Zdexby TheHolyOneZ
2,291 classes
Class

ABP_FrenzySpear_C

: AActor : UObject
/Game/BP/Components/BP_FrenzySpear.BP_FrenzySpear_C 0x0251 (593 B) align 8 inherited 0x0220 4 scripted vtable /Game/BP/Components/BP_FrenzySpear
0x00x0251

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04TL_ScaleUpSpear_LerpAlpha_EFA7773A41F89D7F7433F1B4E263AAC1float4 flags0
0x01TL_ScaleUpSpear__Direction_EFA7773A41F89D7F7433F1B4E263AAC1ETimelineDirection4 flagsForward
0x02450x03padding / unreflected
0x08TL_ScaleUpSpearUTimelineComponent*6 flagsnullptr
0x01Persistbool6 flagsfalse
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void TL_ScaleUpSpear__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrenzySpear(119);0x000Freturn;0x0011// end of script
0x00
void TL_ScaleUpSpear__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrenzySpear(120);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrenzySpear(279);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_FrenzySpear(int32 EntryPoint)
Script34 statements · 681 bytes of bytecode
0x0000PushFlow(Label_02A6);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x003APlaySoundAtLocation(this, /Game/Audio/Gameplay/Cue_StatusEffectFrenzySpear.Cue_StatusEffectFrenzySpear, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr);0x0076PopFlow();0x0077PopFlow();0x0078CallFunc_Lerp_ReturnValue = Lerp(0.1f, 1f, TL_ScaleUpSpear_LerpAlpha_EFA7773A41F89D7F7433F1B4E263AAC1);0x00A7CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(CallFunc_Lerp_ReturnValue);0x00CCStaticMesh.SetWorldScale3D(CallFunc_Conv_FloatToVector_ReturnValue);0x00F5PopFlow();0x00F6Label_00F6:0x00F6TL_ScaleUpSpear.PlayFromStart();0x0116PopFlow();0x0117PushFlow(Label_0121);0x011Cgoto Label_00F6;0x0121Label_0121:0x0121CallFunc_RandomRotator_ReturnValue = RandomRotator(true);0x013ECallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_RandomRotator_ReturnValue);0x0163BreakVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0191CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, -1f);0x01C4CallFunc_Conv_VectorToRotator_ReturnValue = Conv_VectorToRotator(CallFunc_MakeVector_ReturnValue);0x01E9Temp_bool_Variable = Persist;0x01FCStaticMesh.K2_SetWorldRotation(Switch(Temp_bool_Variable, false => CallFunc_RandomRotator_ReturnValue, true => CallFunc_Conv_VectorToRotator_ReturnValue, default => K2Node_Select_Default), false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x025Cif (!(Persist)) goto Label_026F;0x026Agoto Label_001E;0x026FLabel_026F:0x026FDelay(this, 4f, LatentActionInfo{0xF, 1256487351, FName(ExecuteUbergraph_BP_FrenzySpear), this});0x02A5PopFlow();0x02A6Label_02A6:0x02A6return;0x02A8// end of script
Final0x04