Zdexby TheHolyOneZ
5,360 classes
/Game/StormEscape/UI/Widgets/Endgame/W_PostGameData.W_PostGameData_C 0x0584 (1,412 B) align 8 inherited 0x04A8 vtable /Game/StormEscape/UI/Widgets/Endgame/W_PostGameData
0x00x0584

Members 33

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08W_RewardPageUW_RewardPage_C*10 flagsnullptr
0x08W_ReportPageUW_ReportPage_C*10 flagsnullptr
0x08W_BoxUW_Box_C*10 flagsnullptr
0x08PlayersIconsContaineUHorizontalBox*10 flagsnullptr
0x08PageSwitcherUCommonActivatableWidgetSwitcher*10 flagsnullptr
0x08Overlay_NextRoundUOverlay*10 flagsnullptr
0x08OptionsTabListUWB_TabList_C*10 flagsnullptr
0x08Image_RingUImage*10 flagsnullptr
0x08Image_OutUImage*10 flagsnullptr
0x08CText_TimerUCommonTextBlock*10 flagsnullptr
0x08Border_NextRoundUBorder*10 flagsnullptr
0x08BBtn_LeaveUW_Bracket_Button_C*10 flagsnullptr
0x08BBtn_ContinueUW_Bracket_Button_C*10 flagsnullptr
0x08OnActivadedUWidgetAnimation*Transient+6 flagsnullptr
0x08OnActivadedPostUWidgetAnimation*Transient+6 flagsnullptr
0x08HideNextRoundUWidgetAnimation*Transient+6 flagsnullptr
0x08ProgressMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x04BlockContinueTimeint327 flags5
0x04ElapsedTimeint327 flags0
0x08EnableContinueButtonTimerHandleFTimerHandle5 flags{Handle=0}
0x04NextRoundTimeRemainingint327 flags0
0x04NextRoundTimeSecondsint327 flags35
0x08NextRoundTimerHandleFTimerHandle5 flags{Handle=0}
0x08DisplaySoundEffectUSoundBase*6 flags/Game/StormEscape/Audio/Sounds/UI/Windows/ui_post_game_data…
0x08StageVanAGameplayVan*7 flagsnullptr
0x04CameraFOVfloat7 flags0
0x01bHasResetFOVbool7 flagstrue
0x056D0x03padding / unreflected
0x04InitialFOVfloat7 flags0
0x04StageFOVfloat7 flags62
0x04PreviousLevelint327 flags0
0x04PreviousXPint327 flags0
0x04PreviousRequiredXPint327 flags0
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 36

SignatureFlagsNativeParams
FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)EventPublic0x138
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)EventPublic0x138
void ResetFOV()Public0x00
void SetStageFOV()Public0x00
void OnPawnChanged(APawn* OldPawn, APawn* NewPawn)Public0x10
void SetStageCharacterMeshColor()Public0x00
void SetStageCharacterPlayerNumber()Public0x00
void OnNextRoundCountdownUpdated(int32 SecondsLeft, int32 MaxSeconds)Public0x08
void InitialRoundCountdownUpdate()Public0x00
void CreateProgressMaterial()Public0x00
void ShowStageVan()Public0x00
void LoadGameData()Public0x00
void CreateTab(const FName& Value, UWidget* ContentWidget, int32 TabIndex, const FText& InText)Public0x28
void Finished_0D222BE94A32743F206A0DAA1BA57B69()0x00
void Finished_258F2A78472B30C08413B5A1C6A2EF17()0x00
void Finished_762D70DC4DD08166F309EBA2D5FADD34()0x00
void BP_OnActivated()EventProtected0x00
void ExitToMainMenu()0x00
void ExitToDesktop()0x00
void LeaveGame()0x00
void BndEvt__W_PostGameData_PageSwitcher_K2Node_ComponentBoundEvent_2_OnActiveIndexChangedDelegate__DelegateSignature(UWidget* ActiveWidget, int32 ActiveIndex)0x0C
void UpdateProgressBar(double InitialPercent)0x08
void PreConstruct(bool IsDesignTime)EventPublic0x01
void BP_OnDeactivated()EventProtected0x00
void EnableBackToLobby()0x00
void OnLevelLoaded(const FString& MapName)0x10
void BindToLevelChanged()0x00
void OnContinueClicked()0x00
void NextRound()0x00
void BndEvt__W_PostGameData_BBtn_Continue_K2Node_ComponentBoundEvent_3_OnClicked__DelegateSignature(UCommonButtonBase* Button)0x08
void BndEvt__W_PostGameData_BBtn_Leave_K2Node_ComponentBoundEvent_4_OnClicked__DelegateSignature(UCommonButtonBase* Button)0x08
void Construct()EventPublic0x00
void ResetContinueClicked()0x00
void OnInitialized()EventPublic0x00
void CancelExit()0x00
void ExecuteUbergraph_W_PostGameData(int32 EntryPoint)Final0x04