Zdexby TheHolyOneZ
2,291 classes
Class

ABP_LevelLoader_C

: AActor : UObject
/Game/BP/General/BP_LevelLoader.BP_LevelLoader_C 0x02AC (684 B) align 8 inherited 0x0220 7 scripted vtable /Game/BP/General/BP_LevelLoader
0x00x02AC

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ChildActorUChildActorComponent*7 flagsnullptr
0x08TextRenderEntranceIDtoLoadUTextRenderComponent*7 flagsnullptr
0x08TextRenderEntranceIDtoLoad1UTextRenderComponent*7 flagsnullptr
0x08EntranceVectorUArrowComponent*7 flagsnullptr
0x08TextRenderEntranceIDUTextRenderComponent*7 flagsnullptr
0x08ExitVectorUArrowComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01ForceInput__Direction_59D432CA47F9249315C53495FC17C985ETimelineDirection4 flagsForward
0x02690x07padding / unreflected
0x08ForceInputUTimelineComponent*6 flagsnullptr
0x08LevelToLoadFName7 flagsMP_TestRoomA
0x08PlayerInLoadZoneRefABP_MainChar_C*8 flagsnullptr
0x10EntranceIDFString5 flags"A"
0x10EntranceIDtoLoadFString5 flags""
0x04NonRemasterLoadTimefloat7 flags7.5
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void UserConstructionScript()
Script8 statements · 271 bytes of bytecode
0x0000CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Entrance ID: ", EntranceID);0x0034CallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x0059TextRenderEntranceID.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x0082CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Entrance ID to load: ", EntranceIDtoLoad);0x00BECallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue);0x00E3TextRenderEntranceIDtoLoad.K2_SetText(CallFunc_Conv_StringToText_ReturnValue);0x010Creturn;0x010E// end of script
EventPublic0x00
void ForceInput__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelLoader(15);0x000Freturn;0x0011// end of script
0x00
void ForceInput__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelLoader(6471);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelLoader(5951);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LevelLoader(6129);0x007Breturn;0x007D// end of script
0xA8
void SpawnWLFollowCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelLoader(6466);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_LevelLoader(int32 EntryPoint)
Script220 statements · 6,479 bytes of bytecode
0x0000PushFlow(Label_194C);0x0005goto [EntryPoint];0x000FPopFlow();0x0010SetBaseSoundMix(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault);0x0024SetSoundMixClassOverride(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault, /Game/Audio/SoundClasses/SC_Overall.SC_Overall, 1f, 1f, 0f, true);0x0051OpenLevel(this, LevelToLoad, true, "");0x0068PopFlow();0x0069/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x0097CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.CurrentEntranceID = EntranceIDtoLoad;0x00C8CallFunc_GetAllActorsOfClass_OutActors_2 = {};0x00D3GetAllActorsOfClass(this, /Game/Audio/Music/BP_DynaMus_HuntersDream.BP_DynaMus_HuntersDream_C, CallFunc_GetAllActorsOfClass_OutActors_2);0x00F0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_2, 0, CallFunc_Array_Get_Item_2);0x0127CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item_2);0x0144if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_01AD;0x0152/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_2, 0, CallFunc_Array_Get_Item_2);0x0189CallFunc_Array_Get_Item_2.SaveP1+2SongTimeToGI();0x01ADLabel_01AD:0x01ADSetBaseSoundMix(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault);0x01C1SetSoundMixClassOverride(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault, /Game/Audio/SoundClasses/SC_Overall.SC_Overall, 0f, 1f, 0f, true);0x01EECallFunc_GetAllActorsOfClass_OutActors = {};0x01F9GetAllActorsOfClass(this, /Game/BP/Core/MainChar/BP_MainChar.BP_MainChar_C, CallFunc_GetAllActorsOfClass_OutActors);0x0216Temp_int_Loop_Counter_Variable_2 = 0;0x022DTemp_int_Array_Index_Variable = 0;0x0244Label_0244:0x0244CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x027FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue);0x02A5if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04DE;0x02B3Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_2;0x02CEPushFlow(Label_065F);0x02D3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x030ECallFunc_Array_Get_Item.W_MainUIRef.W_Loading.SetVisibility(0);0x0360/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x038ECallFunc_BooleanOR_ReturnValue = BooleanOR(true, CallFunc_GetGI_BBPSX_AsGI_BBPSX.ArbitraryLongLoadTimes);0x03C2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x03FDCallFunc_Array_Get_Item.W_MainUIRef.W_Loading.ShowIcon = CallFunc_BooleanOR_ReturnValue;0x0452/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x048DCallFunc_Array_Get_Item.W_MainUIRef.W_Loading.ShowLoadWithDelayCheck();0x04DDPopFlow();0x04DELabel_04DE:0x04DE/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x050CTemp_bool_Variable = CallFunc_GetGI_BBPSX_AsGI_BBPSX.ArbitraryLongLoadTimes;0x0535CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(NonRemasterLoadTime, 1.2f);0x055FCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(NonRemasterLoadTime, 0.8f);0x0589CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(CallFunc_Multiply_FloatFloat_ReturnValue_1, CallFunc_Multiply_FloatFloat_ReturnValue);0x05B7CallFunc_FMax_ReturnValue = FMax(CallFunc_RandomFloatInRange_ReturnValue, 1.6f);0x05E1Temp_float_Variable = 0.1f;0x05F8Delay(this, Switch(Temp_bool_Variable, false => Temp_float_Variable, true => CallFunc_FMax_ReturnValue, default => K2Node_Select_Default), LatentActionInfo{0x10, -1654587593, FName(ExecuteUbergraph_BP_LevelLoader), this});0x065EPopFlow();0x065FLabel_065F:0x065FCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0689Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x06A4goto Label_0244;0x06A9Label_06A9:0x06A9if (!(Temp_bool_IsClosed_Variable)) goto Label_06B8;0x06B7PopFlow();0x06B8Label_06B8:0x06B8Temp_bool_IsClosed_Variable = true;0x06C3PlayerInLoadZoneRef.IsInvulnerable = true;0x06E4PlayerInLoadZoneRef.DisableAllGameInput = true;0x0705PlayerInLoadZoneRef.CameraBoom.K2_DetachFromComponent(1, 1, 1, true);0x0742PushFlow(Label_076D);0x0747PushFlow(Label_091A);0x074CForceInput.PlayFromStart();0x076CPopFlow();0x076DLabel_076D:0x076DCallFunc_GetAllActorsOfClass_OutActors_3 = {};0x0778GetAllActorsOfClass(this, /Game/Char/Bosses/WL/BPC_WL.BPC_WL_C, CallFunc_GetAllActorsOfClass_OutActors_3);0x0795CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_3);0x07D0CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_2, 0);0x07F2if (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x07FC/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x082Aif (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.OverallProgression.WLDefeated_67_425FE43B4E01684D1426A29BDD483478)) goto Label_0858;0x0857PopFlow();0x0858Label_0858:0x0858/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x0886/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_3, 0, CallFunc_Array_Get_Item_3);0x08BDCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_Array_Get_Item_3.PlayerTarget);0x08F0CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.WL_IsFollowingThruLoadZone = CallFunc_IsValid_ReturnValue_2;0x0919PopFlow();0x091ALabel_091A:0x091ACallFunc_GetAllActorsOfClass_OutActors_1 = {};0x0925GetAllActorsOfClass(this, /Game/BP/Core/MainChar/BP_MainChar.BP_MainChar_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x0942Temp_int_Loop_Counter_Variable = 0;0x0959Temp_int_Array_Index_Variable_1 = 0;0x0970Label_0970:0x0970CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x09ABCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x09D1if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0B8D;0x09DFTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x09FAPushFlow(Label_0B43);0x09FF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0A3ACallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Get_Item_1.PlayerIndex, -1);0x0A72if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x0A7C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0AB7CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, CallFunc_Array_Get_Item_1.PlayerIndex);0x0AEBCallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 1.1f, LinearColor{0f, 0f, 0f, 0f}, true, false);0x0B42PopFlow();0x0B43Label_0B43:0x0B43CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0B6DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0B88goto Label_0970;0x0B8DLabel_0B8D:0x0B8DDelay(this, 1f, LatentActionInfo{0x69, -2113184806, FName(ExecuteUbergraph_BP_LevelLoader), this});0x0BC3PopFlow();0x0BC4Label_0BC4:0x0BC4Temp_bool_Has_Been_Initd_Variable = true;0x0BCFif (!(false)) PopFlow();0x0BD1Temp_bool_IsClosed_Variable = true;0x0BDCPopFlow();0x0BDDLabel_0BDD:0x0BDDif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0BC4;0x0BEBPopFlow();0x0BECLabel_0BEC:0x0BECPushFlow(Label_06A9);0x0BF1goto Label_0BDD;0x0BF6Label_0BF6:0x0BF6CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0C20Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0C3BLabel_0C3B:0x0C3BCallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_4);0x0C76CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_3);0x0C9Cif (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x0CA6Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x0CC1PushFlow(Label_0BF6);0x0CC6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_4, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_4);0x0D01if (!(CallFunc_Array_Get_Item_4.SpawnPoint)) PopFlow();0x0D21CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0D3F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_4);0x0D6DCallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_GetCurrentLevelName_ReturnValue);0x0D92CallFunc_GetGI_BBPSX_AsGI_BBPSX_4.WL_CurrentMap = CallFunc_Conv_StringToName_ReturnValue;0x0DC3CallFunc_K2_GetComponentLocation_ReturnValue = EntranceVector.K2_GetComponentLocation();0x0DF5CallFunc_GetRightVector_ReturnValue = ChildActor.GetRightVector();0x0E27CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetRightVector_ReturnValue, -100f);0x0E51CallFunc_K2_GetComponentLocation_ReturnValue_1 = ChildActor.K2_GetComponentLocation();0x0E83CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x0EB1Temp_bool_Variable_1 = CallFunc_LineTraceSingle_ReturnValue;0x0EC4BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0F67CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, FVector(0, 0, 140));0x0F99CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_BreakHitResult_ImpactPoint, FVector(0, 0, 140));0x0FCBCallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x0FF9CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Subtract_VectorVector_ReturnValue_1, FVector(1, 1, 0));0x102BCallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_Multiply_VectorVector_ReturnValue);0x1050CallFunc_MakeTransform_ReturnValue = MakeTransform(Switch(Temp_bool_Variable_1, false => CallFunc_Add_VectorVector_ReturnValue_1, true => CallFunc_Add_VectorVector_ReturnValue_2, default => K2Node_Select_Default_1), CallFunc_Conv_VectorToRotator_ReturnValue, FVector(1, 1, 1));0x10B7CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Char/Bosses/WL/BPC_WL.BPC_WL_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr);0x10E1SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(FollowSpawnMode), true);0x1102CallFunc_K2_GetComponentLocation_ReturnValue = EntranceVector.K2_GetComponentLocation();0x1134CallFunc_GetRightVector_ReturnValue = ChildActor.GetRightVector();0x1166CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetRightVector_ReturnValue, -100f);0x1190CallFunc_K2_GetComponentLocation_ReturnValue_1 = ChildActor.K2_GetComponentLocation();0x11C2CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x11F0Temp_bool_Variable_1 = CallFunc_LineTraceSingle_ReturnValue;0x1203BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x12A6CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, FVector(0, 0, 140));0x12D8CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_BreakHitResult_ImpactPoint, FVector(0, 0, 140));0x130ACallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x1338CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Subtract_VectorVector_ReturnValue_1, FVector(1, 1, 0));0x136ACallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_Multiply_VectorVector_ReturnValue);0x138FCallFunc_MakeTransform_ReturnValue = MakeTransform(Switch(Temp_bool_Variable_1, false => CallFunc_Add_VectorVector_ReturnValue_1, true => CallFunc_Add_VectorVector_ReturnValue_2, default => K2Node_Select_Default_1), CallFunc_Conv_VectorToRotator_ReturnValue, FVector(1, 1, 1));0x13F6CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x141CCallFunc_FinishSpawningActor_ReturnValue.CapsuleComponent.IgnoreActorWhenMoving(ChildActor.ChildActor, true);0x1472PopFlow();0x1473Label_1473:0x1473Temp_int_Loop_Counter_Variable_1 = 0;0x148ATemp_int_Array_Index_Variable_2 = 0;0x14A1goto Label_0C3B;0x14A6Label_14A6:0x14A6if (!(Temp_bool_IsClosed_Variable_1)) goto Label_14B5;0x14B4PopFlow();0x14B5Label_14B5:0x14B5Temp_bool_IsClosed_Variable_1 = true;0x14C0/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3);0x14EEif (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.OverallProgression.WLDefeated_67_425FE43B4E01684D1426A29BDD483478)) goto Label_151C;0x151BPopFlow();0x151CLabel_151C:0x151C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3);0x154Aif (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.WL_IsFollowingThruLoadZone)) PopFlow();0x156ACallFunc_GetRightVector_ReturnValue = ChildActor.GetRightVector();0x159CCallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetRightVector_ReturnValue, -100f);0x15C6CallFunc_K2_GetComponentLocation_ReturnValue_1 = ChildActor.K2_GetComponentLocation();0x15F8CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x1626CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_Add_VectorVector_ReturnValue, FVector(0, 0, 5000));0x1658CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x16E0CallFunc_GetAllActorsOfClass_OutActors_4 = {};0x16EBGetAllActorsOfClass(this, /Game/Char/Bosses/WL/BP_WLpoint.BP_WLPoint_C, CallFunc_GetAllActorsOfClass_OutActors_4);0x1708goto Label_1473;0x170DLabel_170D:0x170DTemp_bool_IsClosed_Variable_1 = true;0x1718PopFlow();0x1719Label_1719:0x1719PushFlow(Label_14A6);0x171Eif (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_172D;0x172CPopFlow();0x172DLabel_172D:0x172DTemp_bool_Has_Been_Initd_Variable_1 = true;0x1738if (!(false)) PopFlow();0x173Agoto Label_170D;0x173FCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x1759CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerCharacter_ReturnValue);0x1776if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x1780CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x179ACallFunc_GetPlayerCharacter_ReturnValue.CapsuleComponent.IgnoreActorWhenMoving(ChildActor.ChildActor, true);0x17F0PopFlow();0x17F1K2Node_DynamicCast_AsBP_Main_Char = Cast<BP_MainChar_C>(K2Node_ComponentBoundEvent_OtherActor);0x1815K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Main_Char);0x1832if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x183CCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Main_Char.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x1878if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x1882PlayerInLoadZoneRef = K2Node_DynamicCast_AsBP_Main_Char;0x1895CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(PlayerInLoadZoneRef.PlayerIndex, 0);0x18CDif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x18D7goto Label_0BEC;0x18DCLabel_18DC:0x18DCCallFunc_GetForwardVector_ReturnValue = ExitVector.GetForwardVector();0x190EPlayerInLoadZoneRef.AddMovementInput(CallFunc_GetForwardVector_ReturnValue, 1f, false);0x1941PopFlow();0x1942goto Label_1719;0x1947goto Label_18DC;0x194CLabel_194C:0x194Creturn;0x194E// end of script
Final0x04