| void UpdateDustEffect(float Proximity, bool bBlindPlayer) | FinalNative+1 flags | | 0x05 |
| void SetEffectsSuppressed(bool bSuppress) | FinalNative+1 flags | | 0x01 |
| void SetEffectIntensity(float NewWeight) | FinalNative+1 flags | | 0x04 |
| void Server_SetMirroredEffects(const TArray<FMirroredScreenEffect>& NewEffects) | NativeEvent+1 flags | | 0x10 |
| void RemoveVeryInjuredEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveScreenStaticEffect() | FinalNative+1 flags | | 0x00 |
| void RemovePostProcessMaterial() | FinalNative+1 flags | | 0x00 |
| void RemoveLightningEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveInjuredEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveFireEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveElectricityEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveDustEffect() | FinalNative+1 flags | | 0x00 |
| void RemoveCapturedGlitchEffect() | FinalNative+1 flags | | 0x00 |
| void OnRep_MirroredEffects() | FinalNative+1 flags | | 0x00 |
| void OnInterfaceSettingChanged(const FName& SettingName, const float& NewValue) | FinalNative+1 flags | | 0x0C |
| bool IsVeryInjuredEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsScreenStaticEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsLightningEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsInjuredEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsFireEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsElectricityEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsDustEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsCapturedGlitchEffectActive() | FinalNative+1 flags | | 0x01 |
| bool IsBaseEffectActive() | FinalNative+1 flags | | 0x01 |
| UScreenEffectsSettings* GetEffectsSettings() | FinalNative+1 flags | | 0x08 |
| void FlushAddableEffects() | FinalNative+1 flags | | 0x00 |
| void ExtendScreenStaticHold(float NewHoldDuration) | FinalNative+1 flags | | 0x04 |
| void BeginFinalTornadoCapturedSequence() | FinalNative+1 flags | | 0x00 |
| bool AreEffectsSuppressed() | FinalNative+1 flags | | 0x01 |
| void ApplyVeryInjuredEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyStaminaBoostEffect(float Duration, UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x14 |
| void ApplyScreenStaticEffect(bool bIsTransition, float OverrideHoldDuration) | FinalNative+1 flags | | 0x08 |
| void ApplyPostProcessMaterial(UMaterialInterface* PostProcessMaterial, float BlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyLightningEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyInjuredEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyHealEffect(float Duration, UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x14 |
| void ApplyFireEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyElectricityEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyDamageEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight) | FinalNative+1 flags | | 0x0C |
| void ApplyCapturedGlitchEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight, float OverrideInitialAlpha) | FinalNative+1 flags | | 0x10 |