Zdexby TheHolyOneZ
2,291 classes
Class

ABP_DynaMus_HuntersDream_C

: AActor : UObject
/Game/Audio/Music/BP_DynaMus_HuntersDream.BP_DynaMus_HuntersDream_C 0x024C (588 B) align 8 inherited 0x0220 5 scripted vtable /Game/Audio/Music/BP_DynaMus_HuntersDream
0x00x024C

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BillboardUBillboardComponent*7 flagsnullptr
0x04TL_FadeIn_LerpAlpha_4D4EE8B6421448C087EEF5A5D4138B1Cfloat4 flags0
0x01TL_FadeIn__Direction_4D4EE8B6421448C087EEF5A5D4138B1CETimelineDirection4 flagsForward
0x02350x03padding / unreflected
0x08TL_FadeInUTimelineComponent*6 flagsnullptr
0x08HuntersDreamP1+2UAudioComponent*8 flagsnullptr
0x04CurrentP1+2SongTimefloat7 flags0
Inherited from AActor 75
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 2bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 3boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+3 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>3 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>6 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 5

SignatureFlagsNativeParams
void TL_FadeIn__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynaMus_HuntersDream(10);0x000Freturn;0x0011// end of script
0x00
void TL_FadeIn__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynaMus_HuntersDream(15);0x000Freturn;0x0011// end of script
0x00
void StartHuntersDreamMusic()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynaMus_HuntersDream(188);0x000Freturn;0x0011// end of script
0x00
void SaveP1+2SongTimeToGI()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynaMus_HuntersDream(282);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DynaMus_HuntersDream(int32 EntryPoint)
Script19 statements · 385 bytes of bytecode
0x0000goto [EntryPoint];0x000Agoto Label_017E;0x000FCallFunc_IsValid_ReturnValue = IsValid(HuntersDreamP1+2);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_017E;0x003ACallFunc_Lerp_ReturnValue = Lerp(0f, 1f, TL_FadeIn_LerpAlpha_4D4EE8B6421448C087EEF5A5D4138B1C);0x0069HuntersDreamP1+2.SetVolumeMultiplier(CallFunc_Lerp_ReturnValue);0x0092goto Label_017E;0x0097Label_0097:0x0097TL_FadeIn.PlayFromStart();0x00B7goto Label_017E;0x00BCCallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/Music/A_HuntersDreamP3_reallp.A_HuntersDreamP3_reallp, 0f, 1f, 0f, nullptr, false, true);0x0102HuntersDreamP1+2 = CallFunc_SpawnSound2D_ReturnValue;0x0115goto Label_0097;0x011A/Game/BP/Core/BBPSX_FuncLib.Default__BBPSX_FuncLib_C.GetGI_BBPSX(this, CallFunc_GetGI_BBPSX_AsGI_BBPSX);0x0148CallFunc_GetGI_BBPSX_AsGI_BBPSX.CurrentMusicTime = CurrentP1+2SongTime;0x0179goto Label_017E;0x017ELabel_017E:0x017Ereturn;0x0180// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type