Zdexby TheHolyOneZ
4,763 classes
Class

AWorldMap

: AActor : UObject
/Script/AtomicHeart.WorldMap 0x0790 (1,936 B) align 16 inherited 0x0240 vtable /Script/AtomicHeart
0x00x0790

Members 41

OffsetSizeNameTypeFlagsDefault
0x08CameraByWorldMapOverrideAWorldMapCamera*7 flagsnullptr
0x08ChunkLODsUStaticMesh*8 flagsnullptr
0x08CenterVectorParameterCollectionNameFName8 flagsWorldMapCenterVectorParameter
0x08VolumeVectorParameterCollectionNameFName8 flagsWorldMapVolumeVectorParameter
0x08RotationVectorParameterCollectionNameFName8 flagsWorldMapRotationVectorParameter
0x08MaterialParameterCollectionUMaterialParameterCollection*8 flagsnullptr
0x01LightingChannelsOverrideFLightingChannels5 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x02710x07padding / unreflected
0x08MaterialOverrideUMaterialInterface*8 flagsnullptr
0x08ChunkSizeFIntPoint9 flags{X=64, Y=64}
0x04VoxelSizefloat9 flags1
0x01bHeightApproximationbool8 flagsfalse
0x01bAffectOfSkyLightsbool8 flagsfalse
0x028E0x02padding / unreflected
0x04ZAxisOffsetForIndicatorsfloat8 flags0
0x02940x04padding / unreflected
0x08HeightmapMetadataUWorldMapHeightmapMetadata*8 flagsnullptr
0x08EntitiesMetadataConstUWorldMapEntitiesMetadata*8 flagsnullptr
0x08FoliageMetadataConstUWorldMapFoliageMetadata*8 flagsnullptr
0x0CWorldMapRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x04MaxHeightHeightmapfloat8 flags256
0x08VisibleAreaSizeFIntPoint7 flags{X=1024, Y=512}
0x04WidthBorderChunksint327 flags0
0x08MinClampMapOffsetFVector2D9 flags{X=0.25, Y=0.25}
0x08MaxClampMapOffsetFVector2D9 flags{X=0.75, Y=0.75}
0x08MinMaxMapZoomFVector2D9 flags{X=0, Y=64}
0x08MinMaxMapDistanceFVector2D9 flags{X=0, Y=1000}
0x02EC0x04padding / unreflected
0x08CurveDistanceUCurveFloat*7 flagsnullptr
0x18LimitDistance[3]FVector2D7 flags{X=0, Y=0.3}
0x04InstanceStartCullDistanceint329 flags0
0x04InstanceEndCullDistanceint329 flags0
0x04ZAxisOffsetForFoliagefloat9 flags0
0x04ScaleForFoliagefloat9 flags1
0x08MapOffsetFVector2D7 flags{X=0.5, Y=0.5}
0x08CurveSpeedMovementUCurveFloat*7 flagsnullptr
0x04SpeedMovementfloat7 flags0.1
0x03340x04padding / unreflected
0x08CurveSpeedDistanceMovementUCurveFloat*7 flagsnullptr
0x04SpeedDistanceMovementfloat7 flags5
0x04MapZoomfloat7 flags0
0x01MapZoomModeEWorldMapZoomMode7 flagsSmall
0x03490x03padding / unreflected
0x04DistanceToWorldMapfloat7 flags0
0x03500x30padding / unreflected
0x50ListOfMapIndicatorObjectsTMap<TArray<TArray<FActorTickFunction>>, FName>Transient+1 flags<TMap>
0x10ListOfChunksTArray<TArray<FActorTickFunction>>Transient+3 flags[]
0x10ListOfFoliageHISMCTArray<FActorTickFunction>Transient+4 flags[]
0x03F00x3A0unreflected bytes to end of AWorldMap
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 16

SignatureFlagsNativeParams
void UpdateWorldMap()FinalNative+1 flags0x00
void ToggleWorldMapLayer(const EWorldMapLayer& NewActiveWorldMapLayer)FinalNative+1 flags0x01
void SetMapZoom(float Value)FinalNative+1 flags0x04
void SetMapOffset(const FVector2D& NewMapOffset)FinalNative+1 flags0x08
void SetMapDistance(float Value)FinalNative+1 flags0x04
void OnSpawnerEvent(AActor* SpawnedActor, const EBehaviourType& BehaviourType)FinalNative+1 flags0x09
void OnGameplayEvent(FGameplayEvent& Event)FinalNative+1 flags0xA8
void OnChangeDistance()EventPublic0x00
void OnAnimatedSpawnerEvent(AAHAICharacter* SpawnedCharacter)FinalNative+1 flags0x08
void HiddenWorldMap()FinalNative+1 flags0x00
UTexture2D* GetPreviewMorldMap()FinalNative+1 flags0x08
float GetNormalizeDistance()FinalNative+1 flags0x04
void EndAnimationPlayback()FinalNative+1 flags0x00
FVector ConvertToRelativeLocationOnWorldMap(const FVector& InWorldLocation, float NecessaryMapZoom, bool bSnapToHeightPlace)FinalNative+1 flags0x20
void BeginAnimationPlayback()FinalNative+1 flags0x00
void AnimationPlayback()EventPublic0x00

Used by 1

types with a member, parameter or interface of this type