implements IGameStateInterface
0x00x05D8
Members 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0300 | 0x08 | padding / unreflected | |||
| 0x10 | PlayerStatesArray | TArray<APlayerState*> | NetRepNotify+4 flags | [] | |
| 0x01 | GameStarted | bool | NetRepNotify+7 flags | false | |
| 0x0319 | 0x03 | padding / unreflected | |||
| 0x10 | GameWorldId | FGuid | Net+7 flags | {A=0, B=0, C=0, D=0} | |
| 0x04 | MatchStartTime | float | Net+7 flags | 0 | |
| 0x04 | FinalElapsedTime | float | Net+7 flags | 0 | |
| 0x0334 | 0x04 | padding / unreflected | |||
| 0x40 | LobbyData | FLobbyDisplayInfo | Net+3 flags | {LobbyName="Unknown", MaxPlayers=4, CurrentPlayers=1, MapNa… | |
| 0x10 | PlayerInfoList | TArray<FCrewMember> | NetRepNotify+4 flags | [] | |
| 0x48 | CurrentPlayMap | FPlayMapInfo | NetRepNotify+3 flags | {MapId=None, DisplayName=<FText>, DisplayIcon=nullptr, Desc… | |
| 0x01 | CurrentDifficulty | EGameDifficulty | NetRepNotify+7 flags | Easy | |
| 0x01 | CurrentTimeOfDay | ETimeOfDay | NetRepNotify+7 flags | Random | |
| 0x03D2 | 0x06 | padding / unreflected | |||
| 0x10 | OriginalLobbyPlayers | TArray<FUniqueNetIdRepl> | NetProtected+4 flags | [] | |
| 0x10 | OnPlayerIdsChangedDelegate | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x10 | OnGameStartedDelegate | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x0408 | 0x10 | padding / unreflected | |||
| 0x10 | OnApexTokensChangedDelegate | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x10 | OnApexTokenSpendResultDelegate | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x10 | OnPlayerListChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMapChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDifficultyChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTimeOfDayChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | PlayerDeathCount | int32 | Net+7 flags | 0 | |
| 0x04 | PlayerReviveCount | int32 | Net+7 flags | 0 | |
| 0x04 | CollectablesRecovered | int32 | Net+7 flags | 0 | |
| 0x04 | AreaSpawnExpectedCount | int32 | NetRepNotify+7 flags | -1 | |
| 0x04 | ApexTokens | int32 | NetRepNotify+8 flags | 0 | |
| 0x048C | 0x04 | padding / unreflected | |||
| 0xB0 | CurrentVoteKick | FVoteKickState | NetRepNotify+3 flags | {bIsActive=false, InitiatorPlayerName="", TargetPlayerName=… | |
| 0x10 | OnVoteKickStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVoteKickUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVoteKickEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0570 | 0x68 | unreflected bytes to end of AStormEscapeGameState | |||
Inherited from AGameStateBase 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameModeClass | TSubclassOf<AGameModeBase> | NetTransient+8 flags | nullptr | |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+8 flags | nullptr | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | NetTransient+8 flags | nullptr | |
| 0x10 | PlayerArray | TArray<APlayerState*> | Transient+6 flags | [] | |
| 0x01 | bReplicatedHasBegunPlay | bool | NetTransient+7 flags | false | |
| 0x02D1 | 0x03 | padding / unreflected | |||
| 0x04 | ReplicatedWorldTimeSeconds | float | NetTransient+7 flags | 0 | |
| 0x08 | ReplicatedWorldTimeSecondsDouble | double | NetTransient+7 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsDelta | float | TransientProtected+5 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsUpdateFrequency | float | Protected+7 flags | 0.1 | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 41
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetPlayMapInfo(FPlayMapInfo& MapInfo) | FinalNative+1 flags | 0x48 | |
| void SetGameStarted() | FinalNative+1 flags | 0x00 | |
| void SetCurrentTimeOfDay(const ETimeOfDay& NewTimeOfDay) | FinalNative+1 flags | 0x01 | |
| void SetCurrentDifficulty(const EGameDifficulty& NewDifficulty) | FinalNative+1 flags | 0x01 | |
| void SetApexTokens(int32 NewValue) | FinalNative+1 flags | 0x04 | |
| void Server_SpendTokens(int32 Amount) | NativeEvent+1 flags | 0x04 | |
| void Server_InitiateVoteKick(const FUniqueNetIdRepl& InitiatorPlayerId, const FUniqueNetIdRepl& TargetPlayerId) | NativeEvent+1 flags | 0x60 | |
| void Server_ForceServerItemTransformReplication(ABaseItem* Item) | NativeEvent+1 flags | 0x08 | |
| void Server_CastVote(const FUniqueNetIdRepl& VoterPlayerId, bool bVoteYes) | NativeEvent+1 flags | 0x31 | |
| void Server_AddTokens(int32 Amount) | NativeEvent+1 flags | 0x04 | |
| void RequestVoteKick(FUniqueNetIdRepl& InitiatorPlayerId, FUniqueNetIdRepl& TargetPlayerId) | FinalNative+1 flags | 0x60 | |
| void RequestServerItemTransformReplication(ABaseItem* Item) | FinalNative+1 flags | 0x08 | |
| void RequestCastVote(FUniqueNetIdRepl& VoterPlayerId, bool bVoteYes) | FinalNative+1 flags | 0x31 | |
| void RemovePlayerStateObj(APlayerState* PlayerState) | FinalNative+1 flags | 0x08 | |
| void OnSessionInfoUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_VoteKickState() | FinalNative+1 flags | 0x00 | |
| void OnRep_PlayerStatesArray() | FinalNative+1 flags | 0x00 | |
| void OnRep_PlayerInfoList() | FinalNative+1 flags | 0x00 | |
| void OnRep_LobbyData() | FinalNative+1 flags | 0x00 | |
| void OnRep_GameWorldId() | FinalNative+1 flags | 0x00 | |
| void OnRep_GameStarted() | FinalNative+1 flags | 0x00 | |
| void OnRep_CurrentTimeOfDay() | FinalNative+1 flags | 0x00 | |
| void OnRep_CurrentPlayMap() | FinalNative+1 flags | 0x00 | |
| void OnRep_CurrentDifficulty() | FinalNative+1 flags | 0x00 | |
| void OnRep_AreaSpawnExpectedCount() | FinalNative+1 flags | 0x00 | |
| void OnRep_ApexTokens(int32 OldValue) | FinalNative+1 flags | 0x04 | |
| void Multicast_VoteKickUpdated(int32 YesCount, int32 NoCount, float TimeRemaining) | NativeEvent+1 flags | 0x0C | |
| void Multicast_VoteKickStarted(const FUniqueNetIdRepl& InitiatorPlayerId, const FUniqueNetIdRepl& TargetPlayerId) | NativeEvent+1 flags | 0x60 | |
| void Multicast_VoteKickInitiateFailed(const FUniqueNetIdRepl& InitiatorPlayerId, const EVoteKickFailReason& Reason) | NativeEvent+1 flags | 0x31 | |
| void Multicast_VoteKickEnded(const EVoteKickResult& Result, const FUniqueNetIdRepl& TargetPlayerId, bool bWasKicked) | NativeEvent+1 flags | 0x39 | |
| void Multicast_OnTokensSpent(bool bSuccess) | NativeEvent+1 flags | 0x01 | |
| bool IsPlayerHost(FUniqueNetIdRepl& PlayerId) | FinalNative+1 flags | 0x31 | |
| void InitializeLobbyData(FLobbyDisplayInfo& NewLobbyData) | FinalNative+1 flags | 0x40 | |
| FVoteKickState GetVoteKickState() | FinalNative+1 flags | 0xB0 | |
| float GetTimeSinceMatchStarted() | FinalNative+1 flags | 0x04 | |
| int32 GetNumOfPlayers() | FinalNative+1 flags | 0x04 | |
| FLobbyDisplayInfo GetLobbyData() | FinalNative+1 flags | 0x40 | |
| float GetFinalElapsedTime() | FinalNative+1 flags | 0x04 | |
| int32 GetApexTokens() | FinalNative+1 flags | 0x04 | |
| void AddPlayerStateObj(APlayerState* PlayerState) | FinalNative+1 flags | 0x08 | |
| void AddOriginalLobbyPlayer(FUniqueNetIdRepl& PlayerId) | FinalNative+1 flags | 0x30 |