0x00x0270
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Billboard | UBillboardComponent* | 7 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x0C | BoxExtent | FVector | 7 flags | {X=150, Y=150, Z=150} | |
| 0x024C | 0x04 | padding / unreflected | |||
| 0x08 | DamageType | TSubclassOf<UDamageType> | 7 flags | /Game/BP/Variables/DT_Fire.DT_Fire_C | |
| 0x10 | CharsInVolume | TArray<ACharacter*> | 5 flags | [] | |
| 0x04 | DamagePerSecond | float | 7 flags | 50 | |
| 0x04 | DamageCheckFreq | float | 7 flags | 0.75 | |
Inherited from AActor 75
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 3 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+3 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 3 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 6 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script6 statements · 190 bytes of bytecode0x0000Box.SetBoxExtent(BoxExtent, true);0x002ABreakVector(BoxExtent, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0058CallFunc_MakeVector_ReturnValue = MakeVector(0f, 0f, CallFunc_BreakVector_Z);0x0087Billboard.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x00BBreturn;0x00BD// end of script | EventPublic | 0x00 | |
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_ContinuousDamageVolume(849);0x007Breturn;0x007D// end of script | 0xA8 | ||
void ApplyDamageToCharsInVolume()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ContinuousDamageVolume(1297);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_ContinuousDamageVolume(1302);0x0057return;0x0059// end of script | 0x1C | ||
void ExecuteUbergraph_BP_ContinuousDamageVolume(int32 EntryPoint)Script65 statements · 1,653 bytes of bytecode0x0000PushFlow(Label_0672);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_016B);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CharsInVolume, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FK2Node_DynamicCast_AsBP_Enemy_Parent = Cast<BP_EnemyParent_C>(CallFunc_Array_Get_Item);0x0073K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Enemy_Parent);0x0090if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_023B;0x009ECallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SERapidPoison.DT_SERapidPoison_C);0x00C4CallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SEPoison.DT_SEPoison_C);0x00EACallFunc_EqualEqual_ClassClass_ReturnValue_2 = EqualEqual_ClassClass(DamageType, /Game/BP/Variables/DT_SEFrenzy.DT_SEFrenzy_C);0x0110CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_ClassClass_ReturnValue_2, CallFunc_EqualEqual_ClassClass_ReturnValue_1);0x0136CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_EqualEqual_ClassClass_ReturnValue);0x015Cif (!(CallFunc_BooleanOR_ReturnValue_1)) goto Label_023B;0x016APopFlow();0x016BLabel_016B:0x016BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0195Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B0Label_01B0:0x01B0CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x01EBCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0211if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x021BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0236goto Label_000F;0x023BLabel_023B:0x023B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CharsInVolume, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0276CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(DamageCheckFreq);0x029BCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_MakeLiteralFloat_ReturnValue, DamagePerSecond);0x02C9CallFunc_ApplyDamage_ReturnValue = /Script/Engine.Default__GameplayStatics.ApplyDamage(CallFunc_Array_Get_Item, CallFunc_Multiply_FloatFloat_ReturnValue, nullptr, this, DamageType);0x0318PopFlow();0x0319Label_0319:0x0319Temp_int_Array_Index_Variable = 0;0x0330goto Label_01B0;0x0335Label_0335:0x0335Temp_int_Loop_Counter_Variable = 0;0x034Cgoto Label_0319;0x0351K2Node_DynamicCast_AsCharacter = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor_1);0x0375K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsCharacter);0x0392if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x039CCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp_1);0x03D8if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x03E2CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(CharsInVolume, K2Node_DynamicCast_AsCharacter);0x0426CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x0461CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0483if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x048DK2Node_CreateDelegate_OutputDelegate.Bind(this, ApplyDamageToCharsInVolume);0x04A4CallFunc_MakeLiteralFloat_ReturnValue = MakeLiteralFloat(DamageCheckFreq);0x04C9CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CallFunc_MakeLiteralFloat_ReturnValue, true, 0f, 0f);0x0502ApplyDamageToCharsInVolume();0x0510PopFlow();0x0511goto Label_0335;0x0516K2Node_DynamicCast_AsCharacter_1 = Cast<Character>(K2Node_ComponentBoundEvent_OtherActor);0x053AK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsCharacter_1);0x0557if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0561CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_DynamicCast_AsCharacter_1.CapsuleComponent, K2Node_ComponentBoundEvent_OtherComp);0x059Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x05A7CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(CharsInVolume, K2Node_DynamicCast_AsCharacter_1);0x05E3CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharsInVolume);0x061ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, 0);0x0640if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x064AK2_ClearTimer(this, "ApplyDamageToCharsInVolume");0x0671PopFlow();0x0672Label_0672:0x0672return;0x0674// end of script | Final | 0x04 |