Zdexby TheHolyOneZ
4,763 classes
Class

AMercunaNavOctree

: AActor : UObject
/Script/Mercuna.MercunaNavOctree 0x02D8 (728 B) align 8 inherited 0x0240 vtable /Script/Mercuna
0x00x02D8

Members 17

OffsetSizeNameTypeFlagsDefault
0x04CellSizefloat7 flags100
0x04MinPawnRadiusint327 flags1
0x04MaxPawnRadiusint327 flags3
0x01bNeverSavebool7 flagsfalse
0x01bAllowOctreeMergingbool7 flagsfalse
0x01GeometryCollisionChanneluint87 flags2
0x01bRecordOctreeDeltasbool8 flagsfalse
0x10OnBuildCompleteFMulticastScriptDelegate4 flags<delegate>
0x10OnBuildLowResReadyFMulticastScriptDelegate4 flags<delegate>
0x10OnRebuildCompleteFMulticastScriptDelegate4 flags<delegate>
0x10OnRebuildLowResReadyFMulticastScriptDelegate4 flags<delegate>
0x10OnLoadCompleteFMulticastScriptDelegate4 flags<delegate>
0x10OnShortRangeLoadCompleteFMulticastScriptDelegate4 flags<delegate>
0x02B00x08padding / unreflected
0x01DebugDrawModeEMerOctreeDebugDrawModeTransient+5 flagsDISABLED
0x02B90x07padding / unreflected
0x08MerNavOctreeRenderingComponentUMerNavOctreeRenderingComponent*Transient+7 flags/Script/Mercuna.Default__MercunaNavOctree.MerNavOctreeRende…
0x01bBuildAsSublevelbool5 flagsfalse
0x01bNeedsRebuildbool5 flagsfalse
0x02CA0x0Eunreflected bytes to end of AMercunaNavOctree
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 19

SignatureFlagsNativeParams
void UpdateModifierVolumeParams(AMercunaNavModifierVolume* ModifierVolume)FinalNative+1 flags0x08
void SetNavigationRotation(const FRotator& Rotation)FinalNative+1 flags0x0C
void RemoveModifierVolume(AMercunaNavModifierVolume* ModifierVolume)FinalNative+1 flags0x08
void RebuildVolumes(const TArray<bool>& Volumes, bool StagedBuild)FinalNative+1 flags0x11
void RebuildVolume(AActor* Volume, bool StagedBuild)FinalNative+1 flags0x09
void Raycast(const FVector& Start, const FVector& End, float NavigationRadius, const FVector& HitPosition, const bool& RayHit)FinalNative+1 flags0x29
void MercunaRebuildComplete__DelegateSignature(AActor* Volume)Public0x08
void MercunaLoadComplete__DelegateSignature()Public0x00
void MercunaBuildComplete__DelegateSignature()Public0x00
bool IsReachableSingle(const FVector& Start, const FVector& End, float NavigationRadius, float MaxPathLength)FinalNative+1 flags0x21
bool IsReachable(const FVector& Start, const FVector& End, float NavigationRadius, float MaxPathLength)FinalNative+1 flags0x21
void IsNavigableMulti(const TArray<float>& Positions, float NavigationRadius, const TArray<void>& Results)FinalNative+1 flags0x28
void IsNavigable(const FVector& Position, float NavigationRadius, const bool& Result)FinalNative+1 flags0x11
UMercunaSpline* FindSplineToLocation(const FVector& Start, const FVector& End, float NavigationRadius, float MaxSpeed, float MaxAcceleration, bool AllowPartial, float MaxPathLength)FinalNative+1 flags0x38
UMercunaPath* FindPathToLocation(const FVector& Start, const FVector& End, float NavigationRadius, bool AllowPartial, float MaxPathLength)FinalNative+1 flags0x30
UMercunaPath* FindPathToActor(const FVector& Start, AActor* GoalActor, float NavigationRadius, bool AllowPartial, float MaxPathLength)FinalNative+1 flags0x30
void ClampToNavigable(const FVector& Position, float NavigationRadius, float SearchRadius, const FVector& ClampedPosition, const bool& Result)FinalNative+1 flags0x21
void CheckReachable(const FVector& Start, const FVector& End, float NavigationRadius, float MaxPathLength, const bool& Result)FinalNative+1 flags0x21
void Build()FinalNative+1 flags0x00

Used by 5

types with a member, parameter or interface of this type