Zdexby TheHolyOneZ
4,763 classes
Class

AUniversalLock

: AObservableObject : AInteractiveObject : AActor : UObject
/Script/AtomicHeart.UniversalLock 0x07E0 (2,016 B) align 16 inherited 0x0478 vtable /Script/AtomicHeart
0x00x07E0

Members 29

OffsetSizeNameTypeFlagsDefault
0x04780x70padding / unreflected
0x10LockPartsTArray<TArray<TMap<TSubclassOf<AActor>, EUniversalLockParts>>>4 flags[]
0x10SolvedPartsTArray<TMap<TSubclassOf<AActor>, EUniversalLockParts>>3 flags[]
0x50LockPartsTemplatesTMap<TSubclassOf<AActor>, EUniversalLockParts>4 flags<TMap>
0x08EmptyPartSlotTemplateTSubclassOf<AActor>9 flagsnullptr
0x08TooltipWidgetTemplateTSubclassOf<UTooltipLockWidget>9 flagsnullptr
0x08LockSettingsUDA_UniversalLockSettings*8 flagsnullptr
0x10ActivatedPartsTArray<bool>5 flags[]
0x01RandomPartsbool8 flagsfalse
0x05810x03padding / unreflected
0x04RandomPartsCountint328 flags0
0x04Cooldownfloat8 flags3
0x058C0x04padding / unreflected
0x10PartsSceneComponentsTArray<USceneComponent*>6 flags[]
0x08HandsSceneComponentUSceneComponent*9 flagsnullptr
0x08CenterSceneComponentUSceneComponent*9 flagsnullptr
0x04InitialCameraSlotint328 flags-1
0x0CAdditionalCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x0CCameraOffsetFVector7 flags{X=0, Y=0, Z=0}
0x0CTargetCameraOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04EnterInterpolationTimefloat7 flags1
0x04ExitInterpolationTimefloat7 flags1
0x04ForceExitInterpolationTimefloat8 flags0.35
0x04CameraOffsetInterpSpeedfloat8 flags5
0x04CameraAtttachInterpSpeedfloat8 flags3
0x04CameraAtttachRotationInterpSpeedfloat8 flags3
0x30DefaultCameraTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x44InputActionNamesFUniversalLockInput5 flags{Right=None, Left=None, Up=None, Down=None, Action=None, Us…
0x44InputActionNamesGamepadFUniversalLockInput5 flags{Right=None, Left=None, Up=None, Down=None, Action=None, Us…
0x08HandsAnimInstanceClassTSubclassOf<UAnimInstance>9 flagsnullptr
0x04SendActionDelayfloat8 flags0
0x01bBlockOtherInputbool6 flagsfalse
0x06B50x12Bunreflected bytes to end of AUniversalLock
Inherited from AObservableObject 3
OffsetSizeNameTypeFlagsDefault
0x08ObservationCameraUCameraComponent*Protected+9 flags/Script/AtomicHeart.Default__ObservableObject.CameraCompone…
0x01bShouldReturnAfterSuccessboolProtected+7 flagstrue
0x04390x07padding / unreflected
0x28NoteInfoWhenObserveTSoftObjectPtr<UDA_NoteInfo>Protected+5 flags<SoftObjectProperty>
Inherited from AInteractiveObject 35
OffsetSizeNameTypeFlagsDefault
0x08SequenceULevelSequence*Protected+8 flagsnullptr
0x08ActivationAnimMontageUAnimMontage*Protected+8 flagsnullptr
0x08DeactivationAnimMontageUAnimMontage*Protected+8 flagsnullptr
0x08SnapInteractionAnimationsUDA_SnapInteractionAnimations*Protected+8 flagsnullptr
0x08RequiredItemAnimationUAnimMontage*Protected+8 flagsnullptr
0x08InteractiveComponentUInteractiveComponent*Protected+11 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionC…
0x08InteractionRootUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionR…
0x08InteractionLookAtUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__InteractiveObject.InteractionL…
0x01bShowConditionTextboolProtected+8 flagsfalse
0x02B90x07padding / unreflected
0x18ConditionTextFTextProtected+4 flags<FText>
0x08ConditionIconUTexture2D*Protected+8 flagsnullptr
0x18LockedConditionTextFTextProtected+4 flags<FText>
0x08LockedConditionIconUTexture2D*Protected+8 flagsnullptr
0x08ConditionUBaseCondition*Protected+10 flagsnullptr
0x10ActivationObjectsTArray<bool>Protected+6 flags[]
0x01bUseAsToggleboolProtected+7 flagsfalse
0x03190x03padding / unreflected
0x04SnapDurationfloatProtected+7 flags0.5
0x04SmoothRotationSpeedfloatProtected+6 flags2
0x03240x04padding / unreflected
0x50RequiredItemFInventoryDataProtected+3 flags{Item=<SoftClassProperty>, ItemDataAsset=nullptr, Amount=1,…
0x08RequiredGrabbedObjectTSubclassOf<AActor>Protected+8 flagsnullptr
0x08GrabActorAActor*Protected+7 flagsnullptr
0x01bAutoActivateWithRequiredObjectboolProtected+7 flagsfalse
0x01bAutoAttachRequiredObjectboolProtected+7 flagstrue
0x038A0x02padding / unreflected
0x08RequiredObjectAttachSocketFNameProtected+7 flagsNone
0x01InitialActivationStateEActivationStateProtected+7 flagsNone
0x01InteractiveObjectTypeEInteractiveObjectTypeProtected+7 flagsInteractiveBase
0x01bAllowCameraRotationDuringInteractionboolProtected+7 flagsfalse
0x03970x01padding / unreflected
0x10CameraPitchRangeFFloatRangeProtected+7 flags{LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}}
0x10CameraYawRangeFFloatRangeProtected+7 flags{LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}}
0x28ProhibitionTagsToInteractFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x10UsableChildrenTArray<EActivationState>TransientProtected+3 flags[]
0x01ActivationStateEActivationStateProtected+6 flagsNone
0x03F10x17padding / unreflected
0x08MontageToPlayUAnimMontage*Transient+5 flagsnullptr
0x08SkeletalMeshComponentUSkeletalMeshComponent*Transient+7 flagsnullptr
0x08ActiveInfoUInteractiveObjectActiveInfo*Transient+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 25

SignatureFlagsNativeParams
void StartMoveHandsToPlayer()FinalNative+1 flags0x00
void SpawnParts()FinalNative+1 flags0x00
void SendUsedToTargets()FinalNative+1 flags0x00
void SelectPrevPuzzle()FinalNative+1 flags0x00
void SelectNextPuzzle()FinalNative+1 flags0x00
void OnUse()FinalNative+1 flags0x00
void OnRightAction()FinalNative+1 flags0x00
void OnPartRightAction()FinalNative+1 flags0x00
void OnPartLeftAction()FinalNative+1 flags0x00
void OnLeftAction()FinalNative+1 flags0x00
void OnInteractExitEvent()EventPublic0x00
void OnInteractEnterEvent()EventPublic0x00
void OnForceExit()EventPublic0x00
void OnCompletePartEvent(int32 InPartIndex)EventPublic0x04
void OnCompletePart(int32 InPartIndex)FinalNative+1 flags0x04
void OnCompleteAllPartsEvent()EventPublic0x00
void OnCompleteAllParts()FinalNative+1 flags0x00
void OnAction()FinalNative+1 flags0x00
void ForceExit()FinalNative+1 flags0x00
void ExitAnimationSetup()FinalNative+1 flags0x00
void EnableSwitchPuzzle()FinalNative+1 flags0x00
bool CanExitLock()FinalNative+1 flags0x01
void AssignPartsScenes(const TArray<void>& InSceneComponents)FinalNative+1 flags0x10
void AssignHandsScene(USceneComponent* InSceneComponent)FinalNative+1 flags0x08
void AssignCenterScene(USceneComponent* InSceneComponent)FinalNative+1 flags0x08

Used by 3

types with a member, parameter or interface of this type