| void <unnamed#1942494>(const FUDS_and_UDW_State& State, UObject* __WorldContext) | StaticPublic | | 0x318 |
| void <unnamed#1942689>(UObject* __WorldContext, FUDS_and_UDW_State& Packaged State) | StaticPublic | | 0x318 |
| void Random Value in Float Range Structure(const FFloatRange& Range, const FRandomStream& Stream, UObject* __WorldContext, const double& Out) | StaticPublic | | 0x28 |
| void <unnamed#1942993>(double New Time of Day, double Transition Duration (Seconds), const EEasingFunc& Easing Function, double Easing Exponent, bool Allow Time Going Backwards, UObject* __WorldContext) | StaticPublic | | 0x30 |
| void <unnamed#1942908>(const FDateTime& DateTime, UObject* __WorldContext) | StaticPublic | | 0x10 |
| void <unnamed#1942960>(const FTimecode& Timecode, UObject* __WorldContext) | StaticPublic | | 0x20 |
| void <unnamed#1942935>(double Time of Day, UObject* __WorldContext) | StaticPublic | | 0x10 |
| void <unnamed#1942756>(UObject* __WorldContext, const int32& Index, const FString& Name) | StaticPublic | | 0x20 |
| void <unnamed#1942844>(UObject* __WorldContext, const bool& Daytime) | StaticPublic | | 0x09 |
| void <unnamed#1942810>(UObject* __WorldContext, const FTimecode& Timecode) | StaticPublic | | 0x20 |
| void <unnamed#1942734>(UObject* __WorldContext, const FDateTime& DateTime) | StaticPublic | | 0x10 |
| void <unnamed#1942785>(UObject* __WorldContext, const double& Time of Day) | StaticPublic | | 0x10 |
| void Get Ultra Dynamic Sky(UObject* __WorldContext, const AUltra_Dynamic_Sky_C*& UDS, const bool& Valid) | StaticPublic | | 0x11 |