| void LoadQuestDataTable() | FinalNative+1 flags | | 0x00 |
| bool IsQuestActive(const EQuest& Quest) | FinalNative+1 flags | | 0x02 |
| void IncrementObjectiveValue(const FName& ObjectiveID, float ValueToAdd) | FinalNative+1 flags | | 0x0C |
| TMap<FName, int32> GetVanRepairQuestsReward() | FinalNative+1 flags | | 0x50 |
| TMap<FName, int32> GetVanRepairQuestsPenalty() | FinalNative+1 flags | | 0x50 |
| int32 GetMissionBoardQuestsReward() | FinalNative+1 flags | | 0x04 |
| int32 GetMissionBoardQuestsPenalty() | FinalNative+1 flags | | 0x04 |
| TArray<ABaseQuest*> GetActiveQuests() | FinalNative+1 flags | | 0x10 |
| ABaseQuest* GetActiveQuest(const FName& QuestID) | FinalNative+1 flags | | 0x10 |
| void ClearCurrentQuests() | FinalNative+1 flags | | 0x00 |
| bool AddNewQuest(const FName& QuestID) | FinalNative+1 flags | | 0x09 |
| void AddCompleteQuestsTask() | FinalNative+1 flags | | 0x00 |