| void RemoveShelter(AActor* Source) | NativeEvent+1 flags | | 0x08 |
| void NotifyCarryStop(AActor* Source) | NativeEvent+1 flags | | 0x08 |
| bool IsSafeFromAbove() | NativeEvent+1 flags | | 0x01 |
| bool IsAnchored() | NativeEvent+1 flags | | 0x01 |
| void HandleToss(AActor* Source, const FVector& TossVelocity) | NativeEvent+1 flags | | 0x20 |
| EMomentumOutcome HandleObstacleImpact(FMomentumImpactData& ImpactData) | NativeEvent+1 flags | | 0x149 |
| void HandleNearbyWallBreak(AActor* ShelterSource) | NativeEvent+1 flags | | 0x08 |
| EMomentumOutcome HandleMomentumImpact(FMomentumImpactData& ImpactData) | NativeEvent+1 flags | | 0x149 |
| EDraggingTargetState GetDraggingState() | NativeEvent+1 flags | | 0x01 |
| EWeatherObjectCategory GetDraggingCategory() | NativeEvent+1 flags | | 0x01 |
| FHitResult CarryAlong(AActor* Source, const FVector& InVelocity, float DeltaTime) | NativeEvent+1 flags | | 0x128 |
| void AddShelter(AActor* Source) | NativeEvent+1 flags | | 0x08 |