| FVector2D K2_TextSize(UFont* RenderFont, const FString& RenderText, const FVector2D& Scale) | FinalNative+1 flags | | 0x38 |
| FVector2D K2_StrLen(UFont* RenderFont, const FString& RenderText) | FinalNative+1 flags | | 0x28 |
| FVector K2_Project(const FVector& WorldLocation) | FinalNative+1 flags | | 0x30 |
| void K2_DrawTriangle(UTexture* RenderTexture, const TArray<FCanvasUVTri>& Triangles) | FinalNative+1 flags | | 0x18 |
| void K2_DrawTexture(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const EBlendMode& BlendMode, float Rotation, const FVector2D& PivotPoint) | FinalNative+1 flags | | 0x70 |
| void K2_DrawText(UFont* RenderFont, const FString& RenderText, const FVector2D& ScreenPosition, const FVector2D& Scale, const FLinearColor& RenderColor, float Kerning, const FLinearColor& ShadowColor, const FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const FLinearColor& OutlineColor) | FinalNative+1 flags | | 0x84 |
| void K2_DrawPolygon(UTexture* RenderTexture, const FVector2D& ScreenPosition, const FVector2D& Radius, int32 NumberOfSides, const FLinearColor& RenderColor) | FinalNative+1 flags | | 0x3C |
| void K2_DrawMaterialTriangle(UMaterialInterface* RenderMaterial, const TArray<FCanvasUVTri>& Triangles) | FinalNative+1 flags | | 0x18 |
| void K2_DrawMaterial(UMaterialInterface* RenderMaterial, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, float Rotation, const FVector2D& PivotPoint) | FinalNative+1 flags | | 0x60 |
| void K2_DrawLine(const FVector2D& ScreenPositionA, const FVector2D& ScreenPositionB, float Thickness, const FLinearColor& RenderColor) | FinalNative+1 flags | | 0x34 |
| void K2_DrawBox(const FVector2D& ScreenPosition, const FVector2D& ScreenSize, float Thickness, const FLinearColor& RenderColor) | FinalNative+1 flags | | 0x34 |
| void K2_DrawBorder(UTexture* BorderTexture, UTexture* BackgroundTexture, UTexture* LeftBorderTexture, UTexture* RightBorderTexture, UTexture* TopBorderTexture, UTexture* BottomBorderTexture, const FVector2D& ScreenPosition, const FVector2D& ScreenSize, const FVector2D& CoordinatePosition, const FVector2D& CoordinateSize, const FLinearColor& RenderColor, const FVector2D& BorderScale, const FVector2D& BackgroundScale, float Rotation, const FVector2D& PivotPoint, const FVector2D& CornerSize) | FinalNative+1 flags | | 0xC8 |
| void K2_Deproject(const FVector2D& ScreenPosition, const FVector& WorldOrigin, const FVector& WorldDirection) | FinalNative+1 flags | | 0x40 |