Zdexby TheHolyOneZ
2,291 classes
Class

ABP_FallToDeathVolume_C

: AActor : UObject
/Game/BP/General/BP_FallToDeathVolume.BP_FallToDeathVolume_C 0x0245 (581 B) align 8 inherited 0x0220 3 scripted vtable /Game/BP/General/BP_FallToDeathVolume
0x00x0245

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x0CBoxExtentFVector7 flags{X=32, Y=32, Z=32}
0x01IsWaterDeathVoidbool6 flagsfalse
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 3

SignatureFlagsNativeParams
void UserConstructionScript()
Script3 statements · 45 bytes of bytecode
0x0000Box.SetBoxExtent(BoxExtent, true);0x002Areturn;0x002C// end of script
EventPublic0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FallToDeathVolume(451);0x007Breturn;0x007D// end of script
0xA8
void ExecuteUbergraph_BP_FallToDeathVolume(int32 EntryPoint)
Script60 statements · 1,536 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0028CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue, "MP_KartA_HuntersDreamMP");0x005Eif (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_019A;0x006CCallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsBP_Kart_Pawn, 1e+08f, nullptr, K2Node_DynamicCast_AsBP_Kart_Pawn, /Game/BP/Variables/DT_Void.DT_Void_C);0x00BFLabel_00BF:0x00BFif (!(IsWaterDeathVoid)) goto Label_05FD;0x00CD/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Foley/Impacts/A_WaterSplash.A_WaterSplash, 1f, 1f, 0f, nullptr, nullptr);0x0108CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere.K2_GetComponentLocation();0x0150CallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Water/P_WaterSplashBig.P_WaterSplashBig, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x0195goto Label_05FD;0x019ALabel_019A:0x019AK2Node_DynamicCast_AsBP_Kart_Pawn.TeleportToRespawnPoint();0x01BEgoto Label_00BF;0x01C3K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x01E7K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0204if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_03D1;0x0212K2Node_DynamicCast_AsBPC_Cleric_Beast = Cast<BPC_ClericBeast_C>(K2Node_DynamicCast_AsCharacter);0x0236K2Node_DynamicCast_bSuccess_4 = Cast<71>(K2Node_DynamicCast_AsBPC_Cleric_Beast);0x0253if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_055F;0x0261CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x029Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_05AE;0x02ABLabel_02AB:0x02ABCallFunc_ApplyDamage_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.ApplyDamage(K2Node_DynamicCast_AsCharacter, 1e+08f, nullptr, nullptr, /Game/BP/Variables/DT_Void.DT_Void_C);0x02F6if (!(IsWaterDeathVoid)) goto Label_05FD;0x0304/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Foley/Impacts/A_WaterSplash.A_WaterSplash, 1f, 1f, 0f, nullptr, nullptr);0x033FCallFunc_K2_GetComponentLocation_ReturnValue_1 = K2Node_DynamicCast_AsCharacter.CapsuleComponent.K2_GetComponentLocation();0x0387CallFunc_SpawnEmitterAtLocation_ReturnValue_1 = SpawnEmitterAtLocation(this, /Game/VFX/Particles/Water/P_WaterSplashBig.P_WaterSplashBig, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x03CCgoto Label_05FD;0x03D1Label_03D1:0x03D1K2Node_DynamicCast_AsBP_Rolling_Boulder = Cast<BP_RollingBoulder_C>(K2Node_ComponentBoundEvent_OtherActor);0x03F5K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Rolling_Boulder);0x0412if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0449;0x0420K2Node_DynamicCast_AsBP_Rolling_Boulder.K2_DestroyActor();0x0444goto Label_05FD;0x0449Label_0449:0x0449K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x046DK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x048Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_04E7;0x0498CallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x04D4if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_2)) goto Label_05FD;0x04E2goto Label_000A;0x04E7Label_04E7:0x04E7K2Node_DynamicCast_AsBP_Kart_Battle_Objective = Cast<BP_KartBattleObjective_C>(K2Node_ComponentBoundEvent_OtherActor);0x050BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Battle_Objective);0x0528if (!(K2Node_DynamicCast_bSuccess)) goto Label_05FD;0x0536K2Node_DynamicCast_AsBP_Kart_Battle_Objective.ResetBattleObjective();0x055Agoto Label_05FD;0x055FLabel_055F:0x055FCallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x059Bif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_05FD;0x05A9goto Label_02AB;0x05AELabel_05AE:0x05AECallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBPC_Cleric_Beast.CapsuleHead, K2Node_ComponentBoundEvent_OtherComp);0x05EAif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_05FD;0x05F8goto Label_02AB;0x05FDLabel_05FD:0x05FDreturn;0x05FF// end of script
Final0x04