0x00x0249
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x04 | FrameLimitAmt | float | 7 flags | 0.2 | |
| 0x0234 | 0x04 | padding / unreflected | |||
| 0x10 | FPSLimiterStringKey | FString | 5 flags | "" | |
| 0x01 | OverrideRenderedToOff | bool | 6 flags | false | |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void CheckRendered()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1174);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1179);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void DeathRemoveLimiter()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1184);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(int32 EntryPoint)Script81 statements · 1,218 bytes of bytecode0x0000PushFlow(Label_04BF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(false)) PopFlow();0x0011Temp_bool_IsClosed_Variable_1 = true;0x001CPopFlow();0x001DLabel_001D:0x001Dif (!(OverrideRenderedToOff)) goto Label_0047;0x002BLabel_002B:0x002BPushFlow(Label_00C8);0x0030Temp_bool_IsClosed_Variable_1 = false;0x003BTemp_bool_Has_Been_Initd_Variable_1 = true;0x0046PopFlow();0x0047Label_0047:0x0047CallFunc_GetParentActor_ReturnValue = GetParentActor();0x005BCallFunc_WasRecentlyRendered_ReturnValue = CallFunc_GetParentActor_ReturnValue.WasRecentlyRendered(0f);0x008Aif (!(CallFunc_WasRecentlyRendered_ReturnValue)) goto Label_002B;0x0098PushFlow(Label_00B1);0x009DPushFlow(Label_0253);0x00A2if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_03B0;0x00B0PopFlow();0x00B1Label_00B1:0x00B1Temp_bool_IsClosed_Variable = false;0x00BCTemp_bool_Has_Been_Initd_Variable = true;0x00C7PopFlow();0x00C8Label_00C8:0x00C8PushFlow(Label_00F5);0x00CDif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00DC;0x00DBPopFlow();0x00DCLabel_00DC:0x00DCTemp_bool_Has_Been_Initd_Variable = true;0x00E7if (!(false)) PopFlow();0x00E9Temp_bool_IsClosed_Variable = true;0x00F4PopFlow();0x00F5Label_00F5:0x00F5if (!(Temp_bool_IsClosed_Variable)) goto Label_0104;0x0103PopFlow();0x0104Label_0104:0x0104Temp_bool_IsClosed_Variable = true;0x010FLabel_010F:0x010F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x013DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x015Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0164/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x0192CallFunc_GetParentActor_ReturnValue = GetParentActor();0x01A6CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x01CBCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x0200CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue);0x0252PopFlow();0x0253Label_0253:0x0253if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0262;0x0261PopFlow();0x0262Label_0262:0x0262Temp_bool_IsClosed_Variable_1 = true;0x026D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x029BCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x02B8if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02C2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x02F0CallFunc_GetParentActor_ReturnValue = GetParentActor();0x0304CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x0329CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x035E/Script/Engine.Default__BlueprintMapLibrary.Map_Add(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue, FrameLimitAmt);0x03AFPopFlow();0x03B0Label_03B0:0x03B0Temp_bool_Has_Been_Initd_Variable_1 = true;0x03BBgoto Label_000F;0x03C0Label_03C0:0x03C0K2Node_CreateDelegate_OutputDelegate.Bind(this, CheckRendered);0x03D7CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.125f, true, 0f, 0f);0x040CCallFunc_GetParentActor_ReturnValue = GetParentActor();0x0420CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x0445CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x047AFPSLimiterStringKey = CallFunc_Concat_StrStr_ReturnValue;0x0495PopFlow();0x0496goto Label_001D;0x049Bgoto Label_03C0;0x04A0K2_ClearTimer(this, "CheckRendered");0x04BAgoto Label_010F;0x04BFLabel_04BF:0x04BFreturn;0x04C1// end of script | Final | 0x04 |