Zdexby TheHolyOneZ
5,360 classes
Class

AGameNetworkManager

: AInfo : AActor : UObject
/Script/Engine.GameNetworkManager 0x0350 (848 B) align 8 inherited 0x02A8 vtable /Script/Engine
0x00x0350

Members 44

OffsetSizeNameTypeFlagsDefault
0x04BadPacketLossThresholdfloat7 flags0.05
0x04SeverePacketLossThresholdfloat7 flags0.15
0x04BadPingThresholdint327 flags200
0x04SeverePingThresholdint327 flags500
0x04AdjustedNetSpeedint325 flags0
0x04LastNetSpeedUpdateTimefloat5 flags0
0x04TotalNetBandwidthint327 flags32000
0x04MinDynamicBandwidthint327 flags4000
0x04MaxDynamicBandwidthint327 flags7000
0x01bIsStandbyCheckingEnabled : 1bit 0bool4 flagsfalse
0x01bHasStandbyCheatTriggered : 1bit 1bool3 flagsfalse
0x02CD0x03padding / unreflected
0x04StandbyRxCheatTimefloat6 flags0
0x04StandbyTxCheatTimefloat6 flags0
0x04PercentMissingForRxStandbyfloat6 flags0
0x04PercentMissingForTxStandbyfloat6 flags0
0x04PercentForBadPingfloat6 flags0
0x04JoinInProgressStandbyWaitTimefloat6 flags0
0x04MoveRepSizefloat7 flags42
0x04MAXPOSITIONERRORSQUAREDfloat7 flags3
0x04MAXNEARZEROVELOCITYSQUAREDfloat7 flags9
0x04CLIENTADJUSTUPDATECOSTfloat7 flags180
0x04MAXCLIENTUPDATEINTERVALfloat7 flags0.25
0x04MaxClientForcedUpdateDurationfloat7 flags1
0x04ServerForcedUpdateHitchThresholdfloat7 flags0.15
0x04ServerForcedUpdateHitchCooldownfloat7 flags0.1
0x04MaxMoveDeltaTimefloat7 flags0.125
0x04MaxClientSmoothingDeltaTimefloat7 flags0.5
0x04ClientNetSendMoveDeltaTimefloat7 flags0.0166
0x04ClientNetSendMoveDeltaTimeThrottledfloat7 flags0.0222
0x04ClientNetSendMoveDeltaTimeStationaryfloat7 flags0.0166
0x04ClientNetSendMoveThrottleAtNetSpeedint327 flags10000
0x04ClientNetSendMoveThrottleOverPlayerCountint327 flags10
0x04ClientErrorUpdateRateLimitfloat7 flags0
0x04ClientNetCamUpdateDeltaTimefloat7 flags0.0166
0x04ClientNetCamUpdatePositionLimitfloat7 flags1000
0x01ClientAuthorativePositionbool7 flagsfalse
0x01bMovementTimeDiscrepancyDetectionbool7 flagsfalse
0x01bMovementTimeDiscrepancyResolutionbool7 flagsfalse
0x03330x01padding / unreflected
0x04MovementTimeDiscrepancyMaxTimeMarginfloat7 flags0.25
0x04MovementTimeDiscrepancyMinTimeMarginfloat7 flags-0.25
0x04MovementTimeDiscrepancyResolutionRatefloat7 flags1
0x04MovementTimeDiscrepancyDriftAllowancefloat7 flags0
0x01bMovementTimeDiscrepancyForceCorrectionsDuringResolutionbool7 flagsfalse
0x01bUseDistanceBasedRelevancybool7 flagstrue
0x03460x0Aunreflected bytes to end of AGameNetworkManager
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 2

types with a member, parameter or interface of this type