0x00x01B0
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x28 | FirstPersonMeshArms | TSoftObjectPtr<USkeletalMesh> | 7 flags | <SoftObjectProperty> | |
| 0x28 | FirstPersonMeshLegs | TSoftObjectPtr<USkeletalMesh> | 7 flags | <SoftObjectProperty> | |
| 0x28 | ThirdPersonMesh | TSoftObjectPtr<USkeletalMesh> | 7 flags | <SoftObjectProperty> | |
| 0x01 | EquipSlot | EEquipSlot | 9 flags | Skin | |
| 0x0141 | 0x07 | padding / unreflected | |||
| 0x28 | InventoryIcon | TSoftObjectPtr<UTexture2D> | 7 flags | <SoftObjectProperty> | |
| 0x01 | CharacterGender | ECharacterGender | 9 flags | ECG_None | |
| 0x0171 | 0x07 | padding / unreflected | |||
| 0x10 | ColorVariants | TArray<FSkinColorVariant> | 6 flags | [] | |
| 0x10 | Effects | TArray<FSkinAbility> | 5 flags | [] | |
| 0x08 | CachedFirstPersonMeshArms | USkeletalMesh* | Transient+4 flags | nullptr | |
| 0x08 | CachedFirstPersonMeshLegs | USkeletalMesh* | Transient+4 flags | nullptr | |
| 0x08 | CachedThirdPersonMesh | USkeletalMesh* | Transient+4 flags | nullptr | |
Inherited from UPDA_Entitlement 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ItemId | FName | 7 flags | None | |
| 0x10 | DisplayName | FText | 5 flags | <FText> | |
| 0x10 | Description | FText | 5 flags | <FText> | |
| 0x10 | EffectDescription | FText | 5 flags | <FText> | |
| 0x28 | Icon | TSoftObjectPtr<UTexture2D> | 7 flags | <SoftObjectProperty> | |
| 0x38 | Requirements | FEntitlementRequirement | 3 flags | {RequiredLevel=0, CurrencyRequirements=[], CustomRequiremen… |
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 6 flags | /Script/Engine.DataAsset |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool HasColorVariant(int32 ColorIndex) | FinalNative+1 flags | 0x05 | |
| USkeletalMesh* GetLoadedThirdPersonMesh() | FinalNative+1 flags | 0x08 | |
| USkeletalMesh* GetLoadedFirstPersonMeshLegs() | FinalNative+1 flags | 0x08 | |
| USkeletalMesh* GetLoadedFirstPersonMeshArms() | FinalNative+1 flags | 0x08 | |
| TArray<FSkinColorVariant> GetColorVariants() | FinalNative+1 flags | 0x10 | |
| bool GetColorVariant(int32 ColorIndex, FSkinColorVariant& ColorVariant) | FinalNative+1 flags | 0x49 | |
| ECharacterGender GetCharacterGender() | FinalNative+1 flags | 0x01 | |
| void ApplySkinAbility(UInventoryComponent* InventoryComponent, UWorld* World) | FinalNative+1 flags | 0x10 |