Zdexby TheHolyOneZ
4,763 classes
Class

USceneCaptureComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.SceneCaptureComponent 0x0340 (832 B) align 16 inherited 0x0290 vtable /Script/Engine
0x00x0340

Members 15

OffsetSizeNameTypeFlagsDefault
0x01PrimitiveRenderModeESceneCapturePrimitiveRenderMode7 flagsPRM_LegacySceneCapture
0x01CaptureSourceuint88 flags0
0x01bCaptureEveryFrame : 1bit 0bool5 flagstrue
0x01bCaptureOnMovement : 1bit 1bool5 flagstrue
0x01bAlwaysPersistRenderingStatebool7 flagsfalse
0x10HiddenComponentsTArray<TArray<TArray<TArray<float>>>>5 flags[]
0x10HiddenActorsTArray<TArray<TArray<float>>>5 flags[]
0x10ShowOnlyComponentsTArray<TArray<float>>5 flags[]
0x10ShowOnlyActorsTArray<float>5 flags[]
0x04LODDistanceFactorfloat7 flags1
0x04MaxViewDistanceOverridefloat7 flags-1
0x04CaptureSortPriorityint328 flags0
0x01bUseRayTracingIfEnabledbool7 flagsfalse
0x02DD0x03padding / unreflected
0x10ShowFlagSettingsTArray<FString>5 flags[]
0x02F00x30padding / unreflected
0x10ProfilingEventNameFString6 flags""
0x03300x10unreflected bytes to end of USceneCaptureComponent
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 9

SignatureFlagsNativeParams
void ShowOnlyComponent(UPrimitiveComponent* InComponent)FinalNative+1 flags0x08
void ShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors)FinalNative+1 flags0x09
void SetCaptureSortPriority(int32 NewCaptureSortPriority)FinalNative+1 flags0x04
void RemoveShowOnlyComponent(UPrimitiveComponent* InComponent)FinalNative+1 flags0x08
void RemoveShowOnlyActorComponents(AActor* InActor, bool bIncludeFromChildActors)FinalNative+1 flags0x09
void HideComponent(UPrimitiveComponent* InComponent)FinalNative+1 flags0x08
void HideActorComponents(AActor* InActor, bool bIncludeFromChildActors)FinalNative+1 flags0x09
void ClearShowOnlyComponents()FinalNative+1 flags0x00
void ClearHiddenComponents()FinalNative+1 flags0x00

Subclasses 3