563// end of script
Final0x04
void TitleDisplayUpdate__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void HunterOverlap__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00