Zdexby TheHolyOneZ
2,291 classes
Class

ABP_AttractModeChar_C

: ACharacter : APawn : AActor : UObject
/Game/BP/GameVital/BP_AttractModeChar.BP_AttractModeChar_C 0x0510 (1,296 B) align 16 inherited 0x04C0 12 scripted vtable /Game/BP/GameVital/BP_AttractModeChar
0x00x0510

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*7 flagsnullptr
0x04TL_CameraStartZoom_LerpAlpha_994D043949A2F595C7237A99E2984524float4 flags0
0x01TL_CameraStartZoom__Direction_994D043949A2F595C7237A99E2984524ETimelineDirection4 flagsForward
0x04D50x03padding / unreflected
0x08TL_CameraStartZoomUTimelineComponent*6 flagsnullptr
0x01TL_StartDelay2__Direction_BFA96B5A4DEB3CD1DEAE48BBFEC739F4ETimelineDirection4 flagsForward
0x04E10x07padding / unreflected
0x08TL_StartDelay2UTimelineComponent*6 flagsnullptr
0x01TL_StartDelay1__Direction_CE29D9CE4DB534060C6DF1AC3066CD4BETimelineDirection4 flagsForward
0x04F10x07padding / unreflected
0x08TL_StartDelay1UTimelineComponent*6 flagsnullptr
0x01PlayerPressedStartbool6 flagsfalse
0x05010x07padding / unreflected
0x08PreviouslyOwnedKartPawnABP_KartPawn_C*8 flagsnullptr
Inherited from ACharacter 37
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03080x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x032A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03320x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x034C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03600x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x03C80x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+4 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 12

SignatureFlagsNativeParams
void TL_StartDelay1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(2278);0x000Freturn;0x0011// end of script
0x00
void TL_StartDelay1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(2277);0x000Freturn;0x0011// end of script
0x00
void TL_StartDelay2__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(1911);0x000Freturn;0x0011// end of script
0x00
void TL_StartDelay2__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(1910);0x000Freturn;0x0011// end of script
0x00
void TL_CameraStartZoom__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(2243);0x000Freturn;0x0011// end of script
0x00
void TL_CameraStartZoom__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(2238);0x000Freturn;0x0011// end of script
0x00
void TL_CameraStartZoom__FadeCameraOut__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(2233);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_Pause_K2Node_InputActionEvent_1(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputActionEvent_Key_1 = Key;0x0012ExecuteUbergraph_BP_AttractModeChar(1484);0x0021return;0x0023// end of script
0x18
void InpActEvt_Accelerate_K2Node_InputActionEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputActionEvent_Key = Key;0x0012ExecuteUbergraph_BP_AttractModeChar(1905);0x0021return;0x0023// end of script
0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_AttractModeChar(1939);0x000Freturn;0x0011// end of script
EventProtected0x00
void InpAxisEvt_AccelerateAxis_K2Node_InputAxisEvent_0(float AxisValue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputAxisEvent_AxisValue = AxisValue;0x0012ExecuteUbergraph_BP_AttractModeChar(2511);0x0021return;0x0023// end of script
0x04
void ExecuteUbergraph_BP_AttractModeChar(int32 EntryPoint)
Script120 statements · 2,519 bytes of bytecode
0x0000PushFlow(Label_09D4);0x0005goto [EntryPoint];0x000FCallFunc_GetController_ReturnValue = GetController();0x0023K2Node_DynamicCast_AsPlayer_Controller = Cast<PlayerController>(CallFunc_GetController_ReturnValue);0x0047K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Controller);0x0064if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x006Eif (!(PlayerPressedStart)) goto Label_007D;0x007CPopFlow();0x007DLabel_007D:0x007DEnableInput(K2Node_DynamicCast_AsPlayer_Controller);0x0094PopFlow();0x0095Label_0095:0x0095if (!(PlayerPressedStart)) goto Label_00A4;0x00A3PopFlow();0x00A4Label_00A4:0x00A4/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3);0x00D2CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.ArcadeMode, CallFunc_GetGI_BBPSX_AsGI_BBPSX_3.ArcadeMode);0x0124if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x012ECallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(K2Node_InputAxisEvent_AxisValue, 0.9f);0x0150CallFunc_GetInputAxisValue_ReturnValue = GetInputAxisValue(FName(Brake/ReverseAxis));0x0179CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_GetInputAxisValue_ReturnValue, 0.8f);0x019BCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue_1);0x01C1if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x01CBLabel_01CB:0x01CBPushFlow(Label_01DF);0x01D0if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04D2;0x01DEPopFlow();0x01DFLabel_01DF:0x01DFif (!(Temp_bool_IsClosed_Variable)) goto Label_01EE;0x01EDPopFlow();0x01EELabel_01EE:0x01EETemp_bool_IsClosed_Variable = true;0x01F9PlayerPressedStart = true;0x0204/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0232CallFunc_GetGI_BBPSX_AsGI_BBPSX.MainMenuSkipStartPrompt = true;0x0253PushFlow(Label_0279);0x0258TL_CameraStartZoom.PlayFromStart();0x0278PopFlow();0x0279Label_0279:0x0279PlayerPressedStart = false;0x0284SetGlobalTimeDilation(this, 0.01f);0x0294CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x029FGetAllActorsOfClass(this, /Game/UI/MainMenu/BP_TitleFlag.BP_TitleFlag_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x02BC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x02F3CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item_1);0x0310if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_038D;0x031E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x0355CallFunc_Array_Get_Item_1.Widget.SetVisibility(false, false);0x038DLabel_038D:0x038DCallFunc_GetAllActorsOfClass_OutActors = {};0x0398GetAllActorsOfClass(this, /Game/BP/Kart/Audio/BP_DynamusKartParent.BP_DynamusKartParent_C, CallFunc_GetAllActorsOfClass_OutActors);0x03B5Temp_int_Loop_Counter_Variable = 0;0x03CCTemp_int_Array_Index_Variable = 0;0x03E3Label_03E3:0x03E3CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x041ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0444if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04EB;0x0452Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x046DPushFlow(Label_0582);0x0472/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04ADCallFunc_Array_Get_Item.StopMusic();0x04D1PopFlow();0x04D2Label_04D2:0x04D2Temp_bool_Has_Been_Initd_Variable = true;0x04DDif (!(false)) PopFlow();0x04DFTemp_bool_IsClosed_Variable = true;0x04EAPopFlow();0x04EBLabel_04EB:0x04EB/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Gameplay/A_sprj_kill_chance.A_sprj_kill_chance, 1f, 1f, 0f, nullptr, nullptr);0x0526/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/UI/A_CURSOL_OK.A_CURSOL_OK, 2f, 1f, 0f, nullptr, nullptr);0x0561TL_StartDelay1.PlayFromStart();0x0581PopFlow();0x0582Label_0582:0x0582CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05ACTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x05C7goto Label_03E3;0x05CCLabel_05CC:0x05CCif (!(PlayerPressedStart)) goto Label_01CB;0x05DAPopFlow();0x05DBLabel_05DB:0x05DBCallFunc_IsValid_ReturnValue = IsValid(PreviouslyOwnedKartPawn);0x05F8if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0602CallFunc_Lerp_ReturnValue = Lerp(90f, 78f, TL_CameraStartZoom_LerpAlpha_994D043949A2F595C7237A99E2984524);0x0631PreviouslyOwnedKartPawn.Camera.SetFieldOfView(CallFunc_Lerp_ReturnValue);0x0674SetBaseSoundMix(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault);0x0688/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_1);0x06B6CallFunc_Lerp_ReturnValue_1 = Lerp(CallFunc_GetGI_BBPSX_AsGI_BBPSX_1.SAVE_BBPSX_CoreSave.AudSFX, 0.001f, TL_CameraStartZoom_LerpAlpha_994D043949A2F595C7237A99E2984524);0x0715CallFunc_FMax_ReturnValue = FMax(CallFunc_Lerp_ReturnValue_1, 0.001f);0x073FSetSoundMixClassOverride(this, /Game/Audio/SoundClasses/SM_BBPSXDefault.SM_BBPSXDefault, /Game/Audio/SoundClasses/SC_SFX.SC_SFX, CallFunc_FMax_ReturnValue, 1f, 0f, true);0x0770PopFlow();0x0771goto Label_05CC;0x0776PopFlow();0x0777OpenLevel(this, FName(MP_MainMenuKart), true, "");0x0792PopFlow();0x0793TL_StartDelay2.SetTickableWhenPaused(true);0x07B4TL_StartDelay1.SetTickableWhenPaused(true);0x07D5TL_CameraStartZoom.SetTickableWhenPaused(true);0x07F6Delay(this, 0.7f, LatentActionInfo{0xF, -1692243944, FName(ExecuteUbergraph_BP_AttractModeChar), this});0x082CPopFlow();0x082DLabel_082D:0x082DCallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, PreviouslyOwnedKartPawn.PostAIPossessionPlayerIndexCache);0x0861CallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 0.018f, LinearColor{0f, 0f, 0f, 0f}, false, true);0x08B8PopFlow();0x08B9goto Label_082D;0x08BEgoto Label_05DB;0x08C3PopFlow();0x08C4Label_08C4:0x08C4TL_StartDelay2.Play();0x08E4PopFlow();0x08E5PopFlow();0x08E6Temp_object_Variable = /Game/Audio/VO/KartAnnouncerA/A_KAnnA_TitleNew.A_KAnnA_TitleNew;0x08F9Temp_object_Variable_1 = /Game/Audio/VO/KartAnnouncerA/A_KAnnA_TitleRead1.A_KAnnA_TitleRead1;0x090C/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX_2);0x093ATemp_bool_Variable = CallFunc_GetGI_BBPSX_AsGI_BBPSX_2.NotBloodborneMode;0x0963/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), 1f, 1f, 0f, nullptr, nullptr);0x09CAgoto Label_08C4;0x09CFgoto Label_0095;0x09D4Label_09D4:0x09D4return;0x09D6// end of script
Final0x04