Zdexby TheHolyOneZ
5,360 classes
Class

AStormEscapeGameState

: AGameStateBase : AInfo : AActor : UObject
/Script/StormEscape.StormEscapeGameState 0x05D8 (1,496 B) align 8 inherited 0x0300 vtable /Script/StormEscape
0x00x05D8

Members 28

OffsetSizeNameTypeFlagsDefault
0x03000x08padding / unreflected
0x10PlayerStatesArrayTArray<APlayerState*>NetRepNotify+4 flags[]
0x01GameStartedboolNetRepNotify+7 flagsfalse
0x03190x03padding / unreflected
0x10GameWorldIdFGuidNet+7 flags{A=0, B=0, C=0, D=0}
0x04MatchStartTimefloatNet+7 flags0
0x04FinalElapsedTimefloatNet+7 flags0
0x03340x04padding / unreflected
0x40LobbyDataFLobbyDisplayInfoNet+3 flags{LobbyName="Unknown", MaxPlayers=4, CurrentPlayers=1, MapNa…
0x10PlayerInfoListTArray<FCrewMember>NetRepNotify+4 flags[]
0x48CurrentPlayMapFPlayMapInfoNetRepNotify+3 flags{MapId=None, DisplayName=<FText>, DisplayIcon=nullptr, Desc…
0x01CurrentDifficultyEGameDifficultyNetRepNotify+7 flagsEasy
0x01CurrentTimeOfDayETimeOfDayNetRepNotify+7 flagsRandom
0x03D20x06padding / unreflected
0x10OriginalLobbyPlayersTArray<FUniqueNetIdRepl>NetProtected+4 flags[]
0x10OnPlayerIdsChangedDelegateFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnGameStartedDelegateFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x04080x10padding / unreflected
0x10OnApexTokensChangedDelegateFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnApexTokenSpendResultDelegateFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnPlayerListChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnMapChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnDifficultyChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnTimeOfDayChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x04PlayerDeathCountint32Net+7 flags0
0x04PlayerReviveCountint32Net+7 flags0
0x04CollectablesRecoveredint32Net+7 flags0
0x04AreaSpawnExpectedCountint32NetRepNotify+7 flags-1
0x04ApexTokensint32NetRepNotify+8 flags0
0x048C0x04padding / unreflected
0xB0CurrentVoteKickFVoteKickStateNetRepNotify+3 flags{bIsActive=false, InitiatorPlayerName="", TargetPlayerName=…
0x10OnVoteKickStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnVoteKickUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnVoteKickEndedFMulticastScriptDelegate4 flags<delegate>
0x05700x68unreflected bytes to end of AStormEscapeGameState
Inherited from AGameStateBase 9
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02D10x03padding / unreflected
0x04ReplicatedWorldTimeSecondsfloatNetTransient+7 flags0
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 41

SignatureFlagsNativeParams
void SetPlayMapInfo(FPlayMapInfo& MapInfo)FinalNative+1 flags0x48
void SetGameStarted()FinalNative+1 flags0x00
void SetCurrentTimeOfDay(const ETimeOfDay& NewTimeOfDay)FinalNative+1 flags0x01
void SetCurrentDifficulty(const EGameDifficulty& NewDifficulty)FinalNative+1 flags0x01
void SetApexTokens(int32 NewValue)FinalNative+1 flags0x04
void Server_SpendTokens(int32 Amount)NativeEvent+1 flags0x04
void Server_InitiateVoteKick(const FUniqueNetIdRepl& InitiatorPlayerId, const FUniqueNetIdRepl& TargetPlayerId)NativeEvent+1 flags0x60
void Server_ForceServerItemTransformReplication(ABaseItem* Item)NativeEvent+1 flags0x08
void Server_CastVote(const FUniqueNetIdRepl& VoterPlayerId, bool bVoteYes)NativeEvent+1 flags0x31
void Server_AddTokens(int32 Amount)NativeEvent+1 flags0x04
void RequestVoteKick(FUniqueNetIdRepl& InitiatorPlayerId, FUniqueNetIdRepl& TargetPlayerId)FinalNative+1 flags0x60
void RequestServerItemTransformReplication(ABaseItem* Item)FinalNative+1 flags0x08
void RequestCastVote(FUniqueNetIdRepl& VoterPlayerId, bool bVoteYes)FinalNative+1 flags0x31
void RemovePlayerStateObj(APlayerState* PlayerState)FinalNative+1 flags0x08
void OnSessionInfoUpdated()FinalNative+1 flags0x00
void OnRep_VoteKickState()FinalNative+1 flags0x00
void OnRep_PlayerStatesArray()FinalNative+1 flags0x00
void OnRep_PlayerInfoList()FinalNative+1 flags0x00
void OnRep_LobbyData()FinalNative+1 flags0x00
void OnRep_GameWorldId()FinalNative+1 flags0x00
void OnRep_GameStarted()FinalNative+1 flags0x00
void OnRep_CurrentTimeOfDay()FinalNative+1 flags0x00
void OnRep_CurrentPlayMap()FinalNative+1 flags0x00
void OnRep_CurrentDifficulty()FinalNative+1 flags0x00
void OnRep_AreaSpawnExpectedCount()FinalNative+1 flags0x00
void OnRep_ApexTokens(int32 OldValue)FinalNative+1 flags0x04
void Multicast_VoteKickUpdated(int32 YesCount, int32 NoCount, float TimeRemaining)NativeEvent+1 flags0x0C
void Multicast_VoteKickStarted(const FUniqueNetIdRepl& InitiatorPlayerId, const FUniqueNetIdRepl& TargetPlayerId)NativeEvent+1 flags0x60
void Multicast_VoteKickInitiateFailed(const FUniqueNetIdRepl& InitiatorPlayerId, const EVoteKickFailReason& Reason)NativeEvent+1 flags0x31
void Multicast_VoteKickEnded(const EVoteKickResult& Result, const FUniqueNetIdRepl& TargetPlayerId, bool bWasKicked)NativeEvent+1 flags0x39
void Multicast_OnTokensSpent(bool bSuccess)NativeEvent+1 flags0x01
bool IsPlayerHost(FUniqueNetIdRepl& PlayerId)FinalNative+1 flags0x31
void InitializeLobbyData(FLobbyDisplayInfo& NewLobbyData)FinalNative+1 flags0x40
FVoteKickState GetVoteKickState()FinalNative+1 flags0xB0
float GetTimeSinceMatchStarted()FinalNative+1 flags0x04
int32 GetNumOfPlayers()FinalNative+1 flags0x04
FLobbyDisplayInfo GetLobbyData()FinalNative+1 flags0x40
float GetFinalElapsedTime()FinalNative+1 flags0x04
int32 GetApexTokens()FinalNative+1 flags0x04
void AddPlayerStateObj(APlayerState* PlayerState)FinalNative+1 flags0x08
void AddOriginalLobbyPlayer(FUniqueNetIdRepl& PlayerId)FinalNative+1 flags0x30

Used by 9

types with a member, parameter or interface of this type