Zdexby TheHolyOneZ
5,360 classes
Class

UScreenEffectsComponent

: UActorComponent : UObject
/Script/StormEscape.ScreenEffectsComponent 0x0208 (520 B) align 8 inherited 0x00B8 vtable /Script/StormEscape
0x00x0208

Members 9

OffsetSizeNameTypeFlagsDefault
0x10OnScreenStaticFilledDelegateFMulticastScriptDelegate4 flags<delegate>
0x20ScreenStaticSoundEffectAssetPathFSoftObjectPath3 flags{AssetPath={PackageName=/Game/StormEscape/Audio/Sounds/UI/S…
0x08ScreenStaticSoundEffectAssetUSoundBase*6 flags/Game/StormEscape/Audio/Sounds/UI/ScreenEffects/MS_ScreenSt…
0x08ScreenEffectAudioComponentTWeakObjectPtr<UAudioComponent>8 flagsnullptr
0x00F80x18padding / unreflected
0x08EffectsSettingsUScreenEffectsSettings*Protected+6 flagsnullptr
0x08PostProcessComponentUPostProcessComponent*Protected+6 flagsnullptr
0x10ActiveEffectsTArray<FScreenEffectLayerState>Protected+2 flags[]
0x01300x08padding / unreflected
0x08DynamicMaterialInstanceUMaterialInstanceDynamic*Protected+4 flagsnullptr
0x01400x78padding / unreflected
0x10MirroredEffectsTArray<FMirroredScreenEffect>NetRepNotify+3 flags[]
0x01C80x40unreflected bytes to end of UScreenEffectsComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 41

SignatureFlagsNativeParams
void UpdateDustEffect(float Proximity, bool bBlindPlayer)FinalNative+1 flags0x05
void SetEffectsSuppressed(bool bSuppress)FinalNative+1 flags0x01
void SetEffectIntensity(float NewWeight)FinalNative+1 flags0x04
void Server_SetMirroredEffects(const TArray<FMirroredScreenEffect>& NewEffects)NativeEvent+1 flags0x10
void RemoveVeryInjuredEffect()FinalNative+1 flags0x00
void RemoveScreenStaticEffect()FinalNative+1 flags0x00
void RemovePostProcessMaterial()FinalNative+1 flags0x00
void RemoveLightningEffect()FinalNative+1 flags0x00
void RemoveInjuredEffect()FinalNative+1 flags0x00
void RemoveFireEffect()FinalNative+1 flags0x00
void RemoveElectricityEffect()FinalNative+1 flags0x00
void RemoveDustEffect()FinalNative+1 flags0x00
void RemoveCapturedGlitchEffect()FinalNative+1 flags0x00
void OnRep_MirroredEffects()FinalNative+1 flags0x00
void OnInterfaceSettingChanged(const FName& SettingName, const float& NewValue)FinalNative+1 flags0x0C
bool IsVeryInjuredEffectActive()FinalNative+1 flags0x01
bool IsScreenStaticEffectActive()FinalNative+1 flags0x01
bool IsLightningEffectActive()FinalNative+1 flags0x01
bool IsInjuredEffectActive()FinalNative+1 flags0x01
bool IsFireEffectActive()FinalNative+1 flags0x01
bool IsElectricityEffectActive()FinalNative+1 flags0x01
bool IsEffectActive()FinalNative+1 flags0x01
bool IsDustEffectActive()FinalNative+1 flags0x01
bool IsCapturedGlitchEffectActive()FinalNative+1 flags0x01
bool IsBaseEffectActive()FinalNative+1 flags0x01
UScreenEffectsSettings* GetEffectsSettings()FinalNative+1 flags0x08
void FlushAddableEffects()FinalNative+1 flags0x00
void ExtendScreenStaticHold(float NewHoldDuration)FinalNative+1 flags0x04
void BeginFinalTornadoCapturedSequence()FinalNative+1 flags0x00
bool AreEffectsSuppressed()FinalNative+1 flags0x01
void ApplyVeryInjuredEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyStaminaBoostEffect(float Duration, UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x14
void ApplyScreenStaticEffect(bool bIsTransition, float OverrideHoldDuration)FinalNative+1 flags0x08
void ApplyPostProcessMaterial(UMaterialInterface* PostProcessMaterial, float BlendWeight)FinalNative+1 flags0x0C
void ApplyLightningEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyInjuredEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyHealEffect(float Duration, UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x14
void ApplyFireEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyElectricityEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyDamageEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight)FinalNative+1 flags0x0C
void ApplyCapturedGlitchEffect(UMaterialInterface* OverrideMaterial, float OverrideBlendWeight, float OverrideInitialAlpha)FinalNative+1 flags0x10

Used by 6

types with a member, parameter or interface of this type