Zdexby TheHolyOneZ
2,291 classes
Class

ABP_FPSLimiter_ScreenSpace_C

: AActor : UObject
/Game/BP/General/BP_FPSLimiter_ScreenSpace.BP_FPSLimiter_ScreenSpace_C 0x0249 (585 B) align 8 inherited 0x0220 4 scripted vtable /Game/BP/General/BP_FPSLimiter_ScreenSpace
0x00x0249

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04FrameLimitAmtfloat7 flags0.2
0x02340x04padding / unreflected
0x10FPSLimiterStringKeyFString5 flags""
0x01OverrideRenderedToOffbool6 flagsfalse
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void CheckRendered()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1174);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1179);0x000Freturn;0x0011// end of script
EventProtected0x00
void DeathRemoveLimiter()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(1184);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_FPSLimiter_ScreenSpace(int32 EntryPoint)
Script81 statements · 1,218 bytes of bytecode
0x0000PushFlow(Label_04BF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(false)) PopFlow();0x0011Temp_bool_IsClosed_Variable_1 = true;0x001CPopFlow();0x001DLabel_001D:0x001Dif (!(OverrideRenderedToOff)) goto Label_0047;0x002BLabel_002B:0x002BPushFlow(Label_00C8);0x0030Temp_bool_IsClosed_Variable_1 = false;0x003BTemp_bool_Has_Been_Initd_Variable_1 = true;0x0046PopFlow();0x0047Label_0047:0x0047CallFunc_GetParentActor_ReturnValue = GetParentActor();0x005BCallFunc_WasRecentlyRendered_ReturnValue = CallFunc_GetParentActor_ReturnValue.WasRecentlyRendered(0f);0x008Aif (!(CallFunc_WasRecentlyRendered_ReturnValue)) goto Label_002B;0x0098PushFlow(Label_00B1);0x009DPushFlow(Label_0253);0x00A2if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_03B0;0x00B0PopFlow();0x00B1Label_00B1:0x00B1Temp_bool_IsClosed_Variable = false;0x00BCTemp_bool_Has_Been_Initd_Variable = true;0x00C7PopFlow();0x00C8Label_00C8:0x00C8PushFlow(Label_00F5);0x00CDif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00DC;0x00DBPopFlow();0x00DCLabel_00DC:0x00DCTemp_bool_Has_Been_Initd_Variable = true;0x00E7if (!(false)) PopFlow();0x00E9Temp_bool_IsClosed_Variable = true;0x00F4PopFlow();0x00F5Label_00F5:0x00F5if (!(Temp_bool_IsClosed_Variable)) goto Label_0104;0x0103PopFlow();0x0104Label_0104:0x0104Temp_bool_IsClosed_Variable = true;0x010FLabel_010F:0x010F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x013DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x015Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0164/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x0192CallFunc_GetParentActor_ReturnValue = GetParentActor();0x01A6CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x01CBCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x0200CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue);0x0252PopFlow();0x0253Label_0253:0x0253if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0262;0x0261PopFlow();0x0262Label_0262:0x0262Temp_bool_IsClosed_Variable_1 = true;0x026D/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x029BCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x02B8if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02C2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGM_BBPSX(this, CallFunc_GetGM_BBPSX_AsGM_BBPSX);0x02F0CallFunc_GetParentActor_ReturnValue = GetParentActor();0x0304CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x0329CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x035E/Script/Engine.Default__BlueprintMapLibrary.Map_Add(CallFunc_GetGM_BBPSX_AsGM_BBPSX.FrameLimiters, CallFunc_Concat_StrStr_ReturnValue, FrameLimitAmt);0x03AFPopFlow();0x03B0Label_03B0:0x03B0Temp_bool_Has_Been_Initd_Variable_1 = true;0x03BBgoto Label_000F;0x03C0Label_03C0:0x03C0K2Node_CreateDelegate_OutputDelegate.Bind(this, CheckRendered);0x03D7CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.125f, true, 0f, 0f);0x040CCallFunc_GetParentActor_ReturnValue = GetParentActor();0x0420CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetParentActor_ReturnValue);0x0445CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "_SS_FPSLimiter");0x047AFPSLimiterStringKey = CallFunc_Concat_StrStr_ReturnValue;0x0495PopFlow();0x0496goto Label_001D;0x049Bgoto Label_03C0;0x04A0K2_ClearTimer(this, "CheckRendered");0x04BAgoto Label_010F;0x04BFLabel_04BF:0x04BFreturn;0x04C1// end of script
Final0x04