Zdexby TheHolyOneZ
5,360 classes
Class

USkyLightComponent

: ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.SkyLightComponent 0x0460 (1,120 B) align 16 inherited 0x0290 vtable /Script/Engine
0x00x0460

Members 21

OffsetSizeNameTypeFlagsDefault
0x01bRealTimeCapturebool8 flagsfalse
0x01SourceTypeESkyLightSourceType8 flagsSLS_CapturedScene
0x08CubemapUTextureCube*9 flagsnullptr
0x04SourceCubemapAnglefloat8 flags0
0x04CubemapResolutionint328 flags128
0x04SkyDistanceThresholdfloat8 flags150000
0x01bCaptureEmissiveOnlybool9 flagsfalse
0x01bLowerHemisphereIsBlackbool9 flagstrue
0x02A60x02padding / unreflected
0x10LowerHemisphereColorFLinearColor9 flags{R=0, G=0, B=0, A=1}
0x04OcclusionMaxDistancefloat8 flags1000
0x04Contrastfloat8 flags0
0x04OcclusionExponentfloat8 flags1
0x04MinOcclusionfloat8 flags0
0x04OcclusionTintFColor8 flags{B=0, G=0, R=0, A=255}
0x01bCloudAmbientOcclusion : 1bit 0bool6 flagsfalse
0x02CD0x03padding / unreflected
0x04CloudAmbientOcclusionStrengthfloat9 flags1
0x04CloudAmbientOcclusionExtentfloat8 flags150
0x04CloudAmbientOcclusionMapResolutionScalefloat8 flags1
0x04CloudAmbientOcclusionApertureScalefloat8 flags0.05
0x01OcclusionCombineModeEOcclusionCombineMode8 flagsOCM_Minimum
0x02E10xA7padding / unreflected
0x08BlendDestinationCubemapUTextureCube*TransientProtected+6 flagsnullptr
0x03900xD0unreflected bytes to end of USkyLightComponent
Inherited from ULightComponentBase 21
OffsetSizeNameTypeFlagsDefault
0x10OriginalLightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool7 flagsfalse
0x01bTransmission : 1bit 5bool7 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool7 flagsfalse
0x01bCastRaytracedShadow : 1bit 0boolDeprecated+3 flagstrue
0x026E0x02padding / unreflected
0x01CastRaytracedShadowECastRayTracedShadow9 flagsUseProjectSetting
0x02710x03padding / unreflected
0x01bAffectReflection : 1bit 0bool7 flagstrue
0x01bAffectGlobalIllumination : 1bit 1bool7 flagstrue
0x02750x03padding / unreflected
0x04DeepShadowLayerDistributionfloat9 flags0.5
0x04IndirectLightingIntensityfloat9 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 14

SignatureFlagsNativeParams
void SetVolumetricScatteringIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetSourceCubemapAngle(float NewValue)FinalNative+1 flags0x04
void SetRealTimeCapture(bool bInRealTimeCapture)FinalNative+1 flags0x01
void SetOcclusionTint(const FColor& InTint)FinalNative+1 flags0x04
void SetOcclusionExponent(float InOcclusionExponent)FinalNative+1 flags0x04
void SetOcclusionContrast(float InOcclusionContrast)FinalNative+1 flags0x04
void SetMinOcclusion(float InMinOcclusion)FinalNative+1 flags0x04
void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor)FinalNative+1 flags0x10
void SetLightColor(const FLinearColor& NewLightColor)FinalNative+1 flags0x10
void SetIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetIndirectLightingIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction)FinalNative+1 flags0x14
void SetCubemap(UTextureCube* NewCubemap)FinalNative+1 flags0x08
void RecaptureSky()FinalNative+1 flags0x00

Used by 3

types with a member, parameter or interface of this type