0x00x0D90
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0C70 | 0x08 | padding / unreflected | |||
| 0x08 | MoodletComponent | UMoodletComponent* | 9 flags | /Script/StormEscape.Default__GameplayCharacter.MoodletCompo… | |
| 0x10 | OnCharacterStunned | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | spectateInputMapping | UInputMappingContext* | Protected+5 flags | nullptr | |
| 0x08 | goNextAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | goPreviousAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | quitSpectatingAction | UInputAction* | Protected+7 flags | nullptr | |
| 0x08 | upResAnimationTP | UAnimMontage* | Protected+7 flags | nullptr | |
| 0x08 | downResAnimationTP | UAnimMontage* | Protected+7 flags | nullptr | |
| 0x08 | upResAnimationFP | UAnimMontage* | Protected+7 flags | nullptr | |
| 0x08 | downResAnimationFP | UAnimMontage* | Protected+7 flags | nullptr | |
| 0x08 | resurrectAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x01 | bIsDazed | bool | NetProtected+7 flags | false | |
| 0x0CD9 | 0x97 | padding / unreflected | |||
| 0x18 | ReplicatedPelvisLocation | FVector_NetQuantize | NetRepNotify+5 flags | {} | |
| 0x04 | ItemSize | int32 | Protected+9 flags | 3 | |
| 0x01 | ItemWeight | EWeatherObjectWeight | Protected+9 flags | Heavy | |
| 0x01 | bIsHeld | bool | NetProtected+8 flags | false | |
| 0x0D8E | 0x02 | unreflected bytes to end of AGameplayCharacter | |||
Inherited from ABaseFirstPersonCharacter 121
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnAttemptToTeleportPlayerToSafeLocation | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerTeleportedToSafeLocation | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDeathDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerDeathWithDamageType | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReviveDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterOutOfChairDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSetDashboardActiveDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAttemptDashboardStartupDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCancelDashboardStartupDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnToggleTaskListDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSprintStartDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterCrouchStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterJumped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterLanded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerNumberChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterPerformedShockDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnProtectedFromLightningDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVehiclePartRepairedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDamageReceivedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterWalkedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHitOtherCharacterWithDartDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnoughDartsStuckDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCollectedInformationDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnOverlappedVanRoofDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTornadoPickupWithUmbrellaDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSetPlayerStateDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnThrewDartIntoTornadoDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHitBullseyeDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnVoiceStateChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ThirdPersonMesh | USkeletalMeshComponent* | 10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Third… | |
| 0x10 | PlayerName | FString | 5 flags | "Unknown" | |
| 0x10 | PlayerId | FGuid | NetRepNotify+5 flags | {A=0, B=0, C=0, D=0} | |
| 0x04 | PlayerNumber | float | NetRepNotify+7 flags | 0 | |
| 0x01 | voiceState | EVoiceState | NetRepNotify+7 flags | None | |
| 0x01 | bIsSitting | bool | NetRepNotify+7 flags | false | |
| 0x01 | bIsHonking | bool | Net+7 flags | false | |
| 0x01 | bIsTrapped | bool | NetRepNotify+7 flags | false | |
| 0x01 | bUseDeathPose | bool | 6 flags | false | |
| 0x01 | bIsRagdolling | bool | Net+6 flags | false | |
| 0x086A | 0x06 | padding / unreflected | |||
| 0x60 | pelvisTransform | FTransform | Net+6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x04 | PlayerYaw | float | Net+7 flags | 0 | |
| 0x08D4 | 0x01 | padding / unreflected | |||
| 0x01 | bIsBeingSpectated | bool | 7 flags | false | |
| 0x01 | CharacterGender | ECharacterGender | Net+7 flags | ECG_None | |
| 0x08D7 | 0x01 | padding / unreflected | |||
| 0x08 | ScreenEffectsComponent | UScreenEffectsComponent* | 9 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Scree… | |
| 0x08 | CameraShakeComponent | UCameraShakeComponent* | 10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Camer… | |
| 0x08 | CachedGameplayVan | TWeakObjectPtr<AGameplayVan> | 6 flags | nullptr | |
| 0x04 | NumDartsForAchievement | int32 | Protected+9 flags | 10 | |
| 0x08F4 | 0x04 | padding / unreflected | |||
| 0x01 | bHasEverLeftVan | bool | NetProtected+5 flags | false | |
| 0x08F9 | 0x07 | padding / unreflected | |||
| 0x08 | Attributes | UCharacterAttributesComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Attri… | |
| 0x08 | InteractComponent | UInteractComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Inter… | |
| 0x08 | InventoryComponent | UInventoryComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Inven… | |
| 0x08 | WeatherComponent | UPlayerWeatherComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Weath… | |
| 0x08 | legsMesh | USkeletalMeshComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Legs … | |
| 0x08 | shadowMesh | USkeletalMeshComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Shado… | |
| 0x08 | springArm | USpringArmComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.sprin… | |
| 0x08 | Camera | UCameraComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Camera | |
| 0x08 | PlayerLight | UPointLightComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Playe… | |
| 0x08 | itemDetector | UBoxComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Item … | |
| 0x08 | SurveillanceCamera | USceneCaptureComponent2D* | Protected+10 flags | nullptr | |
| 0x08 | SurveillanceCameraLocation | UArrowComponent* | Protected+8 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Surve… | |
| 0x08 | heldItemSlot | UStaticMeshComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Held … | |
| 0x08 | grabConstraint | UPhysicsConstraintComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Grab … | |
| 0x08 | firstPersonABP | TSubclassOf<UAnimInstance> | Protected+7 flags | nullptr | |
| 0x08 | thirdPersonABP | TSubclassOf<UAnimInstance> | Protected+7 flags | nullptr | |
| 0x08 | VoiceChatSettings | UVoiceChatSettings* | Protected+7 flags | nullptr | |
| 0x08 | VocalizationComponent | UCharacterVoiceComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Vocal… | |
| 0x08 | FoleyComponent_LA | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_RA | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_LL | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_RL | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_LF | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_RF | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_LH | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | FoleyComponent_RH | UCharacterFoleyComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Foley… | |
| 0x08 | MoodletAudioComponent | UPlayerMoodletAudioComponent* | Protected+10 flags | /Script/StormEscape.Default__BaseFirstPersonCharacter.Moodl… | |
| 0x04 | PlayerLightIntensity | float | Protected+8 flags | 0.00317 | |
| 0x04 | PlayerLightAttenuationRadius | float | Protected+8 flags | 1500 | |
| 0x04 | CameraRotationLag_Active | float | Protected+8 flags | 0 | |
| 0x04 | CameraRotationLag_Dazed | float | Protected+8 flags | 5 | |
| 0x04 | CameraRotationLag_Ragdoll | float | Protected+8 flags | 10 | |
| 0x09EC | 0x04 | padding / unreflected | |||
| 0x08 | defaultInputMapping | UInputMappingContext* | Protected+5 flags | nullptr | |
| 0x08 | CameraOnlyInputMapping | UInputMappingContext* | Protected+5 flags | nullptr | |
| 0x08 | InteractOnlyInputMapping | UInputMappingContext* | Protected+5 flags | nullptr | |
| 0x08 | MoveAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | lookAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | lookGamepadAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x04 | GamepadLookRate | float | Protected+6 flags | 150 | |
| 0x0A24 | 0x04 | padding / unreflected | |||
| 0x08 | sprintAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | crouchAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | jumpAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | interactAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | dropItemAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | itemAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | unsitAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | toggleTaskListAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItemNextAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItemPreviousAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItem1Action | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItem2Action | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItem3Action | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItemWalkieTalkieAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | SelectItemTransientAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x50 | SpecialItemActions | TMap<UInputAction*, ESpecialActionType> | Protected+2 flags | <TMap> | |
| 0x08 | IncapacitatedLookInputAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | PushToTalkAction | UInputAction* | Protected+5 flags | nullptr | |
| 0x08 | PlayerController | APlayerController* | Protected+4 flags | nullptr | |
| 0x08 | GameState | AStormEscapeGameState* | Protected+4 flags | nullptr | |
| 0x01 | bIsCrouching | bool | NetProtected+7 flags | false | |
| 0x01 | bIsInteracting | bool | Protected+7 flags | false | |
| 0x0B12 | 0x02 | padding / unreflected | |||
| 0x04 | KillZHeigth_Over | float | Protected+9 flags | 10000 | |
| 0x04 | KillZHeigth_Under | float | Protected+9 flags | -2500 | |
| 0x04 | WorldBoundsMargin | float | Protected+9 flags | 5000 | |
| 0x38 | ReplicatedGameBounds | FBox | NetRepNotify+6 flags | {min={X=0, Y=0, Z=0}, max={X=0, Y=0, Z=0}, IsValid=false} | |
| 0x0B58 | 0x30 | padding / unreflected | |||
| 0x10 | SurveillanceCameraRenderTargets | TArray<UTextureRenderTarget2D*> | 8 flags | [] | |
| 0x0B98 | 0x08 | padding / unreflected | |||
| 0x08 | CosmeticComponent | UCosmeticComponent* | 10 flags | nullptr | |
| 0x0BA8 | 0x30 | padding / unreflected | |||
| 0x04 | DefaultWalkSpeed | float | Protected+9 flags | 200 | |
| 0x0BDC | 0x04 | padding / unreflected | |||
| 0x08 | ProximitySynth | UProximityChatSynthComponent* | Protected+6 flags | nullptr | |
| 0x08 | OwnerPeerId | int64 | Protected+5 flags | -1 | |
| 0x0BF0 | 0x02 | padding / unreflected | |||
| 0x01 | bUseOrbitingCameraRotationOverride | bool | Protected+7 flags | true | |
| 0x0BF3 | 0x05 | padding / unreflected | |||
| 0x18 | CameraRotationOverride | FRotator | Protected+6 flags | {Pitch=60, Yaw=0, Roll=0} | |
| 0x0C10 | 0x48 | padding / unreflected | |||
| 0x08 | VoiceChatComponent | UGameplayVoiceChatComponent* | 6 flags | nullptr | |
Inherited from ACharacter 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 12 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 12 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 12 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x48 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x48 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x03D8 | 0x08 | padding / unreflected | |||
| 0x20 | BaseRotationOffset | FQuat | Protected+4 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x18 | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | ReplicatedGravityDirection | FVector_NetQuantizeNormal | NetProtected+5 flags | {} | |
| 0x0430 | 0x18 | padding / unreflected | |||
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bInBaseReplication : 1bit 0 | bool | Protected+3 flags | false | |
| 0x01 | bIsCrouched : 1bit 1 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 2 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 1 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 3 | bool | Transient+8 flags | false | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x0453 | 0x01 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0470 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | LandedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x48 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x70 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0xC8 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {Animation=nullptr, bIsActive=false, bRelativePosition=fals… | |
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02B1 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02BD | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x02E8 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02EE | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 51
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WakePlayerUp() | FinalNative+1 flags | 0x00 | |
| void UpdateRagdollTransform(float DeltaTime) | FinalNative+1 flags | 0x04 | |
| void StopRagdoll() | FinalNative+1 flags | 0x00 | |
| void StopHeadRagdoll() | FinalNative+1 flags | 0x00 | |
| void StopDistortionEffect() | EventProtected | 0x00 | |
| void StartSpectateMode() | FinalNative+1 flags | 0x00 | |
| void StartRagdoll() | FinalNative+1 flags | 0x00 | |
| void StartHeadRagdoll() | FinalNative+1 flags | 0x00 | |
| void ShowDeathScreen() | FinalNative+1 flags | 0x00 | |
| void Server_WakeUp() | FinalNative+2 flags | 0x00 | |
| void Server_Resurrect(float healingAmount) | FinalNative+2 flags | 0x04 | |
| void Server_InterruptWakeUp() | FinalNative+2 flags | 0x00 | |
| void Server_Death(bool bRagdoll, const EActorDamageType& DamageType) | FinalNative+2 flags | 0x02 | |
| void Server_Awaken(AActor* SourceActor, bool bFromRadgoll) | FinalNative+2 flags | 0x09 | |
| void RestoreInput() | FinalNative+1 flags | 0x00 | |
| void RestoreCamera() | FinalNative+1 flags | 0x00 | |
| void QuitSpectating() | FinalNative+1 flags | 0x00 | |
| void ProcessTrappedDeath() | FinalNative+1 flags | 0x00 | |
| void ProcessDelayedDeath(AActor* DeathCauser, bool bRagdoll, const EActorDamageType& DamageType) | FinalNative+1 flags | 0x0A | |
| void PlayResurrectAnimation() | NativeEvent+1 flags | 0x00 | |
| void PerformDeath(bool bRagdoll, const EActorDamageType& DamageType) | FinalNative+1 flags | 0x02 | |
| void OnRep_ReplicatedPelvisLocation() | FinalNative+1 flags | 0x00 | |
| void Multicast_WakeUp() | FinalNative+2 flags | 0x00 | |
| void Multicast_UpdateRagdollTransform(const FVector_NetQuantize& pelvisLocation) | FinalNative+2 flags | 0x18 | |
| void Multicast_StopRagdoll(const FRotator& Orientation, bool bTeleportCapsule) | FinalNative+2 flags | 0x19 | |
| void Multicast_StopHeadRagdoll() | FinalNative+2 flags | 0x00 | |
| void Multicast_StopDaze() | FinalNative+2 flags | 0x00 | |
| void Multicast_StartRagdoll() | FinalNative+2 flags | 0x00 | |
| void Multicast_StartHeadRagdoll() | FinalNative+2 flags | 0x00 | |
| void Multicast_StartDaze(bool bWasRagdolling) | FinalNative+2 flags | 0x01 | |
| void Multicast_SetResurrectAnim(bool bFacingUp) | FinalNative+2 flags | 0x01 | |
| void Multicast_Resurrect(const EActorHealthStatus& NewHealthStatus) | FinalNative+2 flags | 0x01 | |
| void Multicast_RefreshMeshRagdoll() | FinalNative+2 flags | 0x00 | |
| void Multicast_OnPlayerTeleportedToSafeLocationBroadcast() | NativeEvent+1 flags | 0x00 | |
| void Multicast_OnAttemptToTeleportPlayerToSafeLocationBroadcast() | NativeEvent+1 flags | 0x00 | |
| void Multicast_InterruptWakeUp() | FinalNative+2 flags | 0x00 | |
| void Multicast_ExitHeldState() | FinalNative+2 flags | 0x00 | |
| void Multicast_EnterHeldState() | FinalNative+2 flags | 0x00 | |
| void Multicast_Death(bool bIsGameOver, const EActorDamageType& DamageType) | FinalNative+2 flags | 0x02 | |
| FRotator GetStandOrientation(bool bIsFacingUp) | FinalNative+1 flags | 0x20 | |
| void DetachCameraFromBody() | FinalNative+1 flags | 0x00 | |
| void CorrectServerZ() | FinalNative+1 flags | 0x00 | |
| void Client_ShowDeathScreen() | NativeEvent+1 flags | 0x00 | |
| void Client_Resurrect() | FinalNative+2 flags | 0x00 | |
| void Client_Incapacitate(float Duration) | FinalNative+2 flags | 0x04 | |
| void Client_ApplyScreenStaticEffect(float Duration) | NativeEvent+1 flags | 0x04 | |
| bool CheckBodyAtSafeLocation(const FVector& LocationToCheck) | FinalNative+1 flags | 0x19 | |
| bool CanResurrect() | FinalNative+1 flags | 0x01 | |
| void BlockInput(bool bAllowCameraControl) | FinalNative+1 flags | 0x01 | |
| void AuthStopDaze() | FinalNative+1 flags | 0x00 | |
| void AuthStartDaze() | FinalNative+1 flags | 0x00 |