0x00x07E0
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0478 | 0x70 | padding / unreflected | |||
| 0x10 | LockParts | TArray<TArray<TMap<TSubclassOf<AActor>, EUniversalLockParts>>> | 4 flags | [] | |
| 0x10 | SolvedParts | TArray<TMap<TSubclassOf<AActor>, EUniversalLockParts>> | 3 flags | [] | |
| 0x50 | LockPartsTemplates | TMap<TSubclassOf<AActor>, EUniversalLockParts> | 4 flags | <TMap> | |
| 0x08 | EmptyPartSlotTemplate | TSubclassOf<AActor> | 9 flags | nullptr | |
| 0x08 | TooltipWidgetTemplate | TSubclassOf<UTooltipLockWidget> | 9 flags | nullptr | |
| 0x08 | LockSettings | UDA_UniversalLockSettings* | 8 flags | nullptr | |
| 0x10 | ActivatedParts | TArray<bool> | 5 flags | [] | |
| 0x01 | RandomParts | bool | 8 flags | false | |
| 0x0581 | 0x03 | padding / unreflected | |||
| 0x04 | RandomPartsCount | int32 | 8 flags | 0 | |
| 0x04 | Cooldown | float | 8 flags | 3 | |
| 0x058C | 0x04 | padding / unreflected | |||
| 0x10 | PartsSceneComponents | TArray<USceneComponent*> | 6 flags | [] | |
| 0x08 | HandsSceneComponent | USceneComponent* | 9 flags | nullptr | |
| 0x08 | CenterSceneComponent | USceneComponent* | 9 flags | nullptr | |
| 0x04 | InitialCameraSlot | int32 | 8 flags | -1 | |
| 0x0C | AdditionalCameraOffset | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | CameraOffset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | TargetCameraOffset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x04 | EnterInterpolationTime | float | 7 flags | 1 | |
| 0x04 | ExitInterpolationTime | float | 7 flags | 1 | |
| 0x04 | ForceExitInterpolationTime | float | 8 flags | 0.35 | |
| 0x04 | CameraOffsetInterpSpeed | float | 8 flags | 5 | |
| 0x04 | CameraAtttachInterpSpeed | float | 8 flags | 3 | |
| 0x04 | CameraAtttachRotationInterpSpeed | float | 8 flags | 3 | |
| 0x30 | DefaultCameraTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x44 | InputActionNames | FUniversalLockInput | 5 flags | {Right=None, Left=None, Up=None, Down=None, Action=None, Us… | |
| 0x44 | InputActionNamesGamepad | FUniversalLockInput | 5 flags | {Right=None, Left=None, Up=None, Down=None, Action=None, Us… | |
| 0x08 | HandsAnimInstanceClass | TSubclassOf<UAnimInstance> | 9 flags | nullptr | |
| 0x04 | SendActionDelay | float | 8 flags | 0 | |
| 0x01 | bBlockOtherInput | bool | 6 flags | false | |
| 0x06B5 | 0x12B | unreflected bytes to end of AUniversalLock | |||
Inherited from AObservableObject 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ObservationCamera | UCameraComponent* | Protected+9 flags | /Script/AtomicHeart.Default__ObservableObject.CameraCompone… | |
| 0x01 | bShouldReturnAfterSuccess | bool | Protected+7 flags | true | |
| 0x0439 | 0x07 | padding / unreflected | |||
| 0x28 | NoteInfoWhenObserve | TSoftObjectPtr<UDA_NoteInfo> | Protected+5 flags | <SoftObjectProperty> | |
Inherited from AInteractiveObject 35
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Sequence | ULevelSequence* | Protected+8 flags | nullptr | |
| 0x08 | ActivationAnimMontage | UAnimMontage* | Protected+8 flags | nullptr | |
| 0x08 | DeactivationAnimMontage | UAnimMontage* | Protected+8 flags | nullptr | |
| 0x08 | SnapInteractionAnimations | UDA_SnapInteractionAnimations* | Protected+8 flags | nullptr | |
| 0x08 | RequiredItemAnimation | UAnimMontage* | Protected+8 flags | nullptr | |
| 0x08 | InteractiveComponent | UInteractiveComponent* | Protected+11 flags | /Script/AtomicHeart.Default__InteractiveObject.InteractionC… | |
| 0x08 | InteractionRoot | USceneComponent* | Protected+10 flags | /Script/AtomicHeart.Default__InteractiveObject.InteractionR… | |
| 0x08 | InteractionLookAt | USceneComponent* | Protected+10 flags | /Script/AtomicHeart.Default__InteractiveObject.InteractionL… | |
| 0x01 | bShowConditionText | bool | Protected+8 flags | false | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x18 | ConditionText | FText | Protected+4 flags | <FText> | |
| 0x08 | ConditionIcon | UTexture2D* | Protected+8 flags | nullptr | |
| 0x18 | LockedConditionText | FText | Protected+4 flags | <FText> | |
| 0x08 | LockedConditionIcon | UTexture2D* | Protected+8 flags | nullptr | |
| 0x08 | Condition | UBaseCondition* | Protected+10 flags | nullptr | |
| 0x10 | ActivationObjects | TArray<bool> | Protected+6 flags | [] | |
| 0x01 | bUseAsToggle | bool | Protected+7 flags | false | |
| 0x0319 | 0x03 | padding / unreflected | |||
| 0x04 | SnapDuration | float | Protected+7 flags | 0.5 | |
| 0x04 | SmoothRotationSpeed | float | Protected+6 flags | 2 | |
| 0x0324 | 0x04 | padding / unreflected | |||
| 0x50 | RequiredItem | FInventoryData | Protected+3 flags | {Item=<SoftClassProperty>, ItemDataAsset=nullptr, Amount=1,… | |
| 0x08 | RequiredGrabbedObject | TSubclassOf<AActor> | Protected+8 flags | nullptr | |
| 0x08 | GrabActor | AActor* | Protected+7 flags | nullptr | |
| 0x01 | bAutoActivateWithRequiredObject | bool | Protected+7 flags | false | |
| 0x01 | bAutoAttachRequiredObject | bool | Protected+7 flags | true | |
| 0x038A | 0x02 | padding / unreflected | |||
| 0x08 | RequiredObjectAttachSocket | FName | Protected+7 flags | None | |
| 0x01 | InitialActivationState | EActivationState | Protected+7 flags | None | |
| 0x01 | InteractiveObjectType | EInteractiveObjectType | Protected+7 flags | InteractiveBase | |
| 0x01 | bAllowCameraRotationDuringInteraction | bool | Protected+7 flags | false | |
| 0x0397 | 0x01 | padding / unreflected | |||
| 0x10 | CameraPitchRange | FFloatRange | Protected+7 flags | {LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}} | |
| 0x10 | CameraYawRange | FFloatRange | Protected+7 flags | {LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}} | |
| 0x28 | ProhibitionTagsToInteract | FGameplayTagContainer | Protected+4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | UsableChildren | TArray<EActivationState> | TransientProtected+3 flags | [] | |
| 0x01 | ActivationState | EActivationState | Protected+6 flags | None | |
| 0x03F1 | 0x17 | padding / unreflected | |||
| 0x08 | MontageToPlay | UAnimMontage* | Transient+5 flags | nullptr | |
| 0x08 | SkeletalMeshComponent | USkeletalMeshComponent* | Transient+7 flags | nullptr | |
| 0x08 | ActiveInfo | UInteractiveObjectActiveInfo* | Transient+7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 25
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StartMoveHandsToPlayer() | FinalNative+1 flags | 0x00 | |
| void SpawnParts() | FinalNative+1 flags | 0x00 | |
| void SendUsedToTargets() | FinalNative+1 flags | 0x00 | |
| void SelectPrevPuzzle() | FinalNative+1 flags | 0x00 | |
| void SelectNextPuzzle() | FinalNative+1 flags | 0x00 | |
| void OnUse() | FinalNative+1 flags | 0x00 | |
| void OnRightAction() | FinalNative+1 flags | 0x00 | |
| void OnPartRightAction() | FinalNative+1 flags | 0x00 | |
| void OnPartLeftAction() | FinalNative+1 flags | 0x00 | |
| void OnLeftAction() | FinalNative+1 flags | 0x00 | |
| void OnInteractExitEvent() | EventPublic | 0x00 | |
| void OnInteractEnterEvent() | EventPublic | 0x00 | |
| void OnForceExit() | EventPublic | 0x00 | |
| void OnCompletePartEvent(int32 InPartIndex) | EventPublic | 0x04 | |
| void OnCompletePart(int32 InPartIndex) | FinalNative+1 flags | 0x04 | |
| void OnCompleteAllPartsEvent() | EventPublic | 0x00 | |
| void OnCompleteAllParts() | FinalNative+1 flags | 0x00 | |
| void OnAction() | FinalNative+1 flags | 0x00 | |
| void ForceExit() | FinalNative+1 flags | 0x00 | |
| void ExitAnimationSetup() | FinalNative+1 flags | 0x00 | |
| void EnableSwitchPuzzle() | FinalNative+1 flags | 0x00 | |
| bool CanExitLock() | FinalNative+1 flags | 0x01 | |
| void AssignPartsScenes(const TArray<void>& InSceneComponents) | FinalNative+1 flags | 0x10 | |
| void AssignHandsScene(USceneComponent* InSceneComponent) | FinalNative+1 flags | 0x08 | |
| void AssignCenterScene(USceneComponent* InSceneComponent) | FinalNative+1 flags | 0x08 |