Zdexby TheHolyOneZ
5,360 classes
Class

AWorldSettings

: AInfo : AActor : UObject
/Script/Engine.WorldSettings 0x04D8 (1,240 B) align 8 inherited 0x02A8 vtable /Script/Engine
0x00x04D8

Members 63

OffsetSizeNameTypeFlagsDefault
0x02A80x08padding / unreflected
0x04VisibilityCellSizeint327 flags200
0x01VisibilityAggressivenessEVisibilityAggressiveness7 flagsVIS_LeastAggressive
0x01bPrecomputeVisibility : 1bit 0bool4 flagsfalse
0x01bPlaceCellsOnlyAlongCameraTracks : 1bit 1bool5 flagsfalse
0x01bEnableWorldBoundsChecks : 1bit 2bool7 flagstrue
0x01bEnableNavigationSystem : 1bit 3boolProtected+6 flagstrue
0x01bEnableAISystem : 1bit 4boolProtected+8 flagstrue
0x01bEnableWorldComposition : 1bit 5bool6 flagsfalse
0x01bUseClientSideLevelStreamingVolumes : 1bit 6bool6 flagsfalse
0x01bEnableWorldOriginRebasing : 1bit 7bool7 flagsfalse
0x01bWorldGravitySet : 1bit 0boolTransient+3 flagsfalse
0x01bGlobalGravitySet : 1bit 1bool6 flagsfalse
0x01bMinimizeBSPSections : 1bit 2bool5 flagsfalse
0x01bForceNoPrecomputedLighting : 1bit 3bool5 flagsfalse
0x01bForceVolumetricLightmapsOnly : 1bit 4bool5 flagsfalse
0x01bHighPriorityLoading : 1bit 5boolNet+3 flagsfalse
0x01bHighPriorityLoadingLocal : 1bit 6bool3 flagsfalse
0x01bOverrideDefaultBroadphaseSettings : 1bit 7bool5 flagsfalse
0x01bGenerateSingleClusterForLevel : 1bit 0bool6 flagsfalse
0x01bAllowTimeDilation : 1bit 1boolTransient+3 flagstrue
0x01bReuseAddressAndPort : 1bit 2bool5 flagsfalse
0x28AISystemClassTSoftClassPtr<UAISystemBase>7 flags<SoftClassProperty>
0x18LevelInstancePivotOffsetFVector5 flags{X=0, Y=0, Z=0}
0x08WorldPartitionUWorldPartition*Protected+11 flagsnullptr
0x10BaseNavmeshDataLayersTArray<UDataLayerAsset*>5 flags[]
0x04WorldToMetersfloat8 flags100
0x04KillZfloat9 flags-1048575
0x08KillZDamageTypeTSubclassOf<UDamageType>9 flags/Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP…
0x04WorldGravityZfloatNetTransient+6 flags0
0x04GlobalGravityZfloat8 flags0
0x08DefaultPhysicsVolumeClassTSubclassOf<ADefaultPhysicsVolume>10 flags/Script/Engine.DefaultPhysicsVolume
0x08PhysicsCollisionHandlerClassTSubclassOf<UPhysicsCollisionHandler>9 flagsnullptr
0x08DefaultGameModeTSubclassOf<AGameModeBase>8 flagsnullptr
0x08GameNetworkManagerClassTSubclassOf<AGameNetworkManager>5 flags/Script/Engine.GameNetworkManager
0x04PackedLightAndShadowMapTextureSizeint327 flags1024
0x035C0x04padding / unreflected
0x18DefaultColorScaleFVector9 flags{X=1, Y=1, Z=1}
0x04DefaultMaxDistanceFieldOcclusionDistancefloat6 flags600
0x04GlobalDistanceFieldViewDistancefloat6 flags20000
0x04DynamicIndirectShadowsSelfShadowingIntensityfloat7 flags0.8
0x04VolumetricLightmapLoadingRangefloat7 flags6400
0x01NaniteSettingsFNaniteSettingsNetRepNotify+4 flags{bAllowMaskedMaterials=true}
0x03890x07padding / unreflected
0x20DefaultReverbSettingsFReverbSettings4 flags{bApplyReverb=true, ReverbEffect=nullptr, ReverbPluginEffec…
0x24DefaultAmbientZoneSettingsFInteriorSettings4 flags{bIsWorldSettings=true, ExteriorVolume=1, ExteriorTime=0.5,…
0x03D40x04padding / unreflected
0x08DefaultBaseSoundMixUSoundMix*7 flagsnullptr
0x04TimeDilationfloatNetTransient+5 flags1
0x04CinematicTimeDilationfloatNetTransient+5 flags1
0x04DemoPlayTimeDilationfloatTransient+5 flags1
0x04MinGlobalTimeDilationfloat8 flags1e-04
0x04MaxGlobalTimeDilationfloat8 flags20
0x04MinCinematicTimeDilationfloat8 flags1e-04
0x04MaxCinematicTimeDilationfloat8 flags20
0x04MinUndilatedFrameTimefloat8 flags5e-04
0x04MaxUndilatedFrameTimefloat8 flags0.4
0x04040x04padding / unreflected
0x80BroadphaseSettingsFBroadphaseSettings4 flags{bUseMBPOnClient=false, bUseMBPOnServer=false, bUseMBPOuter…
0x10ReplicationViewersTArray<FNetViewer>2 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x08PauserPlayerStateAPlayerState*NetTransient+7 flagsnullptr
0x04MaxNumberOfBookmarksint326 flags10
0x04B40x04padding / unreflected
0x08DefaultBookmarkClassTSubclassOf<UBookmarkBase>6 flags/Script/Engine.BookMark
0x10BookmarkArrayTArray<UBookmarkBase*>4 flags[]
0x08LastBookmarkClassTSubclassOf<UBookmarkBase>5 flags/Script/Engine.BookMark
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void OnRep_WorldGravityZ()NativePublic0x00
void OnRep_NaniteSettings()NativePublic0x00

Used by 3

types with a member, parameter or interface of this type