Zdexby TheHolyOneZ
2,291 classes
Class

ABP_ContinuousDamageVolume_C

: AActor : UObject
/Game/BP/General/BP_ContinuousDamageVolume.BP_ContinuousDamageVolume_C 0x0270 (624 B) align 8 inherited 0x0220 5 scripted vtable /Game/BP/General/BP_ContinuousDamageVolume
0x00x0270

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BillboardUBillboardComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x0CBoxExtentFVector7 flags{X=150, Y=150, Z=150}
0x024C0x04padding / unreflected
0x08DamageTypeTSubclassOf<UDamageType>7 flags/Game/BP/Variables/DT_Fire.DT_Fire_C
0x10CharsInVolumeTArray<ACharacter*>5 flags[]
0x04DamagePerSecondfloat7 flags50
0x04DamageCheckFreqfloat7 flags0.75
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 5

SignatureFlagsNativeParams
void UserConstructionScript()
Script6 statements · 190 bytes of bytecode
0x0000Box.SetBoxExtent(BoxExtent, true);0x002ABreakVector(BoxExtent, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0058CallFunc_MakeVector_ReturnValue = MakeVector(0f, 0f, CallFunc_BreakVector_Z);0x0087Billboard.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x00BBreturn;0x00BD// end of script
EventPublic0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_ContinuousDamageVolume(849);0x007Breturn;0x007D// end of script
0xA8
void ApplyDamageToCharsInVolume()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ContinuousDamageVolume(1297);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_ContinuousDamageVolume(1302);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_BP_ContinuousDamageVolume(int32 EntryPoint)
Script65 statements · 1,653 bytes of bytecode
0x0000PushFlow(Label_0672);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_016B);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CharsInVolume, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FK2Node_DynamicCast_AsBP_Enemy_Parent = Cast<BP_EnemyParent_C>(CallFunc_Array_Get_Item);0x0073K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x0090if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_023B;0x009ECallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SERapidPoison.DT_SERapidPoison_C);0x00C4CallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SEPoison.DT_SEPoison_C);0x00EACallFunc_EqualEqual_ClassClass_ReturnValue_2 = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SEFrenzy.DT_SEFrenzy_C);0x0110CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_ClassClass_ReturnValue_2, CallFunc_EqualEqual_ClassClass_ReturnValue_1);0x0136CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_EqualEqual_ClassClass_ReturnValue);0x015Cif (!(CallFunc_BooleanOR_ReturnValue_1)) goto Label_023B;0x016APopFlow();0x016BLabel_016B:0x016BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0195Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B0Label_01B0:0x01B0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x01EBCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0211if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x021BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0236goto Label_000F;0x023BLabel_023B:0x023B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CharsInVolume, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0276CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(DamageCheckFreq);0x029BCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_MakeLiteralFloat_ReturnValue, DamagePerSecond);0x02C9CallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(CallFunc_Array_Get_Item, CallFunc_Multiply_FloatFloat_ReturnValue, nullptr, this, DamageType);0x0318PopFlow();0x0319Label_0319:0x0319Temp_int_Array_Index_Variable = 0;0x0330goto Label_01B0;0x0335Label_0335:0x0335Temp_int_Loop_Counter_Variable = 0;0x034Cgoto Label_0319;0x0351K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor_1);0x0375K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0392if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x039CCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp_1);0x03D8if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x03E2CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(CharsInVolume, K2Node_DynamicCast_AsCharacter);0x0426CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x0461CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0483if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x048DK2Node_CreateDelegate_OutputDelegate.Bind(this, ApplyDamageToCharsInVolume);0x04A4CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(DamageCheckFreq);0x04C9CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CallFunc_MakeLiteralFloat_ReturnValue, true, 0f, 0f);0x0502ApplyDamageToCharsInVolume();0x0510PopFlow();0x0511goto Label_0335;0x0516K2Node_DynamicCast_AsCharacter_1 = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x053AK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsCharacter_1);0x0557if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0561CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter_1.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x059Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x05A7CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(CharsInVolume, K2Node_DynamicCast_AsCharacter_1);0x05E3CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x061ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, 0);0x0640if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x064AK2_ClearTimer(this, "ApplyDamageToCharsInVolume");0x0671PopFlow();0x0672Label_0672:0x0672return;0x0674// end of script
Final0x04