Zdexby TheHolyOneZ
2,291 classes
Class

AGM_BBPSX_C

: AGameModeBase : AInfo : AActor : UObject
/Game/BP/GameVital/GM_BBPSX.GM_BBPSX_C 0x03B0 (944 B) align 8 inherited 0x02C0 7 scripted vtable /Game/BP/GameVital/GM_BBPSX
0x00x03B0

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PostProcessUPostProcessComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04TL_FrameLimiterLerp_LerpAlpha_C65756294B725805FC42C1B0276632C4float4 flags0
0x01TL_FrameLimiterLerp__Direction_C65756294B725805FC42C1B0276632C4ETimelineDirection4 flagsForward
0x02DD0x03padding / unreflected
0x08TL_FrameLimiterLerpUTimelineComponent*6 flagsnullptr
0x08W_MainPlayerUIRefUW_MainPlayerUI_C*8 flagsnullptr
0x01Initialized HUDbool6 flagsfalse
0x01IsBossbool6 flagsfalse
0x02F20x02padding / unreflected
0x04Last Resolution Scalefloat7 flags0
0x08Last Viewport SizeFVector2D7 flags{X=0, Y=0}
0x50FrameLimitersTMap<FString, float>3 flags<TMap>
0x04FrameLimiterCurrentfloat7 flags0
0x04FrameLimiterCachefloat7 flags0
0x50GraphicsPresetsTMap<FName, FS_GraphicsSetting>3 flags<TMap>
0x08ResCheckFVector2D7 flags{X=0, Y=0}
Inherited from AGameModeBase 17
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>8 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>10 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>10 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>8 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>8 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>10 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>10 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+5 flagsnullptr
0x18DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void TL_FrameLimiterLerp__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_BBPSX(4508);0x000Freturn;0x0011// end of script
0x00
void TL_FrameLimiterLerp__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_BBPSX(4503);0x000Freturn;0x0011// end of script
0x00
void FrameLimiterCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_BBPSX(1884);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_BBPSX(4383);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_GM_BBPSX(4471);0x0021return;0x0023// end of script
EventProtected0x01
void CheckScreenRes()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_BBPSX(4498);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_GM_BBPSX(int32 EntryPoint)
Script156 statements · 4,512 bytes of bytecode
0x0000PushFlow(Label_119D);0x0005goto [EntryPoint];0x000F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x003Dif (!(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.ArbitraryFrameDrops)) goto Label_010A;0x0061CallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "FrameLimiterCheck", 0.35f, true, 0f, 0f);0x00A1K2Node_CreateDelegate_OutputDelegate.Bind(this, CheckScreenRes);0x00B8CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, true, 0f, 0f);0x00EDFrameLimiterCheck();0x00FBCheckScreenRes();0x0109PopFlow();0x010ALabel_010A:0x010ADelay(this, 0.2f, LatentActionInfo{0x141, 598310231, FName(ExecuteUbergraph_GM_BBPSX), this});0x0140PopFlow();0x0141CallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(30);0x0162CallFunc_Concat_StrStr_ReturnValue_5 = Concat_StrStr("t.maxfps ", CallFunc_Conv_IntToString_ReturnValue_1);0x0192ExecuteConsoleCommand(this, CallFunc_Concat_StrStr_ReturnValue_5, nullptr);0x01A7PopFlow();0x01A8Label_01A8:0x01A8TL_FrameLimiterLerp.PlayFromStart();0x01C8PopFlow();0x01C9Label_01C9:0x01C9Temp_int_Array_Index_Variable = 0;0x01E0Label_01E0:0x01E0CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Values_Values);0x021BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x0241if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01A8;0x024FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x026APushFlow(Label_02F4);0x026F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Values_Values, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02AACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_Array_Get_Item, FrameLimiterCurrent);0x02D8FrameLimiterCurrent = CallFunc_Add_FloatFloat_ReturnValue;0x02F3PopFlow();0x02F4Label_02F4:0x02F4CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x031ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0339goto Label_01E0;0x033ELabel_033E:0x033ECallFunc_EqualEqual_Vector2DVector2D_ReturnValue = EqualEqual_Vector2DVector2D(ResCheck, Vector2D{0f, 0f}, 1f);0x0378if (!(CallFunc_EqualEqual_Vector2DVector2D_ReturnValue)) goto Label_0466;0x0386CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x03A0CallFunc_GetPlayerController_ReturnValue.GetViewportSize(CallFunc_GetViewportSize_SizeX, CallFunc_GetViewportSize_SizeY);0x03D2CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_GetViewportSize_SizeY);0x03F7CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_GetViewportSize_SizeX);0x041CCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Conv_IntToFloat_ReturnValue_1, CallFunc_Conv_IntToFloat_ReturnValue);0x044AResCheck = CallFunc_MakeVector2D_ReturnValue;0x0465PopFlow();0x0466Label_0466:0x0466CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0480CallFunc_GetPlayerController_ReturnValue.GetViewportSize(CallFunc_GetViewportSize_SizeX, CallFunc_GetViewportSize_SizeY);0x04B2CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_GetViewportSize_SizeY);0x04D7CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_GetViewportSize_SizeX);0x04FCCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Conv_IntToFloat_ReturnValue_1, CallFunc_Conv_IntToFloat_ReturnValue);0x052ACallFunc_EqualEqual_Vector2DVector2D_ReturnValue_1 = EqualEqual_Vector2DVector2D(ResCheck, CallFunc_MakeVector2D_ReturnValue, 1f);0x0555if (!(CallFunc_EqualEqual_Vector2DVector2D_ReturnValue_1)) goto Label_0564;0x0563PopFlow();0x0564Label_0564:0x0564CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x057ECallFunc_GetPlayerController_ReturnValue.GetViewportSize(CallFunc_GetViewportSize_SizeX, CallFunc_GetViewportSize_SizeY);0x05B0CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_GetViewportSize_SizeY);0x05D5CallFunc_Conv_IntToFloat_ReturnValue_1 = Conv_IntToFloat(CallFunc_GetViewportSize_SizeX);0x05FACallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Conv_IntToFloat_ReturnValue_1, CallFunc_Conv_IntToFloat_ReturnValue);0x0628ResCheck = CallFunc_MakeVector2D_ReturnValue;0x0643CallFunc_GetAllActorsOfClass_OutActors = {};0x064EGetAllActorsOfClass(this, /Script/Engine.DefaultPawn, CallFunc_GetAllActorsOfClass_OutActors);0x066BCallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x06A6CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Length_ReturnValue_3, 0);0x06C8if (!(CallFunc_NotEqual_IntInt_ReturnValue)) goto Label_06D7;0x06D6PopFlow();0x06D7Label_06D7:0x06D7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char_1);0x0705CallFunc_GetBP_MainChar0_AsBP_Main_Char_1.W_MainUIRef.W_InGameMenu.ApplyGraphicsValues(false);0x0756PopFlow();0x0757Label_0757:0x0757goto Label_033E;0x075CFrameLimiterCache = FrameLimiterCurrent;0x0777FrameLimiterCurrent = 0f;0x078ECallFunc_Map_Values_Values = {};0x0799/Script/Engine.Default__BlueprintMapLibrary.Map_Values(FrameLimiters, CallFunc_Map_Values_Values);0x07CBTemp_int_Loop_Counter_Variable = 0;0x07E2goto Label_01C9;0x07E7Label_07E7:0x07E7CallFunc_Map_Keys_Keys = {};0x07F2/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(FrameLimiters, CallFunc_Map_Keys_Keys);0x0824CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x085FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x0881if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_09A0;0x088F/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x08BDCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay2.Text);0x090ECallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr(CallFunc_Conv_TextToString_ReturnValue, "\r\nNone");0x093BCallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_3);0x0960CallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay2.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x099FPopFlow();0x09A0Label_09A0:0x09A0Temp_int_Loop_Counter_Variable_1 = 0;0x09B7Temp_int_Array_Index_Variable_1 = 0;0x09CELabel_09CE:0x09CECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x0A09CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0A2Fif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0A39Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0A54PushFlow(Label_0BCF);0x0A59/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0A87CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay2.Text);0x0AD8CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_TextToString_ReturnValue, "\r\n");0x0B01/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0B3CCallFunc_Concat_StrStr_ReturnValue_4 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Array_Get_Item_1);0x0B6ACallFunc_Conv_StringToText_ReturnValue_2 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_4);0x0B8FCallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay2.K2_SetText(CallFunc_Conv_StringToText_ReturnValue_2);0x0BCEPopFlow();0x0BCFLabel_0BCF:0x0BCFCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0BF9Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0C14goto Label_09CE;0x0C19Label_0C19:0x0C19/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0C47CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0C64if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0C6E/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0C9CCallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(CallFunc_GetGI_BBPSX_AsGI_BBPSX.MaxFPS);0x0CD7/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0D05CallFunc_Lerp_ReturnValue = Lerp(FrameLimiterCache, FrameLimiterCurrent, TL_FrameLimiterLerp_LerpAlpha_C65756294B725805FC42C1B0276632C4);0x0D3CCallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(CallFunc_Lerp_ReturnValue, 1f);0x0D66CallFunc_FMax_ReturnValue = FMax(CallFunc_Add_FloatFloat_ReturnValue_1, 1f);0x0D90CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Conv_IntToFloat_ReturnValue_2, CallFunc_FMax_ReturnValue);0x0DBECallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x0DE3CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Round_ReturnValue);0x0E08CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("FPS: ", CallFunc_Conv_IntToString_ReturnValue);0x0E34CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x0E59CallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay.K2_SetText(CallFunc_Conv_StringToText_ReturnValue);0x0E98/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetBP_MainChar0(this, CallFunc_GetBP_MainChar0_AsBP_Main_Char);0x0EC6CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("5DEC7CA24AEA9F04427679B93339DA38", "", "Current FPS Limit Requests:"));0x0F25CallFunc_GetBP_MainChar0_AsBP_Main_Char.FPSTextDisplay2.K2_SetText(CallFunc_MakeLiteralText_ReturnValue);0x0F64goto Label_07E7;0x0F69Label_0F69:0x0F69/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0F97CallFunc_Conv_IntToFloat_ReturnValue_2 = Conv_IntToFloat(CallFunc_GetGI_BBPSX_AsGI_BBPSX.MaxFPS);0x0FD2CallFunc_Lerp_ReturnValue = Lerp(FrameLimiterCache, FrameLimiterCurrent, TL_FrameLimiterLerp_LerpAlpha_C65756294B725805FC42C1B0276632C4);0x1009CallFunc_Add_FloatFloat_ReturnValue_1 = Add_FloatFloat(CallFunc_Lerp_ReturnValue, 1f);0x1033CallFunc_FMax_ReturnValue = FMax(CallFunc_Add_FloatFloat_ReturnValue_1, 1f);0x105DCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_Conv_IntToFloat_ReturnValue_2, CallFunc_FMax_ReturnValue);0x108BCallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x10B0CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Round_ReturnValue);0x10D5CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("t.maxfps ", CallFunc_Conv_IntToString_ReturnValue);0x1105ExecuteConsoleCommand(this, CallFunc_Concat_StrStr_ReturnValue_2, nullptr);0x111Agoto Label_0C19;0x111FCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x113CDelay(this, CallFunc_GetWorldDeltaSeconds_ReturnValue, LatentActionInfo{0xF, -1472488401, FName(ExecuteUbergraph_GM_BBPSX), this});0x1176PopFlow();0x1177ExecuteConsoleCommand(this, "t.maxfps 120", nullptr);0x1191PopFlow();0x1192goto Label_0757;0x1197goto Label_0F69;0x119CPopFlow();0x119DLabel_119D:0x119Dreturn;0x119F// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type