| void ShelterInRoom(AActor* TargetActor, UPrimitiveComponent* room) | NativeEvent+1 flags | | 0x10 |
| EShelterSourceType GetShelterSourceType() | NativeEvent+1 flags | | 0x01 |
| FShelterHit GetShelterFromDirection(AActor* TargetActor, const FVector& Direction) | NativeEvent+1 flags | | 0x88 |
| FShelterHit GetShelterFromAbove(AActor* TargetActor) | NativeEvent+1 flags | | 0x70 |
| FBox GetShelterBounds() | NativeEvent+1 flags | | 0x38 |
| bool GetHighestShelterPoint(const FVector& Origin, const FVector& OutPoint) | NativeEvent+1 flags | | 0x31 |
| bool BreakShelterFromDirection(const FVector& Origin, float Radius, const FVector& Direction) | NativeEvent+1 flags | | 0x39 |