Zdexby TheHolyOneZ
4,763 classes
Class

ACompositingElement

: AComposurePipelineBaseActor : AActor : UObject
/Script/Composure.CompositingElement 0x0530 (1,328 B) align 8 inherited 0x0258 vtable /Script/Composure
0x00x0530

Members 25

OffsetSizeNameTypeFlagsDefault
0x02580x08padding / unreflected
0x08CompositingTargetUComposureCompositingTargetComponent*9 flags/Script/Composure.Default__CompositingElement.CompositingTa…
0x08PostProcessProxyUComposurePostProcessingPassProxy*9 flags/Script/Composure.Default__CompositingElement.PostProcessPr…
0x10InputsTArray<TArray<TArray<ESceneCameraLinkType>>>Protected+7 flags[]
0x10TransformPassesTArray<TArray<ESceneCameraLinkType>>Protected+7 flags[]
0x10OutputsTArray<ESceneCameraLinkType>Protected+7 flags[]
0x04CameraSourceESceneCameraLinkType6 flagsUnused
0x1CTargetCameraActorTLazyObjectPtr<ACameraActor>7 flags<LazyObjectProperty>
0x04ResolutionSourceEInheritedSourceType6 flagsInherited
0x08RenderResolutionFIntPointProtected+7 flags{X=1920, Y=1080}
0x01RenderFormatuint88 flags6
0x01bUseSharedTargetPoolbool8 flagstrue
0x02CE0x32padding / unreflected
0x04FreezeFrameMaskint325 flags0
0x03040x04padding / unreflected
0x10OnTransformPassRendered_BPFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnFinalPassRendered_BPFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x08CompShotIdNameFName5 flagsDefault__CompositingElement
0x08ParentACompositingElement*5 flagsnullptr
0x10ChildLayersTArray<float>2 flags[]
0x03480x04padding / unreflected
0x04OutputOpacityfloat5 flags1
0x50UserConstructedInputsTMap<TMap<TMap<TArray<TArray<TArray<UAlphaTransformPass*>>>, UCompositingElementOutput*>, UCompositingElementTransform*>, UCompositingElementInput*>1 flags<TMap>
0x50UserConstructedTransformsTMap<TMap<TArray<TArray<TArray<UAlphaTransformPass*>>>, UCompositingElementOutput*>, UCompositingElementTransform*>1 flags<TMap>
0x50UserConstructedOutputsTMap<TArray<TArray<TArray<UAlphaTransformPass*>>>, UCompositingElementOutput*>1 flags<TMap>
0x10InternalInputsTArray<TArray<TArray<UAlphaTransformPass*>>>Transient+6 flags[]
0x10InternalTransformPassesTArray<TArray<UAlphaTransformPass*>>Transient+6 flags[]
0x10InternalOutputsTArray<UAlphaTransformPass*>Transient+6 flags[]
0x08InternalAlphaPassUAlphaTransformPass*Transient+5 flagsnullptr
0x04780xB8unreflected bytes to end of ACompositingElement
Inherited from AComposurePipelineBaseActor 2
OffsetSizeNameTypeFlagsDefault
0x01bAutoRunbool7 flagstrue
0x01bAutoRunChildElementsAndSelfboolProtected+7 flagstrue
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 35

SignatureFlagsNativeParams
void SetTargetCamera(ACameraActor* NewCameraActor)FinalNative+1 flags0x08
void SetRenderResolution(const FIntPoint& NewResolution)FinalNative+1 flags0x08
void SetOpacity(float NewOpacity)FinalNative+1 flags0x04
void SetElementName(const FName& NewName)FinalNative+1 flags0x08
void SetEditorColorPickingTarget(UTextureRenderTarget2D* PickingTarget)FinalNative+1 flags0x08
void SetEditorColorPickerDisplayImage(UTexture* PickerDisplayImage)FinalNative+1 flags0x08
UTextureRenderTarget2D* RequestNamedRenderTarget(const FName& ReferenceName, float RenderPercentage, const ETargetUsageFlags& UsageTag)FinalNative+1 flags0x18
UTextureRenderTarget2D* RenderCompositingMaterialToTarget(FCompositingMaterial& CompMaterial, UTextureRenderTarget2D* RenderTarget, const FName& ResultLookupName)FinalNative+1 flags0x170
UTexture* RenderCompositingMaterial(FCompositingMaterial& CompMaterial, float RenderScale, const FName& ResultLookupName, const ETargetUsageFlags& UsageTag)FinalNative+1 flags0x170
UTexture* RenderCompElement(bool bCameraCutThisFrame)NativeEvent+1 flags0x10
bool ReleaseOwnedTarget(UTextureRenderTarget2D* OwnedTarget)FinalNative+1 flags0x09
void RegisterPassResult(const FName& ReferenceName, UTexture* PassResult, bool bSetAsLatestRenderResult)FinalNative+1 flags0x11
bool IsSubElement()FinalNative+1 flags0x01
TArray<void> GetTransformsList()FinalNative+1 flags0x10
FIntPoint GetRenderResolution()FinalNative+1 flags0x08
int32 GetRenderPriority()NativePublic0x04
TArray<void> GetOutputsList()FinalNative+1 flags0x10
float GetOpacity()FinalNative+1 flags0x04
UTexture* GetLatestRenderResult()FinalNative+1 flags0x08
TArray<void> GetInputsList()FinalNative+1 flags0x10
ACompositingElement* GetElementParent()FinalNative+1 flags0x08
FName GetCompElementName()FinalNative+1 flags0x08
TArray<void> GetChildElements()FinalNative+1 flags0x10
UCompositingElementTransform* FindTransformPass(TSubclassOf<UCompositingElementTransform> TransformType, const UTexture*& PassResult, const FName& OptionalPassName)FinalNative+1 flags0x20
ACameraActor* FindTargetCamera()FinalNative+1 flags0x08
UCompositingElementOutput* FindOutputPass(TSubclassOf<UCompositingElementOutput> OutputType, const FName& OptionalPassName)FinalNative+1 flags0x18
UTexture* FindNamedRenderResult(const FName& PassName, bool bSearchSubElements)FinalNative+1 flags0x18
UCompositingElementInput* FindInputPass(TSubclassOf<UCompositingElementInput> InputType, const UTexture*& PassResult, const FName& OptionalPassName)FinalNative+1 flags0x20
bool DeletePass(UCompositingElementPass* PassToDelete)FinalNative+1 flags0x09
UCompositingElementTransform* CreateNewTransformPass(const FName& PassName, TSubclassOf<UCompositingElementTransform> TransformType)FinalNative+1 flags0x18
UCompositingElementOutput* CreateNewOutputPass(const FName& PassName, TSubclassOf<UCompositingElementOutput> OutputType)FinalNative+1 flags0x18
UCompositingElementInput* CreateNewInputPass(const FName& PassName, TSubclassOf<UCompositingElementInput> InputType)FinalNative+1 flags0x18
UCompositingElementTransform* AddNewTransformPass(const FName& PassName, TSubclassOf<UCompositingElementTransform> TransformType)FinalNative+1 flags0x18
UCompositingElementOutput* AddNewOutputPass(const FName& PassName, TSubclassOf<UCompositingElementOutput> OutputType)FinalNative+1 flags0x18
UCompositingElementInput* AddNewInputPass(const FName& PassName, TSubclassOf<UCompositingElementInput> InputType)FinalNative+1 flags0x18

Subclasses 1

Used by 3

types with a member, parameter or interface of this type