| void OnMoveComplete(const FAIRequestID& RequestID, uint8 Result) | FinalNative+1 flags | | 0x05 |
| UMercunaMoveToProxy* MercunaMoveToLocations(UObject* WorldContextObject, const APawn*& Pawn, const TArray<float>& Destinations, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x38 |
| UMercunaMoveToProxy* MercunaMoveToLocation(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x30 |
| UMercunaMoveToProxy* MercunaMoveToActor(UObject* WorldContextObject, APawn* Pawn, AActor* Actor, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x30 |