0x00x0245
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Box | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x0C | BoxExtent | FVector | 7 flags | {X=32, Y=32, Z=32} | |
| 0x01 | IsWaterDeathVoid | bool | 6 flags | false |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script3 statements · 45 bytes of bytecode0x0000Box.SetBoxExtent(BoxExtent, true);0x002Areturn;0x002C// end of script | EventPublic | 0x00 | |
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FallToDeathVolume(451);0x007Breturn;0x007D// end of script | 0xA8 | ||
void ExecuteUbergraph_BP_FallToDeathVolume(int32 EntryPoint)Script60 statements · 1,536 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0028CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue, "MP_KartA_HuntersDreamMP");0x005Eif (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_019A;0x006CCallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsBP_Kart_Pawn, 1e+08f, nullptr, K2Node_DynamicCast_AsBP_Kart_Pawn, /Game/BP/Variables/DT_Void.DT_Void_C);0x00BFLabel_00BF:0x00BFif (!(IsWaterDeathVoid)) goto Label_05FD;0x00CD/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Foley/Impacts/A_WaterSplash.A_WaterSplash, 1f, 1f, 0f, nullptr, nullptr);0x0108CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere.K2_GetComponentLocation();0x0150CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Water/P_WaterSplashBig.P_WaterSplashBig, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x0195goto Label_05FD;0x019ALabel_019A:0x019AK2Node_DynamicCast_AsBP_Kart_Pawn.TeleportToRespawnPoint();0x01BEgoto Label_00BF;0x01C3K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x01E7K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0204if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_03D1;0x0212K2Node_DynamicCast_AsBPC_Cleric_Beast = Cast<BPC_ClericBeast_C>(K2Node_DynamicCast_AsCharacter);0x0236K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast);0x0253if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_055F;0x0261CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x029Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_05AE;0x02ABLabel_02AB:0x02ABCallFunc_ApplyDamage_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, 1e+08f, nullptr, nullptr, /Game/BP/Variables/DT_Void.DT_Void_C);0x02F6if (!(IsWaterDeathVoid)) goto Label_05FD;0x0304/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Foley/Impacts/A_WaterSplash.A_WaterSplash, 1f, 1f, 0f, nullptr, nullptr);0x033FCallFunc_K2_GetComponentLocation_ReturnValue_1 = K2Node_DynamicCast_AsCharacter.CapsuleComponent.K2_GetComponentLocation();0x0387CallFunc_SpawnEmitterAtLocation_ReturnValue_1 = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Water/P_WaterSplashBig.P_WaterSplashBig, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x03CCgoto Label_05FD;0x03D1Label_03D1:0x03D1K2Node_DynamicCast_AsBP_Rolling_Boulder = Cast<BP_RollingBoulder_C>(K2Node_ComponentBoundEvent_OtherActor);0x03F5K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Rolling_Boulder);0x0412if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0449;0x0420K2Node_DynamicCast_AsBP_Rolling_Boulder.K2_DestroyActor();0x0444goto Label_05FD;0x0449Label_0449:0x0449K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x046DK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x048Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_04E7;0x0498CallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x04D4if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_2)) goto Label_05FD;0x04E2goto Label_000A;0x04E7Label_04E7:0x04E7K2Node_DynamicCast_AsBP_Kart_Battle_Objective = Cast<BP_KartBattleObjective_C>(K2Node_ComponentBoundEvent_OtherActor);0x050BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Battle_Objective);0x0528if (!(K2Node_DynamicCast_bSuccess)) goto Label_05FD;0x0536K2Node_DynamicCast_AsBP_Kart_Battle_Objective.ResetBattleObjective();0x055Agoto Label_05FD;0x055FLabel_055F:0x055FCallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x059Bif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_05FD;0x05A9goto Label_02AB;0x05AELabel_05AE:0x05AECallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBPC_Cleric_Beast.CapsuleHead, K2Node_ComponentBoundEvent_OtherComp);0x05EAif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_05FD;0x05F8goto Label_02AB;0x05FDLabel_05FD:0x05FDreturn;0x05FF// end of script | Final | 0x04 |