Zdexby TheHolyOneZ
4,763 classes
Class

UPreparationExecutionAction

: UBaseAction : UObject
/Script/AtomicHeart.PreparationExecutionAction 0x0280 (640 B) align 8 inherited 0x0220 vtable /Script/AtomicHeart
0x00x0280

Members 5

OffsetSizeNameTypeFlagsDefault
0x08SuccessConditionsUConditionContainer*Protected+11 flagsnullptr
0x01bWaitForPreparationActionToFinishboolProtected+7 flagsfalse
0x01bStopMovementOnPreparationFinishboolProtected+7 flagsfalse
0x022A0x06padding / unreflected
0x18PreparationActionWrapperFActionWrapperProtected+5 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x18ExecutionActionWrapperFActionWrapperProtected+5 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x02600x20unreflected bytes to end of UPreparationExecutionAction
Inherited from UBaseAction 31
OffsetSizeNameTypeFlagsDefault
0x08ConditionsUBaseCondition*Protected+11 flagsnullptr
0x08GroupFightConditionsUBaseCondition*Protected+11 flagsnullptr
0x08NameFNameProtected+7 flagsNone
0x28ActionTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x28StateTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x01ActionLifetimePolicyEActionLifetimePolicyProtected+8 flagsInstant
0x00B90x03padding / unreflected
0x08TimerGameplayTagFGameplayTagProtected+6 flags{TagName=None}
0x04CooldownDurationfloatProtected+8 flags0
0x08CooldownTimerGameplayTagFGameplayTagProtected+6 flags{TagName=None}
0x04GlobalCooldownDurationfloatProtected+8 flags0
0x08GlobalCooldownTimerGameplayTagFGameplayTagProtected+6 flags{TagName=None}
0x01bIsEnabledboolTransientProtected+7 flagstrue
0x01bShouldSubscribeOnChangeEventboolProtected+7 flagsfalse
0x01bRemoveTagOnActionCompleteboolProtected+8 flagstrue
0x00DF0x01padding / unreflected
0x18ServiceBranchFActionWrapperProtected+4 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x04ServiceBranchMaxLoopNumberint32Protected+6 flags-1
0x00FC0x04padding / unreflected
0x18SuccessBranchFActionWrapperProtected+4 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x18FailBranchFActionWrapperProtected+4 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x01InterruptionFilterTypeEInterruptionFilterTypeProtected+8 flagsNone
0x01310x07padding / unreflected
0x08InterruptionConditionsUBaseCondition*Protected+11 flagsnullptr
0x01bInterruptUsingInverseExecutionConditionsboolProtected+8 flagsfalse
0x01410x07padding / unreflected
0x08InverseExecutionConditionsUBaseCondition*TransientProtected+9 flagsnullptr
0x01bUseCustomInterruptionHandlerboolProtected+8 flagsfalse
0x01InterruptionHandlerEExecutionResetTypeProtected+8 flagsStopCurrentAction
0x01520x06padding / unreflected
0x18InterruptionBranchFActionWrapperProtected+4 flags{Template=nullptr, Instance=nullptr, bIsEnabled=true, bOver…
0x10DebugOnScreenMessageFStringProtected+6 flags""
0x01800x01padding / unreflected
0x01bShouldShowTimerGameplayTagboolProtected+5 flagsfalse
0x01820x2Epadding / unreflected
0x10FullActionNameFStringProtected+3 flags""
0x10ShortActionNameFStringProtected+3 flags""
0x10HierarchySpacerStringFStringProtected+3 flags""
0x01E00x28padding / unreflected
0x01bShouldShowConditionsbool5 flagsfalse

Functions 2

SignatureFlagsNativeParams
void OnExecutionActionComplete(UBaseAction* CompletedAction, const ECompletionType& CompletionType)FinalNative+1 flags0x09
void OnExecutionActionBegin(UBaseAction* BegunExecutionAction)FinalNative+1 flags0x08