| void SetActiveRenderLayerByObj(UMovieGraphRenderLayer* RenderLayer) | FinalNative+1 flags | | 0x08 |
| void SetActiveRenderLayerByName(const FName& RenderLayerName) | FinalNative+1 flags | | 0x08 |
| void Reset() | FinalNative+1 flags | | 0x00 |
| void RemoveRenderLayer(const FString& RenderLayerName) | FinalNative+1 flags | | 0x10 |
| TArray<UMovieGraphRenderLayer*> GetRenderLayers() | FinalNative+1 flags | | 0x10 |
| UMovieGraphRenderLayerSubsystem* GetFromWorld(UWorld* World) | FinalNative+2 flags | | 0x10 |
| UMovieGraphRenderLayer* GetActiveRenderLayer() | FinalNative+1 flags | | 0x08 |
| void ClearActiveRenderLayer() | FinalNative+1 flags | | 0x00 |
| bool AddRenderLayer(UMovieGraphRenderLayer* RenderLayer) | FinalNative+1 flags | | 0x09 |