Zdexby TheHolyOneZ
4,763 classes
Class

ASplineRunnerCharacter

: ABaseRunnerCharacter : APawn : AActor : UObject
/Script/AtomicHeartGooseRun.SplineRunnerCharacter 0x02F8 (760 B) align 8 inherited 0x02B0 vtable /Script/AtomicHeartGooseRun
0x00x02F8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08SpringArmUSpringArmComponent*Protected+11 flags/Script/AtomicHeartGooseRun.Default__SplineRunnerCharacter.…
0x08CameraUCameraComponent*Protected+11 flags/Script/AtomicHeartGooseRun.Default__SplineRunnerCharacter.…
0x01bAutoRunningboolProtected+8 flagsfalse
0x02C10x03padding / unreflected
0x04AutoRunForcefloatProtected+8 flags1
0x04ControlDeadZonefloatProtected+8 flags0.3
0x01bAddDefaultTestMovementBindingsboolProtected+8 flagsfalse
0x02CD0x07padding / unreflected
0x08CurrentTrackActorTWeakObjectPtr<ATrackRunnerActor>8 flags<0xffffffff>
0x08RailsSnapperComponentTWeakObjectPtr<URailsSnapperComponent>10 flags<0xffffffff>
0x08SplineMovementComponentTWeakObjectPtr<USplineRunnerComponent>10 flags<0xffffffff>
0x08AutoMovementRunnerComponentTWeakObjectPtr<UAutoMovementRunnerComponent>10 flags<0xffffffff>
0x02F40x04unreflected bytes to end of ASplineRunnerCharacter
Inherited from ABaseRunnerCharacter 2
OffsetSizeNameTypeFlagsDefault
0x08CollisionComponentUSphereComponent*11 flags/Script/AtomicHeartGooseRun.Default__BaseRunnerCharacter.Co…
0x08MeshComponentUSkeletalMeshComponent*11 flags/Script/AtomicHeartGooseRun.Default__BaseRunnerCharacter.Me…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02490x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02530x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02680x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02800x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 29

SignatureFlagsNativeParams
void TryMoveRightOverride(float InAxis, bool bImmediately)FinalNative+1 flags0x05
void TryMoveRightCumulatively(float InAxis, float InNormalizedCoef, bool bResetOppositeDirection)FinalNative+1 flags0x09
void TryMoveRightByLocalOffset(float InLocalOffset, bool bImmediately)FinalNative+1 flags0x05
void TryMoveRight(float InAxis, bool bForce)FinalNative+1 flags0x05
void TryMoveForward(float InAxis)FinalNative+1 flags0x04
void StopRun(bool bStopMovementImmediately)FinalNative+1 flags0x01
void StartRun()FinalNative+1 flags0x00
void ResetTrack()FinalNative+1 flags0x00
void OnDashRightInput()FinalNative+1 flags0x00
bool OnDashRight(bool bCheckCollision)FinalNative+1 flags0x02
void OnDashLeftInput()FinalNative+1 flags0x00
bool OnDashLeft(bool bCheckCollision)FinalNative+1 flags0x02
void InstantMaxSpeed()FinalNative+1 flags0x00
float GetVerticalOffset()FinalNative+1 flags0x04
float GetTrackLength()FinalNative+1 flags0x04
float GetTargetVerticalOffset()NativeEvent+1 flags0x04
float GetTargetHorizontalOffset()NativeEvent+1 flags0x04
USplineRunnerComponent* GetSplineRunnerComponent()FinalNative+1 flags0x08
URailsSnapperComponent* GetRailsSnapperComponent()FinalNative+1 flags0x08
float GetPositionOnTrack()FinalNative+1 flags0x04
float GetHorizontalOffset()FinalNative+1 flags0x04
float GetGlobalSpeedScale()FinalNative+1 flags0x04
float GetCurrentSideSpeed()FinalNative+1 flags0x04
float GetCurrentForwardSpeed()FinalNative+1 flags0x04
float GetCollisionRadius()FinalNative+1 flags0x04
FName GetCollisionProfile()FinalNative+1 flags0x08
void ChangeTrack(ATrackRunnerActor* InTrackActor, int32 InTrackIndex, float InStartDistance)NativeEvent+1 flags0x10
bool CanDash(float InDirection, FHitResult& OutHit, const FVector& OutDelta)FinalNative+1 flags0x99
bool CanBeInTunnel()NativeEvent+1 flags0x01

Used by 1

types with a member, parameter or interface of this type