implements IBPI_GeneralInteract_C
0x00x0265
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Sphere | USphereComponent* | 7 flags | nullptr | |
| 0x08 | Flares | USceneComponent* | 7 flags | nullptr | |
| 0x08 | RotatingMovement | URotatingMovementComponent* | 7 flags | nullptr | |
| 0x08 | SM_BloodPool | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x04 | KartEchoAmt | int32 | 6 flags | 0 | |
| 0x01 | KartActive | bool | 6 flags | false |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void SearchForNearbyEnemy()Script50 statements · 1,591 bytes of bytecode0x0000PushFlow(Label_0634);0x0005/Script/Engine.Default__KismetArrayLibrary.Array_Clear(FoundNearbyEnemies);0x002EK2Node_MakeArray_Array = {2};0x003BCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0057CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 1));0x0089CallFunc_SphereTraceMultiForObjects_OutHits = {};0x0094CallFunc_SphereTraceMultiForObjects_ReturnValue = SphereTraceMultiForObjects(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 1000f, K2Node_MakeArray_Array, false, Temp_object_Variable, 0, CallFunc_SphereTraceMultiForObjects_OutHits, true, LinearColor{0f, 0.53186f, 1f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 10f);0x0128if (!(CallFunc_SphereTraceMultiForObjects_ReturnValue)) PopFlow();0x0132Temp_int_Loop_Counter_Variable = 0;0x0149Temp_int_Array_Index_Variable = 0;0x0160Label_0160:0x0160CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_SphereTraceMultiForObjects_OutHits);0x019BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x01C1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_031D;0x01CFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01EAPushFlow(Label_0457);0x01EF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x022ABreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x02CDK2Node_DynamicCast_AsBPC_WL = Cast<BPC_WL_C>(CallFunc_BreakHitResult_HitActor);0x02F1K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBPC_WL);0x030Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_04A1;0x031CPopFlow();0x031DLabel_031D:0x031DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(FoundNearbyEnemies);0x0358CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x037Aif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x0384CallFunc_Array_LastIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(FoundNearbyEnemies);0x03BFCallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Array_LastIndex_ReturnValue);0x03E9/Script/Engine.Default__KismetArrayLibrary.Array_Get(FoundNearbyEnemies, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item);0x0424CallFunc_Array_Get_Item.SetUpRecoveryEnemy();0x0448K2_DestroyActor();0x0456PopFlow();0x0457Label_0457:0x0457CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0481Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x049Cgoto Label_0160;0x04A1Label_04A1:0x04A1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereTraceMultiForObjects_OutHits, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x04DCBreakHitResult(CallFunc_Array_Get_Item_1, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x057FK2Node_DynamicCast_AsBP_Enemy_Parent = Cast<BP_EnemyParent_C>(CallFunc_BreakHitResult_HitActor);0x05A3K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x05C0if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05CAif (!(K2Node_DynamicCast_AsBP_Enemy_Parent.IsBoss)) goto Label_05EF;0x05EEPopFlow();0x05EFLabel_05EF:0x05EFCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(FoundNearbyEnemies, K2Node_DynamicCast_AsBP_Enemy_Parent);0x0633PopFlow();0x0634Label_0634:0x0634return;0x0636// end of script | Public | 0x00 | |
void SwitchInteract()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EchoRecovery(1238);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void GenericInteract(ABP_MainChar_C* MainCharRef)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MainCharRef = MainCharRef;0x0012ExecuteUbergraph_BP_EchoRecovery(498);0x0021return;0x0023// end of script | Public | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_EchoRecovery(1239);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_EchoRecovery(1240);0x007Breturn;0x007D// end of script | 0xA8 | ||
void ExecuteUbergraph_BP_EchoRecovery(int32 EntryPoint)Script58 statements · 1,516 bytes of bytecode0x0000PushFlow(Label_05E9);0x0005goto [EntryPoint];0x000FK2Node_DynamicCast_AsBP_Kart_Pawn.GrantOrRemoveEchoes(KartEchoAmt);0x003CK2Node_DynamicCast_AsBP_Kart_Pawn.W_MainUIRef.W_TitlePrompt.ShowTitleNoti(NSLOCTEXT("9AD63E8642310359D58CA0B3F74E0FD0", "", "BLOOD DROPLETS RETRIEVED"), LinearColor{0f, 0.196856f, 0.898039f, 1f}, false, 0.75f);0x00F4CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/Gameplay/Cue_recovery_collected.Cue_recovery_collected, K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x016CK2_DestroyActor();0x017APopFlow();0x017BLabel_017B:0x017BTemp_bool_Has_Been_Initd_Variable = true;0x0186if (!(false)) PopFlow();0x0188Temp_bool_IsClosed_Variable = true;0x0193PopFlow();0x0194Label_0194:0x0194if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_017B;0x01A2PopFlow();0x01A3Label_01A3:0x01A3K2_DestroyActor();0x01B1PopFlow();0x01B2Label_01B2:0x01B2/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Gameplay/A_recovery_collected.A_recovery_collected, 1f, 1f, 0f, nullptr, nullptr);0x01EDgoto Label_01A3;0x01F2/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0220CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetGI_BBPSX_AsGI_BBPSX.RecoveryEchoes, 0);0x0258if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0305;0x0266/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0294/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x02C2CallFunc_GetBP_MainChar0_AsBP_Main_Char.GrantOrRemoveEchoes(CallFunc_GetGI_BBPSX_AsGI_BBPSX.RecoveryEchoes);0x0305Label_0305:0x0305/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0333CallFunc_GetGI_BBPSX_AsGI_BBPSX.RecoveryEchoes = 0;0x0360/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x038ECallFunc_GetGI_BBPSX_AsGI_BBPSX.RecoveryLocation = FVector(0, 0, 0);0x03C3/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x03F1CallFunc_GetGI_BBPSX_AsGI_BBPSX.RecoveryLevel = "";0x041BK2Node_Event_MainCharRef.W_MainUIRef.W_TitlePrompt.ShowTitleNoti(NSLOCTEXT("EC1962714ED4F237F78122946CDF1EAB", "", "BLOOD ECHOES RETRIEVED"), LinearColor{0f, 0.196856f, 0.898039f, 1f}, false, 0.75f);0x04D1goto Label_01B2;0x04D6PopFlow();0x04D7PopFlow();0x04D8K2Node_DynamicCast_AsBP_Kart_Pawn = Cast<BP_KartPawn_C>(K2Node_ComponentBoundEvent_OtherActor);0x04FCK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Kart_Pawn);0x0519if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0523if (!(K2Node_DynamicCast_AsBP_Kart_Pawn.IsDead)) goto Label_0548;0x0547PopFlow();0x0548Label_0548:0x0548CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsBP_Kart_Pawn.Sphere, K2Node_ComponentBoundEvent_OtherComp);0x0584if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x058EPushFlow(Label_0598);0x0593goto Label_0194;0x0598Label_0598:0x0598if (!(Temp_bool_IsClosed_Variable)) goto Label_05A7;0x05A6PopFlow();0x05A7Label_05A7:0x05A7Temp_bool_IsClosed_Variable = true;0x05B2Delay(this, 0.1f, LatentActionInfo{0xF, 1970492447, FName(ExecuteUbergraph_BP_EchoRecovery), this});0x05E8PopFlow();0x05E9Label_05E9:0x05E9return;0x05EB// end of script | Final | 0x04 |