Zdexby TheHolyOneZ
4,763 classes
Class

UDirectionalLightComponent

: ULightComponent : ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.DirectionalLightComponent 0x0480 (1,152 B) align 16 inherited 0x03C0 vtable /Script/Engine
0x00x0480

Members 39

OffsetSizeNameTypeFlagsDefault
0x04ShadowCascadeBiasDistributionfloat9 flags1
0x01bEnableLightShaftOcclusion : 1bit 0bool6 flagsfalse
0x04OcclusionMaskDarknessfloat8 flags0.05
0x04OcclusionDepthRangefloat8 flags1e+05
0x0CLightShaftOverrideDirectionFVector9 flags{X=0, Y=0, Z=0}
0x04WholeSceneDynamicShadowRadiusfloatDeprecated+5 flags20000
0x04DynamicShadowDistanceMovableLightfloat8 flags20000
0x04DynamicShadowDistanceStationaryLightfloat8 flags0
0x04DynamicShadowCascadesint328 flags3
0x04CascadeDistributionExponentfloat8 flags3
0x04CascadeTransitionFractionfloat8 flags0.1
0x04ShadowDistanceFadeoutFractionfloat8 flags0.1
0x01bUseInsetShadowsForMovableObjects : 1bit 0bool7 flagstrue
0x03F10x03padding / unreflected
0x04FarShadowCascadeCountint329 flags0
0x04FarShadowDistancefloat9 flags3e+05
0x04DistanceFieldShadowDistancefloat8 flags30000
0x04LightSourceAnglefloat9 flags0.5357
0x04LightSourceSoftAnglefloat9 flags0
0x04ShadowSourceAngleFactorfloat9 flags1
0x04TraceDistancefloat9 flags10000
0x01bUsedAsAtmosphereSunLight : 1bit 0bool6 flagsfalse
0x04110x03padding / unreflected
0x04AtmosphereSunLightIndexint329 flags0
0x10AtmosphereSunDiskColorScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x01bPerPixelAtmosphereTransmittance : 1bit 0bool7 flagsfalse
0x01bCastShadowsOnClouds : 1bit 1bool6 flagsfalse
0x01bCastShadowsOnAtmosphere : 1bit 2bool6 flagsfalse
0x01bCastCloudShadows : 1bit 3bool6 flagsfalse
0x04290x03padding / unreflected
0x04CloudShadowStrengthfloat9 flags1
0x04CloudShadowOnAtmosphereStrengthfloat9 flags1
0x04CloudShadowOnSurfaceStrengthfloat9 flags1
0x04CloudShadowDepthBiasfloat9 flags0
0x04CloudShadowExtentfloat9 flags150
0x04CloudShadowMapResolutionScalefloat9 flags1
0x04CloudShadowRaySampleCountScalefloat9 flags1
0x10CloudScatteredLuminanceScaleFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x10LightmassSettingsFLightmassDirectionalLightSettings3 flags{LightSourceAngle=1}
0x01bCastModulatedShadows : 1bit 0bool7 flagsfalse
0x04690x03padding / unreflected
0x04ModulatedShadowColorFColor10 flags{B=128, G=128, R=128, A=255}
0x04ShadowAmountfloat10 flags1
0x04740x0Cunreflected bytes to end of UDirectionalLightComponent
Inherited from ULightComponent 33
OffsetSizeNameTypeFlagsDefault
0x04Temperaturefloat9 flags6500
0x04MaxDrawDistancefloat6 flags0
0x04MaxDistanceFadeRangefloat6 flags0
0x01bUseTemperature : 1bit 0bool6 flagsfalse
0x02C50x03padding / unreflected
0x04ShadowMapChannelint32Deprecated+5 flags0
0x02CC0x04padding / unreflected
0x04MinRoughnessfloatDeprecated+5 flags0
0x04SpecularScalefloat9 flags1
0x04ShadowResolutionScalefloat9 flags1
0x04ShadowBiasfloat9 flags0.5
0x04ShadowSlopeBiasfloat9 flags0.5
0x04ShadowSharpenfloat9 flags0
0x04ContactShadowLengthfloat8 flags0
0x01ContactShadowLengthInWS : 1bit 0bool6 flagsfalse
0x01InverseSquaredFalloff : 1bit 1boolDeprecated+3 flagsfalse
0x01CastTranslucentShadows : 1bit 2bool7 flagsfalse
0x01bCastShadowsFromCinematicObjectsOnly : 1bit 3bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 4bool7 flagsfalse
0x01bForceCachedShadowsForMovablePrimitives : 1bit 5bool7 flagsfalse
0x02ED0x03padding / unreflected
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x02F10x07padding / unreflected
0x08LightFunctionMaterialUMaterialInterface*8 flagsnullptr
0x0CLightFunctionScaleFVector8 flags{X=1024, Y=1024, Z=1024}
0x030C0x04padding / unreflected
0x08IESTextureUTextureLightProfile*8 flagsnullptr
0x01bUseIESBrightness : 1bit 0bool6 flagsfalse
0x03190x03padding / unreflected
0x04IESBrightnessScalefloat9 flags1
0x04LightFunctionFadeDistancefloat8 flags1e+05
0x04DisabledBrightnessfloat8 flags0.5
0x01bEnableLightShaftBloom : 1bit 0bool6 flagsfalse
0x03290x03padding / unreflected
0x04BloomScalefloat8 flags0.2
0x04BloomThresholdfloat8 flags0
0x04BloomMaxBrightnessfloat8 flags100
0x04BloomTintFColor8 flags{B=255, G=255, R=255, A=255}
0x01bUseRayTracedDistanceFieldShadowsbool8 flagsfalse
0x033D0x03padding / unreflected
0x04RayStartOffsetDepthScalefloat9 flags0.003
Inherited from ULightComponentBase 20
OffsetSizeNameTypeFlagsDefault
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool7 flagsfalse
0x01bTransmission : 1bit 5bool7 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastDeepShadow : 1bit 7bool7 flagsfalse
0x01bCastRaytracedShadow : 1bit 0bool7 flagstrue
0x01bAffectReflection : 1bit 1bool7 flagstrue
0x01bAffectGlobalIllumination : 1bit 2bool7 flagstrue
0x01bSupportSampledLighting : 1bit 3bool7 flagstrue
0x02A60x02padding / unreflected
0x04DeepShadowLayerDistributionfloat9 flags0.5
0x04IndirectLightingIntensityfloat9 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 12

SignatureFlagsNativeParams
void SetShadowDistanceFadeoutFraction(float NewValue)FinalNative+1 flags0x04
void SetShadowAmount(float NewValue)FinalNative+1 flags0x04
void SetOcclusionMaskDarkness(float NewValue)FinalNative+1 flags0x04
void SetLightShaftOverrideDirection(const FVector& NewValue)FinalNative+1 flags0x0C
void SetEnableLightShaftOcclusion(bool bNewValue)FinalNative+1 flags0x01
void SetDynamicShadowDistanceStationaryLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowDistanceMovableLight(float NewValue)FinalNative+1 flags0x04
void SetDynamicShadowCascades(int32 NewValue)FinalNative+1 flags0x04
void SetCascadeTransitionFraction(float NewValue)FinalNative+1 flags0x04
void SetCascadeDistributionExponent(float NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLightIndex(int32 NewValue)FinalNative+1 flags0x04
void SetAtmosphereSunLight(bool bNewValue)FinalNative+1 flags0x01

Used by 4

types with a member, parameter or interface of this type