Zdexby TheHolyOneZ
4,763 classes
Class

UProjectileMovementComponent

: UMovementComponent : UActorComponent : UObject
/Script/Engine.ProjectileMovementComponent 0x01F0 (496 B) align 16 inherited 0x0110 vtable /Script/Engine
0x00x01F0

Members 33

OffsetSizeNameTypeFlagsDefault
0x04InitialSpeedfloat7 flags0
0x04MaxSpeedfloat7 flags0
0x01bRotationFollowsVelocity : 1bit 0bool5 flagsfalse
0x01bRotationRemainsVertical : 1bit 1bool5 flagsfalse
0x01bShouldBounce : 1bit 2bool5 flagsfalse
0x01bInitialVelocityInLocalSpace : 1bit 3bool5 flagstrue
0x01bForceSubStepping : 1bit 4bool5 flagsfalse
0x01bSimulationEnabled : 1bit 5bool5 flagstrue
0x01bSweepCollision : 1bit 6bool5 flagstrue
0x01bIsHomingProjectile : 1bit 7bool5 flagsfalse
0x01bBounceAngleAffectsFriction : 1bit 0bool5 flagsfalse
0x01bIsSliding : 1bit 1bool8 flagsfalse
0x01bInterpMovement : 1bit 2bool5 flagsfalse
0x01bInterpRotation : 1bit 3bool5 flagsfalse
0x011A0x02padding / unreflected
0x04PreviousHitTimefloat10 flags1
0x0CPreviousHitNormalFVector10 flags{X=0, Y=0, Z=1}
0x04ProjectileGravityScalefloat7 flags1
0x04Buoyancyfloat5 flags0
0x04Bouncinessfloat7 flags0.6
0x04Frictionfloat7 flags0.2
0x04BounceVelocityStopSimulatingThresholdfloat7 flags5
0x04MinFrictionFractionfloat8 flags0
0x01440x04padding / unreflected
0x10OnProjectileBounceFMulticastScriptDelegate4 flags<delegate>
0x10OnProjectileStopFMulticastScriptDelegate4 flags<delegate>
0x04HomingAccelerationMagnitudefloat7 flags0
0x08HomingTargetComponentTWeakObjectPtr<USceneComponent>12 flags<0xffffffff>
0x04MaxSimulationTimeStepfloat7 flags0.05
0x04MaxSimulationIterationsint327 flags4
0x04BounceAdditionalIterationsint327 flags1
0x04InterpLocationTimefloat7 flags0.1
0x04InterpRotationTimefloat7 flags0.05
0x04InterpLocationMaxLagDistancefloat7 flags300
0x04InterpLocationSnapToTargetDistancefloat7 flags500
0x01900x60unreflected bytes to end of UProjectileMovementComponent
Inherited from UMovementComponent 14
OffsetSizeNameTypeFlagsDefault
0x08UpdatedComponentUSceneComponent*Transient+10 flagsnullptr
0x08UpdatedPrimitiveUPrimitiveComponent*Transient+10 flagsnullptr
0x00E00x04padding / unreflected
0x0CVelocityFVector7 flags{X=0, Y=0, Z=0}
0x0CPlaneConstraintNormalFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x0CPlaneConstraintOriginFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x01bUpdateOnlyIfRendered : 1bit 0bool5 flagsfalse
0x01bAutoUpdateTickRegistration : 1bit 1bool6 flagstrue
0x01bTickBeforeOwner : 1bit 2bool6 flagstrue
0x01bAutoRegisterUpdatedComponent : 1bit 3bool6 flagstrue
0x01bConstrainToPlane : 1bit 4bool6 flagsfalse
0x01bSnapToPlaneAtStart : 1bit 5bool6 flagsfalse
0x01bAutoRegisterPhysicsVolumeUpdates : 1bit 6bool6 flagstrue
0x01bComponentShouldUpdatePhysicsVolume : 1bit 7bool6 flagsfalse
0x01090x02padding / unreflected
0x01PlaneConstraintAxisSettingEPlaneConstraintAxisSetting6 flagsCustom
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 10

SignatureFlagsNativeParams
void StopSimulating(FHitResult& HitResult)NativePublic0x88
void SetVelocityInLocalSpace(const FVector& NewVelocity)NativePublic0x0C
void SetInterpolatedComponent(USceneComponent* Component)NativePublic0x08
void ResetInterpolation()NativePublic0x00
void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult)Public0x88
void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, const FVector& ImpactVelocity)Public0x94
void MoveInterpolationTarget(const FVector& NewLocation, const FRotator& NewRotation)NativePublic0x18
FVector LimitVelocity(const FVector& NewVelocity)FinalNative+1 flags0x18
bool IsVelocityUnderSimulationThreshold()FinalNative+1 flags0x01
bool IsInterpolationComplete()FinalNative+1 flags0x01

Subclasses 1

Used by 3

types with a member, parameter or interface of this type